
Amaresh Beuria
2.1K posts

Amaresh Beuria
@amareshbeuria
Usually posting cool animation stuff | Lead Tech Animator @RekindledStudio | Prev @Funcom | UE Technical Animator & Blueprint Generalist. Views are my own.



Rigging directly in @EpicGames Unreal and then applying @OzoneStoryTech Subdivs for smoothy goodness. Available for Animation and Game Studios now!



Jensen Huang has responded to the comments calling DLSS 5 AI slop: "First of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level." He has also added: "This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering" What are your thoughts on this?






🎃 Happy Halloween! 🎃



















