Patrick Haraguti

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Patrick Haraguti

Patrick Haraguti

@Patrickd3

UK - Tier 1 Exceptional Talent. CTO/ Creative & Technical Director/ GameDev/VFX/ VR/ Maker 🇧🇷🇬🇧 https://t.co/xWKe73aNDB

Reino Unido Katılım Haziran 2009
440 Takip Edilen1.1K Takipçiler
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Patrick Haraguti
Patrick Haraguti@Patrickd3·
Hey Folks, Many of you, know how hard is be a Solo Dev and make a game. Unseen are near to release it's first episode. So any support is welcome, like, share, follow, wish list you name it. Really appreciate. #VR #IndieDev #MetaQuest #XR #GameDev
Ronin Game Studio@RoninVRStudio

You can Now Wish list Unseen and Watch the Trailer :) meta.com/en-gb/experien… Wish list, Like, Follow, Stay aware. #VR #HorrorGame #SciFi #IndieDev #MetaQuest #XR #GameDev #VRgaming

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Patrick Haraguti
Patrick Haraguti@Patrickd3·
Tenho uma Duvida?.. vivendo na UK ainda sou conciderado #GameDevBR #IndieBR ou ja perdi o direto de usar esse titulo? Porque a alma ainda e Brasileira :D Aproveita e da uma olhadinha no nosso jogo VR. #VRBrasil #MetaQuest #VRGaming #HorrorVR #SciFiHorror #GamingBrasil
Ronin Game Studio@RoninVRStudio

You can Now Wish list Unseen and Watch the Trailer :) meta.com/en-gb/experien… Wish list, Like, Follow, Stay aware. #VR #HorrorGame #SciFi #IndieDev #MetaQuest #XR #GameDev #VRgaming

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FilmMatch
FilmMatch@filmmatchapp·
Ben böyle güzel bir film görmedim. Bilim kurgu ve aksiyon sevenlere harika bir film tavsiye ediyorum. Her anını dolu dolu izleyeceğinize eminim. 🎬 The Wandering Earth (Netflix)
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Matthew Wilde
Matthew Wilde@skilful·
@thatJaneNg @Myco_Rogue @camposanto @shoomlah A simple way to colour the penumbra - use 2 different coloured lights and then play with the shadow settings (normal bias, resolution) so that one light shows in the edges more than the other!
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Andrea Intg.
Andrea Intg.@andreintg·
Looking back at the assets of my 2019 indie game. There's NO WAY on this earth AI could make usable meshes for this. Are we in a "each tool has its right place" situation or more of a "dogmatic NO, AI has no place in games"?
Andrea Intg. tweet mediaAndrea Intg. tweet media
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Patrick Haraguti
Patrick Haraguti@Patrickd3·
@Dilmerv @MetaHorizonDevs To me it’s only offers the basics, there’s so much missing in both meta and unity solutions. Years and years and still don’t get closer to a custom framework solution! It’s a shame 😑
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Dilmer 👓
Dilmer 👓@Dilmerv·
📣 I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗫𝗥 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 which provides: - 𝗖𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝘀𝘂𝗽𝗽𝗼𝗿𝘁: Meta Quest, OpenXR, Windows Mixed Reality, + more - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻𝘀: Hover, select, grab - 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸: Haptic + visual tint/line for possible & active interactions - 𝗨𝗜: Canvas interaction via XR controllers - 𝗨𝘁𝗶𝗹𝗶𝘁𝗶𝗲𝘀: XR Origin support for stationary & room-scale VR - 𝗫𝗥 𝗛𝗮𝗻𝗱𝘀: this is an extended package to support more advanced hand tracking interactions 👉 Also, it supports 𝗔𝗥 𝗳𝗼𝗿 𝗺𝗼𝗯𝗶𝗹𝗲 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, the features are: - 𝗔𝗥 𝗴𝗲𝘀𝘁𝘂𝗿𝗲 𝘀𝘆𝘀𝘁𝗲𝗺: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - 𝗦𝗰𝗿𝗲𝗲𝗻-𝘀𝗽𝗮𝗰𝗲 𝗶𝗻𝗽𝘂𝘁: Feeds touch data into XRRayInteractor for AR interaction - 𝗔𝗥𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿: Converts place, select, translate, rotate, scale gestures into object manipulation 👨‍💻 And to emulate your apps/games without physical devices I recommend the following: - 𝗫𝗥 𝗗𝗲𝘃𝗶𝗰𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗼𝗿 for VR/MR to test your interactions - 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗥𝗲𝗺𝗼𝘁𝗲 𝟮.𝟬 for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) 💡 Are you using Unity’s XR Toolkit? ISDK? any other toolkit?
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starbi
starbi@starbi_dev·
making a hole darker with a shadow lasagna not the best solution, just a bunch of transparent cubes slapped together, but worked better than I expected 🦧 #gamedev #pixelart #madewithunity
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