byd

52 posts

byd

byd

@blinyadebil

gamedev Randotura - https://t.co/3D9aIABWsA

Katılım Kasım 2020
537 Takip Edilen102 Takipçiler
Splattercat
Splattercat@SplattrCatGames·
Forget the Game Awards what's your choice for best indie game of 2024?
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byd
byd@blinyadebil·
@Waskero Thank you! It took me about 2 months to complete this game. But I've been making games for years before this, so it's truly a huge milestone for me.
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Horse
Horse@Waskero·
@blinyadebil Congrats! What an achievement! How long did it take you to do? 👀
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byd
byd@blinyadebil·
@yazukiwolf Thank you! I hope that you will enjoy the game!
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byd
byd@blinyadebil·
@ijustlivetruth Thank you! It took me about 2 months to finish the game. Good luck with yours!
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Earl B
Earl B@ijustlivetruth·
@blinyadebil This looks really cool! How long did it take you to make? I'm on day 5 for my game
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byd
byd@blinyadebil·
@RaphDuchaine Thank you very much! The framework is LÖVE, and it uses Lua for scripting. I would recommend it for simple 2d games. The wiki page and Discord community are very helpful.
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duchainer - Raphaël Duchaîne
duchainer - Raphaël Duchaîne@RaphDuchaine·
@blinyadebil Bought, played half an hour during lunch, left a recommendation on steam. It plays really well and the dungeon layout + equip slots is way crunchier than I'd have expected. Congrats on your first commercial game. 💯 What did you use as the framework/engine/language?
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byd
byd@blinyadebil·
@simbaoblivion Thank you for your feedback! I don't have a gamepad myself, so it wasn't on mind. I really appreciate your commentary! Theres also arrow keys support if your problem is WASD on french keyboard.
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Simbabbad
Simbabbad@simbaoblivion·
@blinyadebil Since there is no way to totally reset the game, I had to find the savegame into AppData\Roaming, delete it, and then I understood you have to put buys on top of visited rooms. I would have figured it out, but you can lose impulse buys. There is good potential here.
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byd
byd@blinyadebil·
@simbaoblivion I'm sorry to hear that. I should make the tutorials appear for a longer time. The items, unlike building blocks, can be placed only on top of the visited rooms. Game unfortunately doesn't support gamepads, maybe I'll add support in future updates.
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Simbabbad
Simbabbad@simbaoblivion·
@blinyadebil I tried it and it looks very interesting, but two remarks: - I missed an explanation, and I don't understand how you pick up an item then build the dungeon, the squares are red and X marked, no position validates them. - There is no gamepad option, and I don't play with M&K.
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byd
byd@blinyadebil·
@abuh_123 the game was made using love2d framework. it's not an engine, and you have to make a lot of things yourself, but it's great nonetheless!
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byd
byd@blinyadebil·
@TheSpiderspy thanks, happy to hear that! making a full game was a challenge indeed
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byd
byd@blinyadebil·
@StudioStanDev haha, he is a kinda cool. thank you!
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byd
byd@blinyadebil·
@devlawg thanks! i'll be looking forward to your release
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devlawg
devlawg@devlawg·
@blinyadebil hey congrats on releasing a product ☺️ hope to reach this point as well
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byd
byd@blinyadebil·
@OlarewajuA6887 hi, it's a roguelike, but you make a dungeon yourself and use its map as inventory for your items. you can look up the steam page for more info!
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byd
byd@blinyadebil·
using "backpack management" as a level generation algorithm. price of an item is it's place on the map #gamedev #indiedev #indiegame
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byd
byd@blinyadebil·
@yongminparks kind of. but it also makes it feel more powerful this way and introduces a brief period for the game to spawn back some enemies
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Yongmin Park
Yongmin Park@yongminparks·
@blinyadebil lets gooooo (why the ball is sent out of the screen rather than bouncing more in the level as slow state? is it too easy to repeatedly hit it in that case?)
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