Securas

2.5K posts

Securas banner
Securas

Securas

@Securas2010

I like making games. So I've made Sealed Bite Extended @SealedBite

Japan Katılım Ağustos 2010
651 Takip Edilen2.5K Takipçiler
Securas retweetledi
Securas retweetledi
Deepnight Games
Deepnight Games@deepnightfr·
How Tenjutsu actually plays
English
11
114
720
36.4K
Securas
Securas@Securas2010·
@nephewtom Collisions are a great way to remember how easier game engines are to use.
English
0
0
0
28
Nephew Tom
Nephew Tom@nephewtom·
@Securas2010 I am interested in how do you deal with collisions. In Godot that is straight easy. I wonder how you do it with raylib and integrate it with LDtk. I guess you just use squares (tiles) not slopes.
English
1
0
0
57
Securas
Securas@Securas2010·
A little more progress in my #raylib and #LDtk gamedev trial. Travel between rooms, pixel-perfect parallax, and a few entities.
English
8
23
236
7.4K
Securas
Securas@Securas2010·
@MarcosMonti4 Its not that smooth... the video is a bit deceiving :)
English
1
0
1
79
Rom
Rom@orxproject·
@Securas2010 Out of curiosity, what motivated the transition from Godot to Raylib? Simple curiosity or something else?
English
1
0
1
130
Securas
Securas@Securas2010·
still a lot to do though... C is not easy for me.
English
0
0
4
369
Securas
Securas@Securas2010·
@gamefromscratch I use high resolution only for high quality audio, TBH. For the overwhelming majority of videos, 1080p is fine.
English
0
0
1
61
Game From Scratch
Game From Scratch@gamefromscratch·
Quick question for people... If YouTube videos are in 4K, do you watch them in 4K? It seems most content is 1080p still. It used to be uploading 4K resulted in 1080p getting a higher encoding rate, but that seems to have changed. Is it worth uploading 4K still?
English
92
3
138
10.2K
Securas
Securas@Securas2010·
@hiulit Ahhh… my code is terrible!
English
0
0
0
132
Securas
Securas@Securas2010·
Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.
English
15
35
352
11.2K
dev48k
dev48k@ZXdeveloper·
@Securas2010 The very same route that I’m using, but you are faster!
English
1
0
1
179