Patrick Heintzmann

196 posts

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Patrick Heintzmann

Patrick Heintzmann

@PatHeintzmann

Creative Developer & Technologist / Freelancer / Former @lusionltd

Katılım Nisan 2021
58 Takip Edilen491 Takipçiler
JRaw
JRaw@JustusRwrt·
@PatHeintzmann I wonder how hard it would be to create a prediction algorithm to alert me that S12 is likely gonna miss schedule. There must be a better method than whatever kvb is using
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
Real-time 3D viz of Cologne's tram network. Every train from live data, 200+ stations, departure boards. Built custom tools for the schematic map, procedural city in Blender, and a GTFS preprocessing pipeline. #threejs #b3d #webgl #dataviz #creativecoding
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@benodru Hopefully until tha get official access to the city api, than will make it public 👍
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ben dru
ben dru@benodru·
@PatHeintzmann Amazing, will be teaching in cologne next month and would love to test this, or at least try to replicate. Great work
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Thiefaine
Thiefaine@SThiefaine·
@PatHeintzmann Danke, maybe I will try to replicate this for another city, I liked it so much and want to see if it's fluid. It's map libre right ? Can u navigate on the map or it's a mesh rendering of a selected area ?
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@SThiefaine It’s all a mesh. City is procedural blender generated, around the line network. This is also a mesh + stations created with an own tool that replicates the cgn city diagram, which only exits as image. You can navigate but only this area. When public I can write about the process
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@SThiefaine When I received access to the cities prod api. Currently uses their test server with snapshot data.
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Dominic Hailstone
Dominic Hailstone@DominicHailsto1·
I got ten unfollows from my Event Horizon post --Time for a beer!
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@iced_coffee_dev @donrmccurdy Thx for the tool… but in my lil world 😃… it’s more like good to know about and not a default/should use. They come with a way bigger file size = download time, often got minor artefacts and harder workflow. If VRAM is fine I would skip that.
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Simon
Simon@iced_coffee_dev·
If you're building a 3D website or a game, you really want your assets compressed this way. Free, desktop-only, KTX2 + mipmaps, mesh compression options (including Draco), built on the already excellent gltf-transform by @donrmccurdy gltf-optimizer.simondev.io
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Simon
Simon@iced_coffee_dev·
Most online tools only optimize file size, but they're still reinflated in memory. This tool will optimize your GLTF/GLB assets and export to GPU-compressed KTX2, entirely client-side. Try it here: gltf-optimizer.simondev.io #threejs #gamedev
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@okaydevs Damn, rank 8 is strong mate. Really glad you liked it, thanks a lot. I would love to give it a proper write up, but I am currently buried in work, need some time off, and cannot dive into it atm 🫣.
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OKAY DEV®
OKAY DEV®@okaydevs·
@PatHeintzmann Wow! Incredible work! Love everything about this. From the UI + gameplay, to the sound effects. Just gave it a play through and defeated the dragon hitting rank 8 on the scoreboard. Epic environments and fun weapons. Odachi! Any interest in writing a behind-the-scenes article?
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OKAY DEV®
OKAY DEV®@okaydevs·
2025 is wrapping up… Designers, creative devs, and studios — what was your best project of the year? Drop it below. Let’s go. 👇🔥
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SubstrataVR
SubstrataVR@SubstrataVr·
@PatHeintzmann @XorDev I'm stepping in object space. The only slightly tricky thing is you then need the camera position in object space, in order to determine the ray direction.
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SubstrataVR
SubstrataVR@SubstrataVr·
Braided torus rendered with volumetric ray marching. Shout out to @XorDev for the inspiration and colouring technique.
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@DominicHailsto1 Don’t open that wound… Reminds me about all the lost/destroyed extra footage of Anderson’s Event Horizon.
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Dominic Hailstone
Dominic Hailstone@DominicHailsto1·
Back in the day, doing multiple takes for a scene wasn't because they wanted to experiment, but because they needed backups. Film stock was fragile and mistakes in the lab very common.
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@mrdoob @threejs Ui… remember your framejs demo 10 years ago 👴. You pick it up again? Could be cool tío.
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mrdoob
mrdoob@mrdoob·
Some months ago I realized that by changing the frame.js script format from json to markdown I could solve all messy git diffs. Today I realized that now that I'm using markdown, I can vibe code demos 🤓 #demoscene #aislop
mrdoob tweet mediamrdoob tweet media
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Patrick Heintzmann
Patrick Heintzmann@PatHeintzmann·
@onirenaud Nice. Did kinda similar but with a custom glb-draco format. Hope to get back to it. x.com/patheintzmann/…
Patrick Heintzmann@PatHeintzmann

New demo at lab.patrickheintzmann.com/demo/demoMask about GPU-based movement & bending of instances over a surface shape. #Blender GNodes + custom script to export data which will be transformed by a custom web tool to generate the final compressed GLTF. #threejs #webgl #glsl #creativecoding

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Renaud
Renaud@onirenaud·
Three.js devs don’t know it yet, but this will become one of their favorite tools🥖 Bake thousands of animations, run them entirely in a compute shader, no heavy GLB size, no CPU overhead, no AnimationMixer bottleneck ⚡️
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