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André 🍂
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I still believe lighting is hands down the most important step of a game. Not models, not textures. This is a great example of immersion, using simple geometry with pixel art textures. The lighting does most of the heavy lifting and your brain fills the gap, which is great.
Gordon Zuchhold@AffinityPlay
Hmm🤔🌧️
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André 🍂 retweetledi
André 🍂 retweetledi
André 🍂 retweetledi

hi, I'm Fabian and this my little choo-choo train-y building game🛤️🚂
I tried to build a level with more verticality to test all of the new assets that have been added, lately ☺️
#screenshotsaturday #indiedev
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Don't worry guys, you can still let out your anger on inanimate objects in #AlabasterDawn.
Some even drop valuable loot used to cook dishes or upgrade your gear.
Healing Plants not only heal you, but also restore healing charges on to your "Divine Bulb", yum! #gamedev
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André 🍂 retweetledi

Introducing KYORA
From the creators of the multi-award-winning mining sandbox, @corekeepergame, comes an all-new mystical multiplayer adventure…
#KYORA @kyoragame
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An ordinary day in a dungeon full of undead.
🙏Support by wishlisting here: store.steampowered.com/app/2684840/
#pixelart #indiedev #gamedev #indiegamedev #indiegame #gaming #madewithunity #solodev
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André 🍂 retweetledi

SNØ is a VERY chilled out minimalistic free-roaming skiing game!
alphabetagamer.com/sno-beta-demo/
by #gamedev @StudioGauntlet #indiedev #gaming #indiegame
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André 🍂 retweetledi

DEV LOG UPDATE: Breathing Life With Animation.
Our very own co-founder and all-star artist, Tomáš Jech takes a deep-dive into animating our characters. Check it out here:
store.steampowered.com/news/app/21923…
GIF
GIF
GIF
GIF
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Hi, I'm a Matt, a solo-dev working on this tiny building game 📷
#gamedev #unity #indiedev #chill #madewithunity
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André 🍂 retweetledi

The new caves in Island of Mine are here!✨ Full of risks and rewards for those who love exploring.
#gamedevs #indiedev #gamedesign #cozygames
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André 🍂 retweetledi

Attempting to add some physics to the fishing gear. Been more challenging than I was expecting. Still gotta figure out getting it to work correctly with more complex shaped nets. #screenshotsaturday #GodotEngine
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