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Unity for Games
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Unity for Games
@unitygames
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio 🚀 🎮
San Francisco Katılım Temmuz 2008
981 Takip Edilen461.8K Takipçiler

Did you miss our Roadmap session earlier this week?
Join our expert panel of Unity employees as we break down the latest roadmap announcements and answer your questions live!
📅 July 23 | 12pm ET / 9am PT / 5pm GM
🔗 Set your reminder: on.unity.com/RoadmapRecap_L…

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Unity for Games retweetledi

Unity 7 revealed at Unite Seoul 2026: 🤩
• Free-to-use MCP for coding agents
• CoreCLR replaces Mono
• Zero-rebuild upgrade from Unity 6
unity.com/releases/unity…
Beta: Dec 2026 · Release: early 2027
#UnityTips #Unity7 #GameDev #unity3d
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At Unite Seoul 2026 Unity just released what is probably the single most AWESOME thing they've created... in years.
Unity CLI + Unity Pipeline
COMPLETELY control Unity & Unity projects 100% from the command line.
gamefromscratch.com/unity-cli-unit…
#gamedev #indiedev #Unity3d
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ICYMI: Yesterday we announced Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle.
Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
🔗 Learn more: on.unity.com/Unity7




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Unity for Games retweetledi
Unity for Games retweetledi

We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity.
Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based agents without starting from scratch.
We want to remove barriers to innovation, so we are making these tools free! Both the CLI and MCP will be free, with no concurrency limits on the MCP server.
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Unity for Games retweetledi

We’re opening the Editor to EVERYONE 🤝
For 20 years, the Unity Editor is where a whole generation of games has taken shape. But a game isn’t built in the Editor alone.
That’s why we’re building an API and set of services that open a Unity production to the tools, roles, and agents around it - no full Editor access required. Preview the real game, automate from the terminal, and use whatever tool fits the job.
Now available in closed beta.
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Unity for Games retweetledi

Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are.
This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇
🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access: on.unity.com/Fortnite_Inter…
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Unity for Games retweetledi

Platform reach is a huge priority for us.
In case you missed it: we announced support for XREAL AURA, the newest addition to Google's Android XR ecosystem and Unity's first-ever support for wired XR glasses.
XREAL AURA also uses hand tracking instead of controllers - a shift the broader XR industry is making. Our recent XR Hands package updates help you make that transition too.
We're excited to bring support for this groundbreaking new device 🎮✨
🔗 Read more: on.unity.com/WiredGlasses
#UniteSeoul2026 | @XREAL_Global @AndroidDev
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Unity for Games retweetledi

Meta and Unity are continuing to work together to make Quest development more efficient and easier to iterate on from first setup, to input, to performance, to validation.
By connecting Unity’s environment with Meta’s Quest platform tools, AI can help reduce friction in project setup, platform configuration, input systems, and optimization.
🔗 Check out Meta's Quest Agentic Tools resources to start building with Meta VR CLI, Meta XR Operator, and Unity-connected AI workflows for Quest: on.unity.com/MetaQuest_Unite
#UniteSeoul2026 @MetaforDevs
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Unity for Games retweetledi

We’ve reshaped 2D workflows in Unity!
By combining multi-threaded Physics Core 2D (powered by Box2D v3) with our new Render Sprites API, you can now render thousands of sprites with zero GameObject overhead - all while maintaining full compatibility with 2D lights, Sprite Masks, and the SRP Batcher.
🔗 If you like what you saw from Bunny Blitz, check out the full sample: on.unity.com/BunnyBlitz_Ass…
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Unity for Games retweetledi

A first look at Surface Cache GI in Unity! Get robust, fully dynamic global illumination in real time - meaning no more tedious authoring or waiting on lightmap bakes.
Surface Cache Gl is ready to preview in 6.7 alpha today, and will become broadly available with Unity 6.7 LTS.
Watch how it brings @Sakura_Rabbiter’s Mecha Repair Hangar to life ⬇️
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Unity for Games retweetledi
Unity for Games retweetledi

Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Featuring:
- Create faster: Modernized CoreCLR foundation with a near-instant Play Mode and up to 90% faster shader builds.
- Collaborate in better ways: New CLI, public API, and free MCP connect teams and coding agents directly to Unity.
- Ship sharper graphics: Richer, realistic lighting via Surface Cache GI across all Unity supported devices.
- Grow and monetize smarter: Built-in Unity Vector tools, native webshops, and direct-to-consumer IAP to scale efficiently.
- No breaking changes: A direct continuation of Unity 6 architecture, offering an upgrade path with zero rebuilding.
Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
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Unity for Games retweetledi

We are LIVE from Seoul! 🚨
The #UniteSeoul2026 Keynote has officially started.
Join us live as we break down what’s next for Unity from graphics, the path to CoreCLR, and AI workflows.
🔗 on.unity.com/UniteSeoul2026…
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Unity for Games retweetledi

The wait is almost over 🎬 🎙️
We are officially just a few hours away from showing you what’s next for Unity and how we’re transforming to meet a world where game development is changing faster than ever!
🗓️ Join us live: July 20 | 9PM ET / 6PM PT (July 21 | 10AM KST)
🔗 Set your reminder: on.unity.com/UniteSeoul2026…
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The Unity 6.6 beta is open!
Report an original bug by August 17, 2026 to enter the sweepstakes for a chance to win one of 3 GPUs: RTX 5070 Ti, RX 9070 XT, or RTX 4070 Super.
🔗 Learn more and enter: on.unity.com/6_6BetaSweeps

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