Octamed

3.8K posts

Octamed

Octamed

@Octamed

https://t.co/4ujSybemCp for retro rentals and crazy contraptions! https://t.co/QfOtfg8RSh for random bits I've done/doing

Australia Katılım Ekim 2008
663 Takip Edilen175 Takipçiler
Octamed
Octamed@Octamed·
@dmwlff @ThePrimeagen I think people don't realise how hard it is to just know what you're after. I mean programming is just 'writing down what you want', so I see AI coding as the same. In fact, I think I write MORE when I use AI to code. Turns out english isn't a great programming language :)
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Adam Wolff
Adam Wolff@dmwlff·
@Octamed @ThePrimeagen Probably some day it will. We already have memory and dreaming. It's hard to get these features right without some human guidance, though. But the biggest things I have learned from doing this exercise are about _myself_.
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
Something that has greatly improved the reliability of the code I produce via LLM is a technique I took from cursor. Field guide. First, how I start. I nitpick everything and I always make it produce the exact code I want, I use voice dictation and talk for quite a bit. Second, every single back and forth is recorded to the markdown file. Along with each commit hash for the change. Then I have the agent review the back and forth and the changes and come up with durable and generalized feedback that it stores in a directory (field guide). The directory has init.md that is just a bunch of links and short descriptions for each file. This way I don't blow the context, but instead it can do some basic tool calls and operations to find exactly what it's looking for. Over the last 10 sessions, the in-depth feedback I've had to give has greatly reduced despite no change in model or harness that I'm aware of. Now the feedback is project specific, and is not universal. I am okay with that.
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Octamed
Octamed@Octamed·
@kskrygan Yes, but mainly for knowing what code ISN'T AI.
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Kirill Skrygan
Kirill Skrygan@kskrygan·
Imagine a new feature: select any line of code and instantly see the prompt that generated it. Would you use this? In what situations would it be most valuable?
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Octamed
Octamed@Octamed·
@MaxEllison2048 @ThePrimeagen @signulll Absolutely could. There's no animation, the background is just a picture, the trees and ground are very simple, the guy is very simple. If you have no talent at all then sure.
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Max Ellison
Max Ellison@MaxEllison2048·
If they're actually building those assets from scratch then no, not an afternoon. You could get a bunch of primitives doing this but now you're just downplaying the complexity of the game dev pipelines. Getting a working prototype is quick. A solid casual game ready for app stores is still going to take most teams weeks or months. This Claude one shot also isn't ready for app stores. It's a pretty demo, but would take a lot of work to get ready for launch.
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signüll
signüll@signulll·
if you put this game on the app store in ~2012, it would’ve potentially grossed $5-10m at least over its life span, maybe even more. today it can be one shotted by roughly anyone with the correct physics, graphics, gameplay, etc. so $10m of economic value wiped out in ~15 years? that’s only one game. almost all software is going to be power law outcomes from this point forward. the temporary rise you see now is kind of a red herring for what’s to come.
Alex Ermolov@alex_erm

Opus 5, snowboarder test, one shot. On par with Fable, ahead of every other model I've run. No visual defects on the first pass, and the sliding physics feel right.

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Octamed
Octamed@Octamed·
@signulll But... it's not 2012? That's like saying some kid making a flappy bird clone can make 30 million dollars!!!*
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Octamed
Octamed@Octamed·
@luckeyfaraday @signulll You can make games right now and have been able to for 50 years. This is really really simple.
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Luckey Faraday
Luckey Faraday@luckeyfaraday·
@signulll 100% agree. Vibe coding games is going to be the next big thing. I always dreamed about making my own game when I was a kid, not it’s possible in less than an hour. Amazing times.
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Octamed
Octamed@Octamed·
@AcePapers96261 @ChrisGPT It's really really simple though? Even the most basic of basic indie games are better than this in every way. Game Engines were the real thing that allowed indies to push quality.
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Ace Papers
Ace Papers@AcePapers96261·
@ChrisGPT This is indistinguishable from an early access steam game. This is crazy.
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Chris
Chris@ChrisGPT·
As I’ve been saying for the past 6 months the end of indie gaming studios is nigh. Soon it will be in the people’s hands. This is why I love Matt as well, he doesn’t produce slop. He pushes AI models to the max and makes all other demos look like absolute slop.
Matt Shumer@mattshumer_

Claude Opus 5 one-shotted this game. EVERYTHING you see in this demo is custom code... not a single external asset was used. AI games are going to be amazing. (sound on)

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Chris
Chris@ChrisGPT·
@teak0der “Not even close” is such cope lol. Cmon
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Octamed
Octamed@Octamed·
@mattshumer_ Wake us up WHEN it happens. Coming soon is meaningless. Also MAKING games is just 1000s of tiny decisions gradually as you play test it as a human for humans. The exact thing that AI is the most terrible at.
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Matt Shumer
Matt Shumer@mattshumer_·
IMO it really sucks for those who have put their lives into game dev... but ppl burying their heads in the sand are doing themselves (and others) a disservice. The sooner people are aware of what's coming, the sooner they can position themselves well.
Chris@ChrisGPT

As I’ve been saying for the past 6 months the end of indie gaming studios is nigh. Soon it will be in the people’s hands. This is why I love Matt as well, he doesn’t produce slop. He pushes AI models to the max and makes all other demos look like absolute slop.

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Octamed
Octamed@Octamed·
@dmwlff @ThePrimeagen Serious question. If all the things people talk and talk about worked, why doesn't Claude just do it anyway?
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Adam Wolff
Adam Wolff@dmwlff·
@ThePrimeagen Now do the meta version of this. Have the AI analyze all your sessions and start to generalize your priorities and techniques.
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Octamed
Octamed@Octamed·
@ThePrimeagen The thing about all the endless talk about the best x/y/agent/harness workflow etc etc, is IF IT WORKED why doesn't Claude/Codex etc just do it anyway? I only ever see people talk about optimising their LLM workflow, then find out they're making something piss easy to do manually
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Octamed
Octamed@Octamed·
@nulltron_ @ThePrimeagen People use that analogy all the time, but actually, it most dense cities, horses would be better
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nulltron
nulltron@nulltron_·
@ThePrimeagen i think its just virtue signaling. i picture how life was when we transitioned from horses to cars. im sure people clung to their horses for a long time after
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ThePrimeagen@ThePrimeagen·
what do you think of codeberg banning ai code? why? what is the benefit?
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Octamed
Octamed@Octamed·
@willgoldstone @unity Great. Yeah I'm sure you've tried the hot reload plugins. I use the MIT opensource FastScriptReload, which works amazing for the contents of functions. Helping them out and intergrating that would be high value as I basically write half the game in play mode now. It's SO good.
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Will Goldstone
Will Goldstone@willgoldstone·
@Octamed @unity At the moment it’s purely watching code changes on disk and sending them to the dev build, but we are working on various other ways to tackle what you’re talking about (eg tweak params in inspector for device)
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Unity
Unity@unity·
Introducing live code iteration! Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device.
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Harika Avcı
Harika Avcı@muslum9ursex·
@unity Unity remote mi kullanıyorsun? nasıl bu kadar iyi görüntü aktarılıyor?
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Artho
Artho@Artho340·
@unity What’s the difference between this and changing the value in the inspector? If we need to tag the function to be editable live, we still have to rebuild the game for this tag to be effective?
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Octamed
Octamed@Octamed·
@unity I actually don't know what this means. Why... wouldn't you want to use the editor? How is typing a better interface than just... doing it? Is the multiuser stuff going to be in the editor too? THAT would be great.
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Unity
Unity@unity·
We’re opening the Editor to EVERYONE 🤝 For 20 years, the Unity Editor is where a whole generation of games has taken shape. But a game isn’t built in the Editor alone. That’s why we’re building an API and set of services that open a Unity production to the tools, roles, and agents around it - no full Editor access required. Preview the real game, automate from the terminal, and use whatever tool fits the job. Now available in closed beta.
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Octamed
Octamed@Octamed·
@David97717063 @mrdoob yeah, but you couldn't though. Code is like 10% of an actual finished successful game.
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David
David@David97717063·
@mrdoob I don't think he hires many people. He got famous off an indie game 18 years ago, one which you could probably vibe code in a week now.
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mrdoob
mrdoob@mrdoob·
Can someone fire Jonathan please?
mrdoob tweet media
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Octamed
Octamed@Octamed·
@SteveFr18760057 @OverfitForTruth @robertvaradan @ThePrimeagen *gah* clearly the argument is about games that compete with more complex fully human made succesfull games that are traditially made by teams of people, that people want to play. We know a 'game' is loose concept that could be made in 15 minutes. That's not the argument.
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Steve French
Steve French@SteveFr18760057·
@Octamed @OverfitForTruth @robertvaradan @ThePrimeagen Video games do not need sound. They don't even need art, and it can be entirely programmed if needed. They don't necessarily need menus, levels, writing. They just have to have some interactivity and a basic game loop. That is a video game. It's front end can be a terminal.
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Steve French
Steve French@SteveFr18760057·
@Octamed @OverfitForTruth @robertvaradan @ThePrimeagen Actually, a video game can be made with ONLY code. There is also no distinction that separates games made as "hobby" projects from games made as "whole" projects. They are both video games. The prediction was accurate.
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Steve French
Steve French@SteveFr18760057·
@Octamed @OverfitForTruth @robertvaradan @ThePrimeagen The point was that people would be able to vibe code video games by the end of 2025. That's true. They can. They do. There are probably hundreds of thousands if not millions of playable vibe coded game demos just sitting on peoples personal hard drives.
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