Tyler Stafford
3K posts


@STXRRGXZiiNG People quickly realizing it’s literally just another extraction shooter and not even an engaging one that hooks you in at that
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Bc it’s boring as hell.
ExoGhost@ExoGhost
Marathon had 44k players last week. Now it's down to 34k Why is it dying so fast?
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@CheeseheadTroy @MariusPsBanner Theyre grifters who dont actually play games or care about the industry.
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@MariusPsBanner Why do you people want to see the games industry fail
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@Faksback666 Bro, people are not ready to listen.
I’ve tried all and I still prefer ps3. I believe that’s the peak of gaming so far.
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@MichaelRedd_ Good on you man. You were a BEAST in your time, real ones never gonna forget your game.
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Glad to see this young man doing well. I saw he recently recovered from surgery.
As for everyone tagging me and Khris on him in No. 22, it’s all good.
It’s the guy’s preferred number, they didn’t mean anything by it, and, frankly, the number existed before me and, as already worn by Khris, will be worn long after me.
And that’s OK!
Milwaukee Bucks@Bucks
.@TristanJass nails it on the first attempt. 🎯
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@hard8_times Aint nobody watching your dumbass little channel you got.
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Crimson desert deluxe is cheaper than the standard inferior PS5pro version dumbass fucking XPOSED


Stormrage 🇺🇦@iandrian4ik
@hard8_times Same price. 56 dollars.
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@the_paris_green @Da7_Tech No, we do understand. We just dont give a fuck, we just wanna play games.
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@Da7_Tech While I do think the ps5 is a good deal. A lot of the casual gamers really don’t understand how far you can go with pc. They really don’t get it. From emulation to mods to photoshop/gimp. For just a bit more. Sometimes the same price.
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PS5 Pro = $899.99 now (Sony just raised it April 2026).
+ PS Plus $80/year
+ $70 games
$1000 PC = full machine. CPU. GPU. 32GB RAM. SSD. Mobo. PSU.
- Plays **1440p ultra full quality** (better than fake 4K on PS5 Pro)
- Runs local AI, editing, design, work
- **Makes you money**
- **Lasts 5+ years, upgradeable**
- Never becomes "last-gen trash"
You're comparing a toy to a workstation that pays rent.
Buy what you want. Just stop lying about the numbers.
**Y'all stay safe out there.**
Nicola@Nick_Marseil
So the RX 7700 XT GPU (most similar to PS5 Pro according to everybody) is $400. A 2TB MVMe SSD is minimum $300. We're at least $700 deep with two components ALONE. No CPU, no motherboard, no RAM, no PSU, no M&K, no case. lol Y'all stay safe out there.
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@isolatedrook Rail guns do one thing for me:
Inflate my loadout value so I can run cryo lmao.
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@Dexerto 3 stars because yall sucknass at shooters. Typical shit.
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@AI_EmeraldApple 40 hours in and I genuinely love it. Haven't enjoyed pvp this much since the early days of Apex.
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The "popularity" of Marathon may have been astroturfed.
Evidence from the leaked Discord thread shows they were allegedly paid $5 per main Reddit post and $3 per comment/reply.
There is no confirmation yet whether this is true or not, but it could signal Bungie's desperation to combat the negative press the game is getting... because 19K off peak and barely over 40k on peak hours is not gonna be enough to sustain this game long term, due to the costs and budget of the game.
Steam review manipulations have also occurred in the past with games like SKIBIDI BACKROOMS, Monsters Domain, Lonely Knight, and Blue Archive. But the disconnect between high steam reviews and the rapidly vanishing playerbase is real... and some people are saying that the positive Marathon reviews are allegedly coming from low-playtime accounts.
Even recently, Bungie was accused of scrubbing negative feedback on the Xbox store, where the ratings jumped from ~2.5 to 4+ stars after negatives vanished...

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@ThatPatsStan Drake Maye winning an MVP with that dogshit schedule would've been fucking criminal.
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LAYOFFS INCOMING LETS GOOO
BURN THE STUDIO TO THE GROUND.
ITS THE LEAST THOSE THIEVES DESERVE
BlueberriesGG@blueberriesGG
What do you think? Marathon selling 1.2 million copies so far: W or L?
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@superhys @alineaanalytics Love the raw data provided here Rhys. Hopefully another Sacred Symbols Plus episode will feature you again. Marathon is awesome but it does demand A LOT out if its players, definitely NOT casual friendly.
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Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates).
It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design.
Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K.
Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases).
One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny.
My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop.
The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3).
Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend.
On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours.
PlayStation and Bungie are at a crossroads here. They can:
1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves.
2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak.
Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility.
I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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@jesuslazar38254 @poliwa_93 40 dollars to anyone with a decent job really aint shit.
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@poliwa_93 Pagar 40$ por un juego que le esta yendo muy mal da que pensar quien sabe cuanto van a durar los servidores de Marathon y si cierran esos 40$ van a doler horriblemente
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Marathon fans are left wondering "what happened?" as the Cryo Archive event that they expected to reignite the community has resulted in Marathon's worst weekend, ever.
Its Saturday peak was lower than Friday (AGAIN) and it was also lower than the previous Monday and every single weekday before that.
An important note is that the Cryo Archive is ONLY available on the weekend and it's still struggling to get players back online.
Spiraling.

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@CedarPosts Bunch of fuckin traitors who LOST. Fuck that flag.
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Last week liberals had a melt down over a Confederate Flag flying proudly in the wind on Lake Norman and visible from I-77.
A couple of libs even called NC SHP and 911 to report the flag, then expressed outrage that the cops wouldn’t do anything.
I realize this is a shock to Yankee transplants and West Coasters.
But if you get off the interstates and drive across the Carolinas on secondary roads you’ll quickly realize these flags are pretty darn common.
Trust me no one’s going to steal your children or burn a cross in your front yard.
In the South people continue to fly the Confederate flag primarily as a symbol of Southern heritage, local pride, and regional identity, often honoring ancestors who fought in the Civil War. Others use it to represent rebellion, cherished rural lifestyle, or a desire for limited government.
But be warned it is also a flashing reminder that
FA/FO applies big time in rural Carolinas.
Y’all come back now ya hear!

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@Dshot_ @Ziegler_Dev It's almost like they will be taking in feedback over time and adjusting accordingly.
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@Ziegler_Dev Ranked+Cryo should run 24/7. Weekend-only kills accessibility for shift workers & non-weekend players. Cryo loot justifies limits, but Ranked doesn’t, queues suffer either way, so concentrate players without gatekeeping half the community. Always-on lets everyone grind when free
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FYI: Here's the current schedule for Cryo/Ranked.
Cryo:
Unlocks at 10 AM PT on Friday (first opens on Friday 3/20)
Closes at 10 AM PT on Monday (first closes on Monday 3/23)
Ranked:
Unlocks at 10 AM PT on Saturday (first opens on Saturday 3/21)
Closes at 10 AM PT on Tuesday (first closes on Tuesday 3/24)
Once again, as we see and learn more we're open to iterating on the schedule in future updates.
Good luck you brave souls.
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