Division Legend

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Division Legend

Division Legend

@division_legend

Top-Tier Content Channel for The Division games. 📺 YT: https://t.co/eECiQCmzYH 📱 TikTok: https://t.co/CFKUFnFuhW 🔴 Twitch: https://t.co/kQnNp1kxUT

Malmö, Sweden Katılım Nisan 2025
57 Takip Edilen29 Takipçiler
Division Legend
Division Legend@division_legend·
@MatthewBerman Just wait. The day will come when you won't need them, or any other company, whether AI or not. The age of companies ruling over ordinary people is coming to an end.
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Matthew Berman
Matthew Berman@MatthewBerman·
Guess who's having their quotas reduced!
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Division Legend
Division Legend@division_legend·
@TheDivMobile You also need to widen the field of view. The oversized character model, scaled for mobile, can cause motion sickness on PC.
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Division Legend
Division Legend@division_legend·
@TheDivMobile You've done a great job. As a 10-year Division veteran, I can see real potential here, both for mobile and PC. The graphics are good, but the environments feel empty, sound settings are missing, the settings panel needs reworking, and character speed should be increased by ~20%
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Tom Clancy's The Division
Tom Clancy's The Division@TheDivisionGame·
#TheDivision2 maintenance alert! 📅 Tuesday, April 28 🕐 9:30 AM CEST, 3:30 AM EDT, 12:30 AM PDT ⏳ Estimated downtime is 5 hours. Fixes: improving overall Event Key drop rates, adding guaranteed Keys from Fox and Red Ronin, and removing Prototype Gear drops from loot crates, as these were not intended.
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Division Legend
Division Legend@division_legend·
@PDusana @TheDivisionGame No, it is not. There is a higher chance to get prototype named items from the exclusive ones, and lower chances to get random gear as prototypes. Go check some past streams from the first two days on Twitch and you will see what I am talking about clearly.
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Division Legend
Division Legend@division_legend·
$200/month and no way to turn off adaptive thinking. Every new Claude Code version locks it in harder. Adaptive means the model decides not to reason, fine as an option, but forcing it on paying users is a low and despicable way to treat your customers to save on cost. @DarioAmodei
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Alexander Riccio (@co2trackers)
"less-permission-prompts" FEWER, anthropic, FEWER
Claude Code Changelog@ClaudeCodeLog

Claude Code CLI 2.1.111 changelog: New features: • Added xhigh effort level for Opus 4.7, sitting between high and max. Available via /effort, --effort, and the model picker; other models fall back to high • Added "Auto (match terminal)" theme option that matches your terminal's dark/light mode — select it from /theme • Added /less-permission-prompts skill — scans transcripts for common read-only Bash and MCP tool calls and proposes a prioritized allowlist for .claude/settings.json • Added /ultrareview for running comprehensive code review in the cloud using parallel multi-agent analysis and critique — invoke with no arguments to review your current branch, or /ultrareview to fetch and review a specific GitHub PR • Added OTEL_LOG_RAW_API_BODIES environment variable to emit full API request and response bodies as OpenTelemetry log events for debugging Fixes: • Fixed terminal display tearing (random characters, drifting input) in iTerm2 + tmux setups when terminal notifications are sent • Fixed @ file suggestions re-scanning the entire project on every turn in non-git working directories, and showing only config files in freshly-initialized git repos with no tracked files • Fixed LSP diagnostics from before an edit appearing after it, causing the model to re-read files it just edited • Fixed tab-completing /resume immediately resuming an arbitrary titled session instead of showing the session picker • Fixed /context grid rendering with extra blank lines between rows • Fixed /clear dropping the session name set by /rename, causing statusline output to lose session_name • Fixed Claude calling a non-existent commit skill and showing "Unknown skill: commit" for users without a custom /commit command • Fixed 429 rate-limit errors on Bedrock/Vertex/Foundry referencing status.claude.com (it only covers Anthropic-operated providers) • Fixed feedback surveys appearing back-to-back after dismissing one • Fixed bare URLs in bash/PowerShell/MCP tool output being unclickable when the terminal wraps them across lines Improvements: • Improved /setup-vertex and /setup-bedrock to show the actual settings.json path when CLAUDE_CONFIG_DIR is set, seed model candidates from existing pins on re-run, and offer a "with 1M context" option for supported models • Improved plugin error handling: dependency errors now distinguish conflicting, invalid, and overly complex version requirements; fixed stale resolved versions after plugin update; plugin install now recovers from interrupted prior installs Security/safety changes: • Read-only bash commands with glob patterns (e.g. ls *.ts) and commands starting with cd && no longer trigger a permission prompt • Plan files are now named after your prompt (e.g. fix-auth-race-snug-otter.md) instead of purely random words • Windows: permission rules with drive-letter paths are now correctly root-anchored, and paths differing only by drive-letter case are recognized as the same path Other changes: • Claude Opus 4.7 xhigh is now available! Use /effort to tune speed vs. intelligence • Auto mode is now available for Max subscribers when using Opus 4.7 • /effort now opens an interactive slider when called without arguments, with arrow-key navigation between levels and Enter to confirm • Auto mode no longer requires --enable-auto-mode • Windows: PowerShell tool is progressively rolling out. Opt in or out with CLAUDE_CODE_USE_POWERSHELL_TOOL. On Linux and macOS, enable with CLAUDE_CODE_USE_POWERSHELL_TOOL=1 (requires pwsh on PATH) • Suggest the closest matching subcommand when claude is invoked with a near-miss typo (e.g. claude udpate → "Did you mean claude update?") • /skills menu now supports sorting by estimated token count — press t to toggle • Ctrl+U now clears the entire input buffer (previously: delete to start of line); press Ctrl+Y to restore • Ctrl+L now forces a full screen redraw in addition to clearing the prompt input • Transcript view footer now shows [ (dump to scrollback) and v (open in editor) shortcuts • The "+N lines" marker for truncated long pastes is now a full-width rule for easier scanning • Headless --output-format stream-json now includes plugin_errors on the init event when plugins are demoted for unsatisfied dependencies • Suppressed spurious decompression, network, and transient error messages that could appear in the TUI during normal operation • Reverted the v2.1.110 cap on non-streaming fallback retries — it traded long waits for more outright failures during API overload • Windows: CLAUDE_ENV_FILE and SessionStart hook environment files now apply (previously a no-op) Source: #21111" target="_blank" rel="nofollow noopener">github.com/anthropics/cla…

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Division Legend
Division Legend@division_legend·
TBH they didn't degrade the model, but they introduced adaptive thinking and lowered the effort which triggers the thinking, so in most cases it would not think and will give shallow answers. On web you can't fix it, but I was able to fix both Claude Code in terminal and for VS Code. gist.github.com/MDZMZM/2565869…
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Dan Loewenherz
Dan Loewenherz@dwlz·
Anthropic: “We don’t degrade our models, we just reduce the amount of thinking effort they use without telling you and update logging to make it hard to notice”
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Division Legend
Division Legend@division_legend·
That was on purpose. Opus 4.6 has adaptive thinking, which gives it the ability to think only when it feels like it. High effort can trigger the thinking, and lower effort reduces the trigger. What they've done recently is that they seem to have disabled the effort, so even if it's set to max, it doesn't think. Opus 4.5 has no such thing and works fine. Probably because they want to save compute for Mythos, but it's a despicable move by @DarioAmodei x.com/division_legen…
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ℏεsam
ℏεsam@Hesamation·
AMD Senior AI Director confirms Claude has been nerfed. She analyzed Claude's session logs from Janurary to March: > median thinking dropped from ~2,200 to ~600 chars > API requests went up 80x from Feb to Mar. less thinking and failed attempts meaning more retries, burning more tokens, and spending more on tokens > reads-per-edit dropped from 6.6x → 2.0x. model stops researching code before touching it. > model tried to bail out or ask "should i continue" 173 times in 17 days (0 times before March 8). > self-contradiction in reasoning ("oh wait, actually...") tripled. > conventions like CLAUDE.md get ignored because there's less thinking budget to cross-check edits > 5pm and 7pm PST are the worst hours, late night is significantly better. this means the thinking allocation is most likely GPU-load-sensitive.
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Division Legend
Division Legend@division_legend·
The issue is OPUS 4.6 added adaptive thinking and made it the default, so it has free will to skip thinking if it considers the task easy. OPUS 4.5 doesn't have that mode, so it always thinks when thinking is on. My app is built on the Claude Agent SDK with adaptive thinking off and I have no issue with Opus 4.6. They did this to cut compute costs, and as a result we're getting dumber answers. @om_patel5 @DarioAmodei
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0xMarioNawfal
0xMarioNawfal@RoundtableSpace·
OPUS 4.6 IS FAILING TESTS WHILE OPUS 4.5 PASSES CONSISTENTLY AND USERS ARE SWITCHING BACK
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Division Legend
Division Legend@division_legend·
Really funny how many bugs and issues you have. Not being able to recalibrate or optimize prototype gear is dumb, and there's no fix mentioned on the issues board. Why are you punishing players who want to upgrade to prototype gear? Either remove the whole prototype thing from the game or fix it. @Ubisoft @UbisoftSupport @UbiMassive @yannickbch
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Tom Clancy's The Division
Tom Clancy's The Division@TheDivisionGame·
#TheDivision2 maintenance alert! 📅 Thursday, April 9 🕐 9:30 AM CEST, 3:30 AM EDT, 12:30 AM PDT ⏳ Downtime: 3 hours Fixing an issue that can unintentionally alter gear values and progression. We are prioritizing this fix to prevent wider impact and maintain fair play.
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Division Legend
Division Legend@division_legend·
What are you working on? What build are you using? You should stop disrespecting the players and treating them as five-year-olds. Your support is useless and refusing to help. That's why I have to come here to ask you to fix the issues. You are acting as if everything is okay. Stop ignoring the community, respond to the players, and fix the issues they have. @Ubisoft @UbisoftSupport @UbiMassive @yannickbch x.com/division_legen…
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Tom Clancy's The Division
Tom Clancy's The Division@TheDivisionGame·
Escalation introduces a new way to replay missions, with increased difficulty and rewards! What build are you using to push through the tiers? 👀
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Division Legend
Division Legend@division_legend·
The whole implementation for the prototype gear is wrong and dumb, but it is expected from dumb people like you who can't see further than their nose. The comments section is proof of your ignorance and stupidity. With civilized companies, when they make a mistake, not mistakes and certainly not on your level, they apologize and compensate players, while with barbarians like you, first you ignore the issue and then keep doing it again and again while ignoring the community. Do you really think any players, and specifically veterans who are the foundation, would like to upgrade to prototype to ruin their builds, where every build at level 30 expertise costs 1000 exotic components which take more than a year to farm? Your implementation would work only if there is no optimization in the game, but as there is, and because of that, you need to allow both optimization and recalibration for prototype gears, otherwise, what you did only downgrades and upsets players and encourages them to leave your game. @Ubisoft @UbiMassive @yannickbch
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Tom Clancy's The Division
Tom Clancy's The Division@TheDivisionGame·
Rise Up brings our most varied pool of Modifiers yet, offering a huge range of combinations to tailor your build to your own playstyle, or branch out into something completely new. What are you working with?
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Division Legend
Division Legend@division_legend·
So I just wasted a lot of exotics which took months to gather, and not only is the roll not maxed, but even the talent was In Sync and after upgrading it turned to Streamline. I knew you were too stupid to do anything right, and I told you yesterday if your garbage update is not ready, don't push it. @UbiMassive @Ubisoft @UbisoftSupport
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Tom Clancy's The Division
Tom Clancy's The Division@TheDivisionGame·
Gear up for Year 8, Agents! The new season, Rise Up, is out now. Take on Escalation, experiment with new builds using Prototype Gear, and jump back into Classified Assignments, mid-season events, and a new Season Pass. Adapt, progress, and push back against Black Tusk.
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Division Legend
Division Legend@division_legend·
@TheDivisionGame Everything is broken, much like your ability to do your job. You got the players' money and are going to ignore them like usual, and you wonder later why the community hates you.
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