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Paimon

Paimon

@OmniPaimon

aesthetics

USA Katılım Ağustos 2022
79 Takip Edilen989 Takipçiler
Paimon
Paimon@OmniPaimon·
@Vaporwave_07 I'm about to ruin your day lol. the luminance of the lit side of the ring effectively stops any chance of a nighttime scene occurring on a halo ring, it's far too bright. We'd get a dull overcast similar to the last mission of H2. What you see in CE can never exist.
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/// 𝙰 𝙽 𝙾 𝙳 𝚈 𝙽 𝙴 /// ✇
what you have to get about space is that places like this do exist but they are so extroadinarily far apart with respect to the empty black void, everything in this universe is a tiny little island, people who've been to space know we're clinging to earth more than living on it
/// 𝙰 𝙽 𝙾 𝙳 𝚈 𝙽 𝙴 /// ✇ tweet media
/// 𝙰 𝙽 𝙾 𝙳 𝚈 𝙽 𝙴 /// ✇@Vaporwave_07

the entire science fiction landscape is severely hampered by depictions of space like this, in my head this is more like a lush forest while space actually is more like an endless bottom of the ocean

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Paimon
Paimon@OmniPaimon·
@jandelRblx @iPandvil Again? Add this instance to the pile. It's not Pandvil's first time using his millions to capitalize off stolen IP. You should strongly consider filing a claim for this one if you are able to. Epic only enforces copyright rules when the copyright holder files the report.
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Jandel
Jandel@jandelRblx·
You have millions of dollars. You are one of the top developers on the platform. We take a pretty lenient approach to inspired games, but it blows my mind you can have a team behind you, and copy something so closely - Roblox was built on small increments and improvements on previous games, its a pillar of UGC that I believe in. But you aren't someone learning how to create a game, and copying something you like/enjoy playing. I just can't believe you can't take the small amount of time to adapt the idea in any way for the Fortnite audience.
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Pandvil
Pandvil@iPandvil·
We’ll be changing a lot to make our game different from the Roblox version as they are the originator of this game genera, but this is an awesome start! 😅
Pandvil tweet media
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Paimon
Paimon@OmniPaimon·
@GameDevMicah Star Citizen scaled planetary exploration and world design. Theres no equivalent in Unreal Engine. Voxel Plugin 2.0 + the latest updates to PCG get us close, but these features are severely underdeveloped for realism.
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GameDevMicah✈️UNREALFEST👉CHICAGO
So I’ve conquered runtime raytraced destruction. What’s the next technical hill to climb? That X Multiplayer is what I’m hearing. Any other ? Besides ai integration of course… I was thinking about using ai training to build “you” as a boss you have to fight. Weight attacks based on stuff (focus on, aimed at, etc to drive movement and attacks at the rate/wright corresponding) gamedev indiegamedev ue5
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Paimon retweetledi
ForgeHub
ForgeHub@ForgeHub·
Introducing GAMBIT, an original S&D Extraction map inspired by the Sierra 117 mission from Halo 3. Designed by @WARH0LIC and Status Crow, with @OmniPaimon at the art department, and @_Okom as technical. 4K version: youtu.be/04QWglYuwRs
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YouTube
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WAR 🇺🇦
WAR 🇺🇦@WARH0LIC·
BORDERLINE (4v4) a symmetrical remake of “Boardwalk” from Halo Reach. Created in Halo Infinite forge, thanks to Status Crow for level design and @OmniPaimon for environment art. Bookmark map: halowaypoint.com/halo-infinite/…
WAR 🇺🇦 tweet mediaWAR 🇺🇦 tweet mediaWAR 🇺🇦 tweet mediaWAR 🇺🇦 tweet media
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GameDevMicah✈️UNREALFEST👉CHICAGO
Good News 💪💪💪 We made it to the next round of the epic mega grant processes📈 This means I’m now a finance guy 😬first. Who wants some UE5 destruction and improvements to it?👋👋👋 .@Godzilla_Toho please, let me in!!! 🙏
GameDevMicah✈️UNREALFEST👉CHICAGO tweet media
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Paimon
Paimon@OmniPaimon·
@GameDevMicah Same 🥲 out of the 5 projects ive seen get shortlisted, this makes 4/5 rejected. Curious to see what projects got funding
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Paimon
Paimon@OmniPaimon·
@GameDevMicah @SkylarGem Got mine as well but I'm holding off the announcement post until the money hits the account 🤣 I just hope this last stage is ID validation or something simple, it would be heartbreaking to get pulled after receiving this email lmao
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Paimon
Paimon@OmniPaimon·
@scionti_design Looks great! Is this a similar method Quixel used in their medieval village demo years ago? This reminds me of that
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Paimon
Paimon@OmniPaimon·
@Surasia_ I've always been curious in how much that contract pays out. The time it takes for them to turn out a map is unbelievable to me. 🙃
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Paimon
Paimon@OmniPaimon·
HOT ROD Did the art on @WARH0LIC's newest map, super happy with how it turned out. The Banished pallet is fantastic😎 Check it out on YT for 4k!
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Paimon retweetledi
WAR 🇺🇦
WAR 🇺🇦@WARH0LIC·
Additional photos:
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WAR 🇺🇦
WAR 🇺🇦@WARH0LIC·
HOT ROD is a 4v4 map made in Halo Infinite Forge. Features several emissive bridges that grant players 2x damage boost. Supports all arena modes. Huge thanks to @OmniPaimon for the environment art, Status Crow and Okom for their assistance. Bookmark Map: halowaypoint.com/halo-infinite/…
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Paimon
Paimon@OmniPaimon·
@DesignJunkie010 @MartianDays Unfortunately, none of those videos dig into content, they just reformat info/features that can already be found in the docs. Not having the material graphs accessible makes them useless to anyone trying to learn how these things are done. It's flop. make them open please🙏
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Jessica Plowman (she/her)
Jessica Plowman (she/her)@DesignJunkie010·
@MartianDays I need to write a doc just for that. In the meantime, check out the presentation from GDC if you haven’t seen it :)
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Paimon
Paimon@OmniPaimon·
Here's the trailer I made for High Gear, a competitive focused 4v4 inspiration/evolution of High Ground from Halo 3 that I did the art on: youtu.be/egtnLCCP-hQ
YouTube video
YouTube
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WAR 🇺🇦
WAR 🇺🇦@WARH0LIC·
Our new map, HIGHGEAR just released today! A symmetrical version of High Ground from Halo 3. Created in Forge for Halo Infinite and supports 4v4 modes. Huge thanks to @OmniPaimon for the environment art 🙏 Bookmark Map: halowaypoint.com/halo-infinite/…
WAR 🇺🇦 tweet mediaWAR 🇺🇦 tweet mediaWAR 🇺🇦 tweet mediaWAR 🇺🇦 tweet media
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Paimon
Paimon@OmniPaimon·
@DelOutdoors UNSC research facility. Never been done before, truly groundbreaking. Money well spent 343.
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Paimon
Paimon@OmniPaimon·
@kbfngg Amazing work! Two questions: How did you exceed the 2k landscape resolution limit? How did you get it to upload and run so over budget? When I do either I get errors 😅
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Paimon
Paimon@OmniPaimon·
@Lionheart Epic guidelines states: “copyright protects only the specific manner of an author's expression, not the idea, game title, or methods of gameplay themselves.” + Geerzy is going after maps that aren't even named "The Pit", someone with just "Pit" confirmed that they were struck.
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Brian "Lionheart" Grayson
Brian "Lionheart" Grayson@Lionheart·
2a. If you have a map or game that uses "The Pit" in its name and predates Geerzy's, you can contest his registration of the mark. You might be able to block it so long as you can prove your use predates his use. You can also send a demand letter, but likely a waste of time.
Brian "Lionheart" Grayson tweet media
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Brian "Lionheart" Grayson
Brian "Lionheart" Grayson@Lionheart·
Hi #FortniteCreative — I read lots of posts on Geerzy drama + I used to practice law, so here's my take on misconceptions I'm seeing and what should happen IMO as a fellow UEFN dev🧵 #Fortnite
Brian "Lionheart" Grayson tweet media
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