Sharpworks

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Sharpworks

Sharpworks

@SharpworksMZ

Retro gaming publisher for the Sharp MZ-80 and MZ-700 machines. https://t.co/u3tpTsBx8q https://t.co/oVBIhmhN1s

Devon, United Kingdom Katılım Eylül 2016
1.4K Takip Edilen1.4K Takipçiler
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Sharpworks
Sharpworks@SharpworksMZ·
Three new homebrew games available from the Sharpworks store at : sharpworks.onlineweb.shop (also on eBay if you prefer).
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Todo RPG
Todo RPG@todorpgpodcast·
Viernes noche con Numbertron y el Sharp MZ-700.
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Sharpworks
Sharpworks@SharpworksMZ·
@todorpgpodcast I am getting my Quick Disk drive working with mine :) it was working for a while but I think the belt has gone now so I will be buying some new belts. It stopped working just in time for the exhibition a week ago where I was going to show it off !
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Todo RPG
Todo RPG@todorpgpodcast·
@SharpworksMZ It does! I am saving money to buy the amazing UniCMT, it will give a new life to this computer!
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Sharpworks
Sharpworks@SharpworksMZ·
@allthingstech_p Yes indeed, many people have come past my table today and remarked that they’ve only seen the machines before in pictures or in magazines. Trying to make the machines more well known :)
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allthingstech_planet
allthingstech_planet@allthingstech_p·
@SharpworksMZ The Sharp MZ series at a Retro Fest is such a treat. These machines are criminally underrepresented in Western retro circles. The MZ-700 especially is a fascinating piece of Japanese computing history.
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Sharpworks
Sharpworks@SharpworksMZ·
All set up with my MZ-80K and MZ-700 at this year’s Retro Fest
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Dustin (BusySignal-KE2EFX)
Dustin (BusySignal-KE2EFX)@DustinFinn·
To this day. I still do not understand. How people call the desktop background image a "screen saver". How did that stick - How did that happen.
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Sharpworks
Sharpworks@SharpworksMZ·
@GallifreysLost @PaulCarmichaelV Lots of people saying the same thing everywhere whilst never once giving a source for their information. It could be true but who knows right now.
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Gerry
Gerry@GallifreysLost·
@PaulCarmichaelV Is this verified ? Nothing on either imdb or the BBC website
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Paul Carmichael
Paul Carmichael@PaulCarmichaelV·
So sorry to hear that Michael Keating has died. A fine actor with a wonderful career, including a recurring role in #EastEnders, but to me he will always be the wonderful Vila in #Blakes7. RIP.
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_dareDev
_dareDev@_dareDev·
@UridiumAuthor The game was pretty much universally praised upon release I recall? Not just in Zzap! 64?
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Andrew Braybrook
Andrew Braybrook@UridiumAuthor·
Just to address a comment on a video I saw about the Paradroid Gold Medal and whether it was deserved, or not. Despite the diary articles connection, there was no pressure for a good review. I can say that the Zzap! 64 guys were as relieved as I was that the game turned out well.
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Sharpworks
Sharpworks@SharpworksMZ·
@qdream_ru @TopRetroGames I've never heard of that game for the MZ-80A. Are you sure it's for the 'A' and not one of the Japanese machines like the MZ-80K or MZ-80C ?
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Brad
Brad@jrade762·
@exQUIZitely One hour to load the next mission on the C64 version of F-19 Stealth Fighter.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
An average picture that you save on your phone or PC has a size of around 800 kilobytes. It doesn't do anything, it's just a static image. Now take a game like Elite which had a size of 22 kilobytes on the BBC Micro, or 82 kilobytes on the C64 - and now think about what Braben and Bell turned those 22 kilobytes (or 82 kilobytes) into. A universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems). Each system also featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations). If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore!) a multi-galaxy-spanning universe that felt vast and limitless. By the way - for thos who will argue "but the universe and stars were created randomly, so that's easy" - I think you wil find that the word is procedurally (with structure), which is not random... and anything but easy. Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on processors with 2 MHz. Impressed yet? This is no slight on today's game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it. Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.
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