Alexander Kosenkov retweetledi
Alexander Kosenkov
2.1K posts

Alexander Kosenkov
@alexkoskos
VFX Artist at Owlcat Games
Katılım Eylül 2019
2.4K Takip Edilen1K Takipçiler
Alexander Kosenkov retweetledi

We are excited to announce The Expanse: Osiris Reborn, a new sci-fi action RPG based on The Expanse. Become a captain of the most advanced ship in the universe, gather a crew, and challenge one of the most powerful enemies humankind has ever faced. Watch the trailer for The Expanse: Osiris Reborn right here
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@alexkoskos Nuke compositing! I took the emission pass and did a simple roto to isolate the visor glow piece then tracked it using Alpha and boom
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Alexander Kosenkov retweetledi

Love this visualization of Graphic Design Principles, it's a great way to learn these terms for animation!
Source: linkedin.com/posts/uxshahid…
#agorastudio #framebyframe #animation #animator #reference #resource #animationprinciples #camerawork #cinematography #motiongraphics
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Alexander Kosenkov retweetledi
Alexander Kosenkov retweetledi

I realized I visit this page so frequently, I recommend anyone doing any kind of digital art bookmark it
it contains a list of incredibly useful functions
thank you for everything @iquilezles
iquilezles.org/articles/funct…

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Alexander Kosenkov retweetledi

> 3dmath.xyz _
a suite of concise explanations and examples covering vectors, rotors, and other things in 3D reality:
- vectormath.xyz
- rotormath.xyz
- motormath.xyz
- projectionmath.xyz
rotors in action:
shadertoy.com/view/M3jBDW
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Alexander Kosenkov retweetledi

I've published 50+ shader tutorials so far.
Topics vary widely, including specific effects, math, abstract concepts, shader theory and algorithms
mini.gmshaders.com
I hope you find these helpful! I'll give someone who shares this a free subscription for full access

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Alexander Kosenkov retweetledi
Alexander Kosenkov retweetledi

Brilliant talk on Quaternions & Dual Quaternions by @hamish_todd
And it has a lego motorbike in it, what more could you ask for?
youtube.com/watch?v=en2Qce…

YouTube
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Alexander Kosenkov retweetledi

Gave parallax occlusion mapping a go with Blender nodes. No arrays or subdivisions, just shading on 4 vertices. To my surprise, it was quite straightforward! I was even able to add some simple soft self-shadows. I recorded this demo in Cycles, but it works in Eevee too. #b3d
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4/24 #vexember
@wobblypictures brings us today's wonderful challenge. He's a very talented guy! Here are some of his links to check out:
patreon.com/lukevanlukevan
bento.me/lukevan
The challenge: Make this 😉
Hints 👇👇
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3/24 #vexember
Today's challenge comes from the crazy talented WaffleboyTom (who isn't on here).
The goal: Move pieces from point a to point b with a nice offset per piece.
More 👇👇
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2/24 #vexember
Today's challenge is from probably the most talented person I've ever met @swalsch! He is actually the OG of these challenges over on CGwiki and the reason I thought of vexember, so thank you Swalsch!
Amazing free hips from the genius: swalsch.gumroad.com
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1/24 #vexember
Let's start the challenge off easy and relaxed.. Easing our way in!
If you find the vex on this one is too easy for you, add to it and make something cooler. OR just try recreate it. Post your version below or on CGwiki discord!
Hints 👇
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Alexander Kosenkov retweetledi

Sorry It took a bit long, but I wrote a blog about how to implement fake soft body simulation with Niagara.
heyyocg.link/en/niagara-eas…
Also, I made the actual working data available for those who want just the data itself.
heyyohanashima.gumroad.com/l/rbtwx
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@trench_tales Nice feeling of destruction. Do you use chaos for this?🔥
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okay okay, we are not this stubborn. This is a new recoil. still, wip though... Thanks for the feedback, everyone. Hope it looks better now = ) #gamedev #UnrealEngine5 #gamedevelopment #madewithunreal #IndieGameDev #indiegamedeveloper
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Alexander Kosenkov retweetledi







