Project Tactica (Tabletop RPG Dev)

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Project Tactica (Tabletop RPG Dev)

Project Tactica (Tabletop RPG Dev)

@Project_Tactica

Project Tactica is a Tabletop RPG with a focus on Tactical Combat and Heroic Adventure. Available for free at https://t.co/WU38g135LX

Katılım Ekim 2025
232 Takip Edilen36 Takipçiler
Johann
Johann@LookAtMyMeat1·
There are millions of tarnished that ventured into unspeakable dangers for this
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@jifferey Side quests are also natural for the average player. To suggest that people who play these games should stay on the rails, enjoy the first ride offered, and then get off it and see the rest of the park is someone that fundamentally misunderstands the point of their theme park.
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Project Tactica (Tabletop RPG Dev)
@TheNagaraen Depends entirely on the type of game you are doing. For a game with more mechanical depth, 2d10 or "percentile" if you prefer, is the way to go. For something a bit simpler with a more straightforward ruleset, d20 is the easier method, mostly due to the glut of reference material
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The Naga'raen
The Naga'raen@TheNagaraen·
Game Development Question. What roll methods are preferred? 2d10: fairly reliable curve from (2-20) average 11 1d20: Swingy 5% chance of any result (1-20) average 10.5, even with high modifiers - but allows weak characters a higher chance to succeed when resisted by higher powered opponents
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In light of our Playtest Stream, I have rebalanced some Monk content, specifically a small collection of At Will Powers as well as Serpent Fire Monk. Irrespective of that, I have also updated Alchemical Bombs, as well as updated Exhaust.
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Just as a reminder that I will be doing a Dev stream tomorrow at 9:30 am Central time. My dev streams are as much a flow of consciousness style stream as they are an AMA for the system, so if you have any questions, bring them and I will answer them.
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Simon
Simon@Simon_Hypixel·
As simple as it looks, this is a big gameplay feature for Hytale! Carryable Objects will let us add items and resources that are too big or too heavy to fit in your regular inventory. Transporting them or getting them home may become its own little adventure to solve, involving minecarts, special mounts, and eventually new transportation methods to bring them back home. Later on, we also want the carry mechanic to be compatible with a downed combat state, so if a friend is down, you'll be able to pick them up to get them out of trouble. It will also be used to move chests, craft stations, animals, solve puzzles, and much more!
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@Dutch_Agent I played hundreds of hours of singleplayer ARK. Palworld is just a better, cleaner, more enjoyable experience, without the massive performance issues and poor optimization of file compression. Seriously why are the ARK maps not properly compressed, and thus are hundreds of gb
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Dutchman_the_Agent
Dutchman_the_Agent@Dutch_Agent·
I mean I wasn't arguing it but I have a lot of hours in ARK and I can tell you truly that Palworld is ARK but more fun and less like a job Also built in single player is The Way bc I don't need griefers running up on me trying to catch a pal
An Average Gamer - N@AnAverageGamerX

@Comrade_Del Nobody argued that ARK needed Pokémon mechanics until the devs made the creatures look like Pokémon. This is just a senseless tantrum by the internet because guess what? Nintendo & Pokemon kept shattering sales records after Palworld Early Access dropped

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Something I think more people need to recognize is that watching other people play Dnd or other tabletop RPGs can generally be really fucking boring, especially when those players are not professional entertainers.
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Project Tactica (Tabletop RPG Dev) retweetledi
Simon
Simon@Simon_Hypixel·
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Simon
Simon@Simon_Hypixel·
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet. Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more. We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
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Thank you to everyone who showed up for our first playtest stream. Though it wasn't exactly a good representation of the system, I still greatly appreciate those who came to check it out.
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The playtest is one we have already started, and things may be a bit rough as we are working with a new set up and my friend Thomas is relatively new to GMing, so please be patient and kind. We aren't professional entertainers.
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Project Tactica (Tabletop RPG Dev)
We will be doing our first Playtest Stream of Project Tactica tomorrow (Saturday July 18th). Stream will start at 2 pm, where I will be shooting the shit and maybe playing some Stardew and then once my playtesters arrive we will roll right into the Playtest.
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
What kind of creature would kill off all the Dwarves and defile the corpses? Asking for a friend
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DigitalVagrant ✈️ OFFKAI ✈️
You were a light for me at some of my darkest times. You asked for nothing in return besides pets and treats. You were a good, good cat. I will remember you forever. Goodbye, Beans.
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