Sam Williams (Tone)

764 posts

Sam Williams (Tone)

Sam Williams (Tone)

@Willsa04

Midwestern Bass-Baritone. WorstNess. Okayest Lucas.

Eau Claire, WI Katılım Şubat 2010
54 Takip Edilen24 Takipçiler
Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@Normal_Punch Also the reason I mentioned wanting to see hitlag/shieldlag is because projectiles apply it to the victim, but not the attacker. Since Fleet and Maypul's dairs are both counted as projectiles, this causes them to be safer on-shield than the site suggests. -4 and -8, respectively
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NormalPunch
NormalPunch@Normal_Punch·
These are assuming you hit an aerial then land the next frame, this is not taking into account [late active frames]. So you can get more out of some of these moves depending on how late you hit with them/if the move doesn't get weaker the longer it's active
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NormalPunch
NormalPunch@Normal_Punch·
Working on implementing Shield Advantage, Aerials should be live. If you see anything out of the ordinary please let me know : )
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@Normal_Punch @TheDakpo Ranno's third kick is -6 on-shield if he stays in the air. I've labbed this out several times. Sorry again about the things I said on reddit. My dumb ass should have seen the site was fan-made; that's on me. Thanks for being a gentleman in the comments.
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NormalPunch
NormalPunch@Normal_Punch·
@TheDakpo it's going to take a little bit, there's a lot of weird interactions that i need to create exceptions for. Like some moves on shield hit act differently than most. Like ranno's dair for example
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@theDunit13 @DaveKluge And if we're going to make a stat about WR-caused picks, we also ought to make a stat for balls that SHOULD have been picked, but bounced out of the DB's hands. Rodgers threw a LOT of those; maybe the way he over-inflates his footballs contributes to his low int%.
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@theDunit13 @DaveKluge Would that person know whether the wideout ran the right route? Would they make their methodology transparent so that other stat people could check it? Ints don't tell the whole story, but at least they're objective. Subjective stats (like "QBR") are always tricky.
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Dave Kluge
Dave Kluge@DaveKluge·
Bryce Young making this throw and taking a +1 in the INT column is just unfair.
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@theDunit13 @DaveKluge I've always said this (look at Aaron Rodgers' 2014 season, where 5 of his 6 picks bounced off his receiver's hands). But it always looks cut-and-dry when you're looking at the perfectly-thrown passes. How do we assign blame on ambiguous situations, though? WHO decides?
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Dustin Ludke
Dustin Ludke@theDunit13·
@DaveKluge ive been saying for years now. INTs need to be assigned to players like errors in baseball
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Blair Nurse Project 💜
Blair Nurse Project 💜@SlashNurse·
People really missed the point of this video huh. Every interaction revolving around floorhugging is a different point from floorhugging has no counterplay or purpose.
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@BBarb @CouldBeBarney I've seen people making this argument a lot and it never made sense to me; it seems to assume a video like this can be made in a day. Also presumes Bio wasn't sharing his feedback in other ways before making the vid (I don't know if he was or not).
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@ThaDeathJay1 @BOBO11036 The term predates rivals. "CC" and "ASDI down" were colloquially being used interchangeably, despite being different mechanics, mostly because "ASDI down" is a mouthful (and also because they both had the same input). I've heard melee players like Hax$ use the term "floorhug".
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ThaDeathJay
ThaDeathJay@ThaDeathJay·
@BOBO11036 Oh, Rivals2 just made up that term to help new players understand the mechanic easier than "ASDI down" since that sounds complicated
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@riotstamp @kawaiiempoleon @HazmattRules It's moves that launch *downward* that you can't floorhug; upwards moves can still be FH'ed. And spacing might make it more difficult to punish, but unlike shield, you have free movement out of FH. So dash attack, dash jcg, dash fsmash, pivot cancels or babydashing would all work
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valor
valor@riotstamp·
@kawaiiempoleon @HazmattRules You cannot cc spikes, you go into a flinching state. You cannot floorhug (cc always reduces knock back) moves that launch upwards. You can space moves to not get punished on cc, just like you would shield.
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Haz
Haz@HazmattRules·
Rivals 2 Crouch Canceling discourse
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@squidslaugh @AlmondWolfberry But if I land an attack at a % where it does 40 frames of hitstun, the opponent ought to *take* 40 frames of hitstun, whether they land on the ground or not.
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@squidslaugh @AlmondWolfberry And the thing that bothers me about your argument is that your concept of "unlocking" moves at higher% already exists WITHOUT floorhugging. Due to the way kb/hitstun works in smash, there are plenty of moves that are minus on-hit at low% without FH.
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@SynthPotato I modded Cyberpunk so much that it literally wouldn't boot anymore. I thought about fixing it, but after watching Edgerunners, I realized that this was probably the most authentic way to experience the 2077 universe.
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Cyberpunk 2077 was released in a broken state and rightfully got criticized a ton by everyone, including myself. However, over the years, CDPR has completely turned around CP2077 into one of the best games ever. Here are 10 reasons you should play Cyberpunk NOW. A Thread 🧵
Synth Potato🥔 tweet mediaSynth Potato🥔 tweet mediaSynth Potato🥔 tweet mediaSynth Potato🥔 tweet media
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@SmishSSBM My apologies. Here I was, thinking you knew what you were talking about, but I guess I was mistaken.
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NERO666
NERO666@SmishSSBM·
Imaging floorhug haters getting bullied by lvl 9 melee CPUs that only jab: REMOVE JABBING PLEASE. IT COMES OUT FRAME 2 AND CANNOT BE STOPPED
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@SmishSSBM The fuck are you talking about? Of course it scales with %; that's how smash has ALWAYS worked. The only exceptions are fixed-knockback moves like fox's shine.
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NERO666
NERO666@SmishSSBM·
@Willsa04 Hitstun doesn’t scale with % in melee luckily. I can’t imagine SDI windows constantly changing
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Sam Williams (Tone)
Sam Williams (Tone)@Willsa04·
@SmishSSBM You're omitting the most important part of my analogy: Marth has to press down-b BEFORE he gets hit.
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NERO666
NERO666@SmishSSBM·
@Willsa04 “It only works at low% and you can pick the punish” this applies to both CC and ASDI down/floorhug. It adds counterplay. Cleverly getting out of combos should be as rewarding as executing them. That’s why melee is my favorite personally
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