Rugved

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Rugved

Rugved

@Rugved223

Game Developer

Katılım Temmuz 2017
942 Takip Edilen218 Takipçiler
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Jamesy
Jamesy@JamesDornanDev·
I'm sorry I haven't posted in a while.. I've quit my job to work on my game🙃 Also I'm making it in Godot #screenshotsaturday #GodotEngine
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passivestar
passivestar@passivestar_·
Did you know that Godot has realtime voxel indirect light and it's... ridiculously easy to use? 🤯
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Karen X. Cheng
Karen X. Cheng@karenxcheng·
Some of my early experiments with @runwayml GEN-1 It’s still early days of AI video - this tech will only get better. A whole new generation of filmmakers is gonna be able to make whatever they want on zero budget See below for my process
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Sabrina Garcia
Sabrina Garcia@sab_3d·
Sharing this animated CRT I did using solely #blender 's geometry nodes, really fun workflow animating all the greebles and glitchy distortion
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Freya Holmér
Freya Holmér@FreyaHolmer·
making progress on generalizing my spline lib with code generation
Freya Holmér tweet media
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Gregory Oliveira
Gregory Oliveira@godsgreg·
Guess I can finally share this! A spider shader I made for Tomb Rainder Reloaded. It uses world position, sine waves and vertex colors to animate the spider, all done on the vertex shader. Those are projectiles so they had to be cheap and not skinned. #VFX #madewithunity
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Shahriar Shahrabi | شهریار شهرابی
@Atrix256 I tried these two, both work fine for my usecase, left with float, right with uint. I am still sure I am not doing the uint right, the conversion to normalize float is still prone to precision error. Most implementation I see out there are quite a bit more complicated
Shahriar Shahrabi | شهریار شهرابی tweet mediaShahriar Shahrabi | شهریار شهرابی tweet media
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Shahriar Shahrabi | شهریار شهرابی
Golden ratio sequences are so easy to write, I wonder why I havent used them before. I am just not sure how people deal with floating point precision issues with large seeds? Or are the sequences supposed to always start from zero? @Atrix256 your expert opinion appreciated 🙇‍♂️
Shahriar Shahrabi | شهریار شهرابی tweet media
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Shaun Coleman
Shaun Coleman@PipsqueakGames·
Fyi, if you run out of time on a stage in PUNCH KICK DUCK, it’s not an immediate game over. But it does mean you’re gonna have to outrun the bear, so you’d better get a move on! 🐻⚠️🦆❗️ Out soon on mobile! #indiegame #gamedev #comingsoon
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クリ Cristian Peñas
クリ Cristian Peñas@kuri_pl·
It's like a dream come true. Now I can make interactive concept art using #unity3d and #midjourney in a very short time. Fantastic times we are living! 今までインタラクティブなコンセプトアートが作れる方法の準備出来るようになって夢みたい! #AIアート #madewithunity
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☄︎
☄︎@0xca0a·
more work on dreis new transmissionmaterial as a direct replacement for THREE.MeshPhysicalMaterial @N8Programs added white noise roughness/blur to it today, it looks so much better than physicals chonk pixel blur! 🤩 codesandbox.io/s/meshepoxymat…
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Freya Holmér
Freya Holmér@FreyaHolmer·
here's an implementation of quaternion swizzling for super cheap 180° rotations in Unity, enjoy ❤ #L159-L177" target="_blank" rel="nofollow noopener">github.com/FreyaHolmer/Ma…
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