Sabitlenmiş Tweet
Blake Zonca
227 posts

Blake Zonca
@blakezonca
VR Unity Developer | VR Dev at @gymclassvr | Creator of @CrunchElementVR - a tactical VR shooter with destructible environments
Katılım Ocak 2024
476 Takip Edilen324 Takipçiler


@blakezonca In VR I can think of a couple major industry-wide "collective amnesia" regressions or stalls like this: fresnel instead of aspheric, LCD instead of OLED, inside-out instead of EMAG trackers
When $15 Zeiss One VR shell looks 10x sharper + higher contrast than $2300 QPro = sadface
English
Blake Zonca retweetledi


Eng here, I see it as an essential part of work, not an afterthought, because it allows me to perform far better cognitively.
I start every morning with 3–5 hours of deep work, pushing until I hit a wall (getting stuck, losing focus, etc). That moment is my cue in the habit loop to go work out. I leave my desk, run/lift, and I’m back in 30-60 minutes.
About 90% of the time, the solution to whatever I was stuck on becomes obvious the moment I sit down again. The workout resets my brain, and I can ride that momentum and energy through the rest of the day.
The brain is complicated, but there’s something powerful about switching between high-cognitive/low-physical and low-cognitive/high-physical states. It feels like the two modes recharge each other.
English

@honeymoon250 It’s muscle memory for people who’ve ever played @playrust 😂
English

@ArthurMacwaters This should be a new tradition! Every significant tech interview should have the company/founder/dev sword present.
English

> be founder
> do media interview
> show the interviewer your sword
> ??
> profit??
can someone please explain this
Arthur MacWaters@ArthurMacwaters
simple way to build generational wealth is just dump your 401k into any ceo who wields a sword
English

Been heads down working on @Gymclassvr lately and I’m thrilled to finally share one of the big things we’ve been building!
A new lighting system that pushes visuals and performance to a whole new level!
More VR dev goodness coming soon 👀
Paul Katsen@Katsen
@blakezonca shipped a radically new lighting system with @juicebox775 this week. 🔥 Amazing work to hit a whole new level of fidelity on standalone VR, where lighting is always tricky. The community is loving it - and with this system, the platform is set up for some very exciting things. 🔮
English

@aprolixian You either die a programmer or live long enough to blink a light with Arduino or 3D print a Benchy, and there’s nothing wrong with that.
Once you know enough software it seems natural to want to fill up the low level tech tree.
English

@cixliv I’ve always wondered about how 6dof VR would feel here with latency & mechanical constraints (IE: if it would keep up with a yaw & roll of the head with a position change). Definitely seems like a killer use case though.
English

@yacineMTB The last chapter (You and Your Research) is worth it alone.
There needs to be a hype video with Steve Balmer screaming it to show on the first day of undergrad.
English

@RuiCarrilho5 To be fair, I’m sure the others are good it’s just that when it comes to VR, Unity is really good with support and overall ecosystem.
English

@Tech_by_Ram Thanks! Probably not of used situationally. Especially for tactical combat, it could complement the core gameplay in certain areas making it more atmospheric / creepy.
English

@blakezonca @archrebels @r0bwiki Can we buy once it’s finished? I am using Kronnecta fog right now and it looks great but has a performance hit.
English

@archrebels @r0bwiki I’ll put together a test sometime with the results!
English

@blakezonca @r0bwiki would love to see how it runs for standalone!
English

@gdvhffguh Thanks! Volumes are baked at editor time for GI and SH coefficients in 3d textures. Then at runtime the fog volume shader accumulates the light value in a fixed set of steps between the camera and hitpoints based on the fog density (kind of ray-march like but more optimized).
English













