Francisco Gálvez

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Francisco Gálvez

Francisco Gálvez

@Sako_Paco

MSX + Dragon 32 + Commodore Amiga + Ordenadores retro en general + Judo + Betis

Sevilla, España Katılım Eylül 2016
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Francisco Gálvez
Francisco Gálvez@Sako_Paco·
Desde pequeño soñé con este momento. Espero que disfrutéis de mi primer juego "Vampire Slayer". Gracias a todos los que me apoyaron. github.com/sakopaco/vampi…
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🅶🅾🆁🅺
🅶🅾🆁🅺@Raclure03·
SHUT UP AND TAKE MY MONEY 💲💲💲💲💲
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MSX研究所長
MSX研究所長@yoshimatsuTUQ·
これは確かにフレイCDに出てくる絵だけど、実はMSX・FAN誌でアニメーションの実例として出たのが先だったと思う(左側の走るやつ)。
MP83@TheMSXChannel

The running and falling Fray animations from Fray CD: Xak Gaiden (1994, PC Engine CD) A.K.A. Fray in Magical Adventure. NOTE: In the actual game one of the running frames is displayed incorrectly. I've fixed it here.

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MSXAssociation
MSXAssociation@MSXAssociation·
MSX GAMECartridgeAdapter(仮) +Windows版MSXPLAYer gihyo.jp/book/2025/978-… 開発中の技評版改による動作検証の様子。 バグ出し落ち着いたらDLでVerUP対応します。 本を読んでゲームつくれるようになったら、 USB外付けFDDや、このアダプターで生ROMカセットに書き込んで、君も同人ソフトを出そう!
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Jannone 👾
Jannone 👾@jannone·
This was rendered after a VGM->WAV conversion. Pretty impressive! The game is Mask III: Venom Strikes Back, featuring an absolute gem of an intro track. #MSX
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Dante retro dev 💾
Dante retro dev 💾@dantemendes·
A1 Spirit: The Way to Formula-1 (Konami/1987) is a top-down racing game for the MSX system, released as a special bundled version of F-1 Spirit. Was packed with Panasonic's "Joy Handle" controller and features this special/futuristic car which is way faster than the average, among other things.
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Dante retro dev 💾
Dante retro dev 💾@dantemendes·
Rona: Jiboshin no Shinpan for MSX2 (by Dixie, 1994) is a vertical shoot 'em up, late on the system but featuring a surprisingly good presentation. Resembles TwinBee a little bit. A hidden gem released on 3 disks. Its secondary title translates to Judgement of the Mother Goddess.
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Dante retro dev 💾
Dante retro dev 💾@dantemendes·
Star Force for MSX also received an MSX2 smooth scrolling patch by Kaizou Kaikai in 2022. It's a vertical scrolling shoot 'em up ported by Hudson Soft for the Famicom/NES and MSX, based on the 1984 Tehkan arcade hit. More info and links: msx.org/news/en/star-f…
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MSXBlog
MSXBlog@MSXBlog·
El precinto ha cedido a causa del tiempo. Aprovechando que estoy haciendo inventario de mi colección, lo he abierto para preservar la caja, el manual y el cartucho para MSX Scans.
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TKZ80
TKZ80@TKZ80·
タツノオトシゴ。 チップ数は足りてて折角なのでシッポの方もついでに。 #MSX
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catsin
catsin@catsin·
パイロットランプはまだ仕込んでないがいったん組み上げた。 いいね。
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Amstrad Power
Amstrad Power@AmstradPower·
Rescatan y digitalizan el manual definitivo del firmware del Amstrad CPC. El mundo retro vuelve a dar una alegría: el mítico manual Soft 968, la biblia del firmware de los Amstrad CPC, ya tiene una nueva vida online gracias a la comunidad. amstradpower.es/rescatan-y-dig…
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17’s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17’s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85–91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, it’s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?
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