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RuneZapGames
142 posts

RuneZapGames
@RuneZapGames
Old man working on his first game for Steam. A 2D pixel autobattler/rogue-like game for PC/Mac. Coming in 2026.
Small English Village. Katılım Mart 2025
95 Takip Edilen24 Takipçiler

@exQUIZitely Surprised, this hasn't been rebooted, more recently. Seems like a brand you could do a lot with.
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Ultima I was released in 1981. Ultima IX came out in 1999 - making it one of the longest running game series of all time. It’s arguably also one of the best roleplaying franchises in the history of gaming.
Among the options below, which was your favourite and which did you consider the weakest?
My favourite was Ultima IV; it felt very different (and still stands out as pretty unique today with its moral choices aspect). I wasn’t a fan of Ultima VIII anymore and subsequently never touched Ultima IX.
Your top and flop of the series?

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Computer magazines were basically my internet. I enjoyed nothing better than standing in front of the shelves in W&H Smiths (I'm in the UK) and seeing what new computer magazines were out and what hot games they were covering. I loved the news, the reviews (especially if it was Zzap64!), the interviews, even the ads. It was all great, and there was something special about that time, that even the internet hasn't replaced. I've still got a lot of those old magazines, which I look after a lot better now than I did back then.
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What was your go-to magazine back in the day?
The slightly older ones among you will remember a time when computer magazines (print) were the main source of information for gamers. At one point I had subscriptions to six magazines (yes, I was a nerd), and very little beat the feeling of getting the latest issue in the mail a few days before it hit the newsstand.
Unwrapping it from the plastic cover, opening it for the first time (ahh, that fresh paper smell!), and reading about the latest in games and computers.
I kept most of my magazines from that era (mostly 80s and 90s) and still occasionally grab one from the shelf. It’s like time travel: reading the reviews, seeing hardware prices back then, seeing some of your favorite games in there, laughing at some of those that got devastating reviews, browsing letters to the editor, and even checking the classified ads.
It truly is a world long gone. No more waiting these days. All information is available instantly, anytime, and in abundance. Back then you had to rely on game reviews, then find a shop that stocked it, compare prices, call to order, and wait for it to arrive by mail.
My subscriptions were: PC Joker, Amiga Joker, PowerPlay, ASM, C64er, and Computer Flohmarkt (a magazine purely for classified ads with over 100 pages). Some magazines had bonus disks or CDs attached to boost sales. The one in the picture is "PC Joker Heft & Spiel" with the Silent Service II CD, pretty epic.
So, what was your go-to magazine back in the day?

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Animation of a knight from dark fantasy
Set of vertical and horizontal attacks. 4 directions.
If you are looking for an animator for your project, please contact me in private messages!
#gamedev #pixelart #indiegame #knight #darkfantasy #dark_souls
GIF
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@MuseumCommodore I wanted a c64, instead I got one of those bloody 'educational' computers! I was not happy, right up to the point a certain 3d space sim came out on it...
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@Silents_Pixel Nice work. It's a skill to convey atmosphere with pixels.
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So much spam and not a single job offer. One day, someone will need my skills!
#gamedev #pixelart #indiegame

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@IndieWithMatheo I'm not thinking beyond, make a game that people enjoy.
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@ObsoleteSony This is what we all thought the future would look like, in the 80s.
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Still no news about Fire Emblem Fortune’s Weave… so why not take a look at Soverain instead? ⚔️ #screenshotsaturday #indiegame #pixelart
GIF
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@RuneZapGames It’s never too late to start making games.
Seeing someone work on their very first Steam game with passion and determination is always inspiring 🎮
Really wishing the best for @RuneZapGames and their pixel autobattler roguelike journey.
#IndieGames #IndieDev
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It's hard to say which will win out, because we're in a different paradigm than even 5 years back. I could have said it would be one that took the Google search approach to win out over the other search engines, make it free, make it easy to use, no ads etc, but they're all doing that already. You could say, it's the one with the biggest war chest, but they are all swimming in money (purportedly).
At this point, I'm going to go with a few perhaps winning factors.
The one that will win, will be the one that proves itself most useful to people, and/or the one that gets the most viral publicity.
So you could have an AI company that is terrible, but for some reason, whatever it does goes viral, so it gets the most attention, meaning people use it regardless, put up with it's flaws.
Or you could have a company that doesn't shout very loud, but just gets on with being boring, but extremely useful for everyone, and before you know it, everyone's using it, regardless of the fuss made over the others.
At this point though, who knows.
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@beauhightowerdn I'm 10 years further on from you, and I can confirm, getting older, does indeed suck. However, we're still around to complain about it, so there's that.
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Man.
I'm about to be 43 and I can actually feel myself falling out of my physical prime.
No HRT and I've been able to fight it off through my late 30s and Early 40s by staying active, but not mid 40s ... I am starting to get weaker in the gym, the salt and pepper is becoming mostly gray and I don't think I could even touch the rim anymore.
You somehow in your mind know it will come one day but for it to actually get here is a crazy experience. I see why people have midlife crisis now, because you start to lose the version of yourself that you have been for your whole adult life.
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@JazRignall I'll always look upon what happened to the UK home computing industry as a huge missed opportunity. As other manufacturing industries were disappearing, home computing really shined as a beacon, for a moment there.
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@RealGameVault I think it's always mostly been less about the formats and delivery systems and more about recouping costs. Which is why AA/AAA cost so much and indie games much less.
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@1GamewithDave1 Not only still gaming, but still indie gaming, and still game developing!
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