Zarbuz

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Zarbuz

Zarbuz

@Zarbuz

Software Engineer, Voxel Artist and Admin of @MVC_discord Secretly working on solution for collection based on voxels

Paris, France Katılım Ocak 2013
1.1K Takip Edilen3.2K Takipçiler
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Matthias Niessner
Matthias Niessner@MattNiessner·
📢GaussianGPT: autoregressive 3D Gaussian scene generation. We introduce a GPT-style model that directly generates 3D Gaussian scenes, token by token, in a series of small, discrete decision steps. Generation, completion, and large-scale outpainting in a single pipeline. Unlike diffusion-based approaches, GaussianGPT explicitly models the scene distribution at every step, allowing for quite flexible scene synthesis. 🌐 nicolasvonluetzow.github.io/GaussianGPT/ ▶️ youtu.be/zVnMHkFzHDg Great work by @nicolasvluetzow, @barbara_roessle, @katha_schmid
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This developer is building a futuristic parkour game that looks like the spiritual successor to Mirror’s Edge we’ve all been waiting for. I'm so excited! - No mini-maps (landmark-based navigation) - Open-world courier gameplay - What you carry is what you risk (falls wipe you)
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Unity for Games
Unity for Games@unitygames·
Get ready for a Unity 6.8 alpha coming later this year, as we prepare for the entire ecosystem to take full advantage of CoreCLR for faster iteration times and reduced wait times for incremental changes.
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Zarbuz
Zarbuz@Zarbuz·
Very cool GDC Roadmap update for Unity ! #unity3d
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Ben Visness
Ben Visness@its_bvisness·
We at Mozilla feel that WebAssembly has been a second-class citizen on the web for long enough. You shouldn't have to go through JS to do everything. This is probably a lot of what I will be focusing on for work in 2026! hacks.mozilla.org/2026/02/making…
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Daniel Skaale
Daniel Skaale@DSkaale·
🎉 Built a glTF-GLB importer for Gaussian Splatting in Unity using the new KHR_gaussian_splatting extension from Khronos! PLY was never the right universal format for 3DGS - it's a point cloud format retrofitted for splats. glTF -GLB brings: Standardized attributes (position, rotation, scale, SH coefficients) Seamless coexistence with meshes & terrain Cross-platform interoperability Extensible compression support The future of 3D Gaussian Splat delivery is here. Note : glTF can wrap SPZ as an extension - giving you both interoperability AND compression. github.com/KhronosGroup/g… #GaussianSplatting #3DGS #glTF #Unity3D #Khronos #gamedev @theworldlabs
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Ziyang Xie
Ziyang Xie@ZiyangXie_·
I build a pipeline that can turn any monocular video into a fully immersive 4DGS scene that you can explore it in realtime. Stop watching videos. Start playing with them! @theworldlabs #4DGS
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François
François@quicksave2k·
WebGPU is heating up in Chrome 144! ✨ WGSL subgroup_id & uniform_buffer_standard_layout extensions 🐧 WebGPU rolling out to Linux 🚀 Up to 2X faster writeBuffer() & writeTexture() 🤖 First alpha release of Kotlin bindings on Android Check out developer.chrome.com/blog/new-in-we… for more
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XGRIDS
XGRIDS@XGRIDS_OFFICIAL·
Turning a large, multi-floor public space into a usable #3D environment is rarely straightforward, especially when people are moving through the space and conditions are far from ideal. In this video, Billy Wong shares a real-world scan of a huge mall captured with PortalCam.
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Jan Held
Jan Held@janheld14·
🚀 I’m excited to share my final work as a PhD student: 𝙈𝙚𝙨𝙝𝙎𝙥𝙡𝙖𝙩𝙩𝙞𝙣𝙜: 𝘿𝙞𝙛𝙛𝙚𝙧𝙚𝙣𝙩𝙞𝙖𝙗𝙡𝙚 𝙍𝙚𝙣𝙙𝙚𝙧𝙞𝙣𝙜 𝙬𝙞𝙩𝙝 𝙊𝙥𝙖𝙦𝙪𝙚 𝙈𝙚𝙨𝙝𝙚𝙨 - Arxiv: arxiv.org/abs/2512.06818 - Code: github.com/meshsplatting/… - Project page: meshsplatting.github.io
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VoxelKei
VoxelKei@VoxelKei·
Gaussian SplattingをUnityに読み込むツール「Spatialograph Maker」ですが、LichtFeld Studioで生成したPLYファイルでも問題なく読み込めるのを確認できました。これで、Postshot、Scaniverse、LichtFeld StudioからのPLYに対応できます。
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konstantinpaulus
konstantinpaulus@konstipaulus·
I'm super bullish on WebGPU and wanted to share why I think it's a big deal. - WebGPU isn't just a Web API. It runs in C and C++ through Dawn, in Rust with wgpu and in Deno. It's shaping up to be the first true cross platform solution for efficient GPU access. A nice outcome is being able to run the same WGSL and TypeScript code in the browser and in Deno for games or simulations. - It adds compute shaders which let you run functions in parallel on the GPU instead of sequentially on the CPU. This opens the door to more than graphics. Local inference with libs like ONNX or transformers.js becomes practical and basically free in the browser. - WebGPU puts full AAA games in the browser within reach. With fewer CPU round trips (compared to WebGL), large engines get close enough to native performance. A lot of games bundle Chromium today just for menus and overlays (CEF). With WebGPU the entire experience can run in the browser itself. WebGPU is a major step toward browsers behaving like operating systems. Roughly how this might play out: - professional motion graphics and 2D video tools (2026+) - AAA games and advanced 3D tools (2027+) - Consumer inference running locally in the browser (2028+) Don't sleep on it.
Chrome for Developers@ChromiumDev

📢 WebGPU is now officially supported across Chrome, Edge, Firefox, and Safari → goo.gle/3MmN7Rj Access high-performance 3D graphics and AI capabilities right in the browser with this major milestone.

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Simon
Simon@Simon_Hypixel·
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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James Montemagno
James Montemagno@JamesMontemagno·
🚀.NET 10 is here! ✅ LTS release ⚡ Faster: JIT, NativeAOT, AVX10.2 🔐 Post-quantum crypto + AES KeyWrap 🛠 File-based apps (run main.cs directly!) 🤖 AI Agent Framework + MCP 🌐 Blazor upgrades, OpenAPI 💻 C# 14: field-backed properties devblogs.microsoft.com/dotnet/announc… #dotnetconf
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David Fowler
David Fowler@davidfowl·
.NET 10 ships in a few hours. I’m very excited about the release. 10 years ago a few of us got pulled into a room to spike the first version of a new cross platform, open source .NET. We’re 10 years in and extremely proud of how far the product has come. #dotnet
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