Abhijeet Singh

73 posts

Abhijeet Singh banner
Abhijeet Singh

Abhijeet Singh

@abjt14

senior design engineer @aave @family

Katılım Kasım 2018
172 Takip Edilen625 Takipçiler
yui540
yui540@yui540·
自主制作ちょっとずつ増えてきた。 今なお、CSSアニメーションは楽しい。 yui540.com/motions
日本語
10
189
3K
118.4K
Jakub Krehel
Jakub Krehel@jakubkrehel·
I turned a lot of the information and functionality from oklch fyi into a skill. It can convert your entire project, convert individual colors, generate palettes, check contrast and more. oklch.fyi/skill
English
20
33
785
61.8K
Abhijeet Singh
Abhijeet Singh@abjt14·
@shuding Looks truly amazing but I’m a little confused by the replies in the thread, so this is using neither html-in-canvas nor foreignObject?
English
1
0
1
477
Shu
Shu@shuding·
There’s an idea that I’ve been casually working on for quite a while: bringing shaders to React. Here’s my first demo:
English
31
41
1.3K
123.2K
Charlie Holtz
Charlie Holtz@charlieholtz·
Big news for @conductor_build! We've raised a $22m Series A from Spark and Matrix. We raised this round from @ilyasu at Matrix, who also led our seed round and is joining our board, @nabeel at Spark, @ycombinator, and founders of Notion and Linear. We're grateful to be working with investors we trust and admire. Here’s how we got here and where we’re going:
English
274
54
1.7K
289.7K
Benji Taylor
Benji Taylor@benjitaylor·
I’m honoured to be joining 𝕏 to lead design. I believe this is the most important platform in the world, and I can’t think of a more exciting place to help shape the future. I’m looking forward to working closely with @elonmusk, @nikitabier, and the rest of the team. I’m grateful for the opportunity, humbled to be part of it, and can't wait to get started!
Benji Taylor tweet media
English
3.7K
1.9K
26.9K
28.5M
nagasawa | WebGL Developer
nagasawa | WebGL Developer@nagasawa_item·
Natural paper motion through sparse physics simulation. 4×4 control points (16 bodies) with spring-damper constraints evaluate to a 64×64 Bezier surface (4,096 vertices). Physics runs on 16 points, rendering on 4,096. Distance constraints maintain rigidity while allowing organic folds. Reusable for cloth, flags, soft materials. 60fps. #threejs #cannonjs #physics #webgl
English
6
13
273
11K
rauno
rauno@raunofreiberg·
Conversation minimap for the new Vercel Support chat interface
English
48
55
1.4K
131.1K
Benji Taylor
Benji Taylor@benjitaylor·
Had a bit of a breakthrough with a new Agentation feature this evening. Will be shipping it soon. Kind of a game changer...
English
30
5
412
33.4K
Abhijeet Singh
Abhijeet Singh@abjt14·
@benjitaylor Beautiful stuff! Always love to see products abstracting away complexity for the users.
English
0
0
1
703
Benji Taylor
Benji Taylor@benjitaylor·
Liveline: a Polymarket-inspired real-time chart library for live markets (e.g. 15-minute BTC windows) or any streaming data. Fully animated, with built-in time-window controls, orderbook components, particle bursts, and more. ~npm i liveline
English
62
25
903
90.9K
Abhijeet Singh retweetledi
؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜؜lochie
effortlessly and seamlessly transition between text with <TextMorph/> built on Intl.Locale and Web Animations API. dependency-free and ready to use in your favourite framework ✨ → torph.lochie.me
English
61
91
2.1K
163.8K
Abhijeet Singh
Abhijeet Singh@abjt14·
@kurocodes Thanks! It’s vanilla Webgl with a fragment shader doing most of the work.
English
0
0
0
32
Kuro
Kuro@kurocodes·
@abjt14 Amazing, what did you use to build it?
English
1
0
1
31