Vladimir Drayling

241 posts

Vladimir Drayling

Vladimir Drayling

@draylegend_

Passionate angular developer

Katılım Temmuz 2023
80 Takip Edilen10 Takipçiler
@levelsio
@levelsio@levelsio·
Windows is honestly annoying to use, every time I open my PC to play Flight Simulator 2024 I get some dumb popus like this, either about selling me OneDrive to backup my drive or now upgrading to paid Microsoft 365 (I don't even use office apps on this PC, it's for gaming!) And it's not just one button to skip or decline, it's multiple, plus the dark pattern of this [ Upgrade ] CTA which looks like [ Continue ] so I almost did upgrade accidentally Considering I already paid $130 for Windows 11 Pro just to use it, it's crazy to keep getting upsold inside your OS MacOS never does this and also I never had to pay for MacOS
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shadcn
shadcn@shadcn·
underrated: space-x-* and space-y-*
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PushBased
PushBased@PushBased·
🚀 𝗔𝗻𝗴𝘂𝗹𝗮𝗿 𝟮𝟮 𝗝𝘂𝘀𝘁 𝗟𝗮𝗻𝗱𝗲𝗱 Another major milestone for @angular! Over the last few releases, Angular has evolved rapidly with OnPush being default, @Service new decorator, Signal Forms becoming stable, WebMCP support, improved DevTools and a clear vision for the future of modern web development. We have been sharing about these changes the last 2 months, and we're excited that they're released now. 🤩 A huge thank you to the Angular team and the countless community contributors who continue to move the framework forward. 👏 Release link: github.com/angular/angula… What are you most excited to try first in Angular 22? #Angular #Angular22 #WebDevelopment #Frontend #TypeScript
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Vladimir Drayling
Vladimir Drayling@draylegend_·
@WebStormIDE tried to rename a file. Got a frozen dialog that ignores every click. Is this a known issue? Because it's happening way too often and it's killing my flow 🤯
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Angular
Angular@angular·
The countdown to Angular v22 has officially begun! 🚀 Something big is coming early June, and we can’t wait to share it with you. What feature or improvement are you hoping for most in v22? Drop your wishlist below 👇
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Ahmed
Ahmed@ahmedrann·
Breaking, this video made with higgsfield
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Bun
Bun@bunjavascript·
In the next version of Bun Bun gets experimental Android support
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SurrealDB
SurrealDB@SurrealDB·
Originally built by community member @itsezc, SurrealKit is a schema management and migration tool now officially maintained by us. It brings schema sync, rollouts, seeding, and testing to your workflow. Check out the GitHub repo. 👉 github.com/surrealdb/surr…
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GitHub Projects Community
GitHub Projects Community@GithubProjects·
This repo is basically a massive ebook vault. Instead of hunting across different sites, it brings thousands of books into one place, neatly categorized and easy to search. Covers everything from tech, startups, and investing to literature, history, and psychology. Useful if you read a lot and don’t want the friction of finding the right sources.
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SurrealDB
SurrealDB@SurrealDB·
With the latest release of SurrealDB, we’ve introduced record references to make working with record links more efficient, delivering clearer schemas, simpler queries, and faster traversals. Learn more. 👉 sdb.li/4clUX97
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Dennis Adriaansen ⚡️
Dennis Adriaansen ⚡️@DennisAdriaans·
This Nuxt UI template has received so many great responses
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Angular
Angular@angular·
Angular’s new landing page is here 🎉 Angular.dev has a refreshed, crisp new landing page featuring new examples and demonstrations of core features that make Angular a great choice for building scalable, AI-powered web applications. Have a look at the new site: angular.dev Let us know what you think.
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Vladimir Drayling
Vladimir Drayling@draylegend_·
@angular Watch YouTube tuts. Basics already explained many times by many very good devs
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Angular
Angular@angular·
Think back to when you started 🐣 What is the one piece of advice you’d give to a developer just starting their Angular journey today? Share your wisdom and help a newcomer grow.
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Zed
Zed@zeddotdev·
🚀 We just shipped v0.224! You've asked, begged, and demanded. Now, view diffs in split ("side by side") mode. 🎉🎉
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Angular
Angular@angular·
We’re planning to make OnPush the new default Change Detection Strategy in v22. Also, ChangeDetectionStrategy.Default would be renamed to Eager. Check out the RFC and let us know what you think: github.com/angular/angula…
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Vladimir Drayling
Vladimir Drayling@draylegend_·
@fcucullu X is targeting specific people with specific interests. I saw nivek's post))
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Francu 🚀
Francu 🚀@fcucullu·
React or Angular?
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Change Machine Labs
Change Machine Labs@ChangeMachines·
Had to massage it a bit with the prompting and reference, but this is my first 100% Grok made sprite sheet.
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Vladimir Drayling
Vladimir Drayling@draylegend_·
@JohnPhamous very interesting! Is it possible to use an image as a reference to generate new sprite sheet (walking animation)? The original sprite sheet has more frames than the new one. The generated sprite sheet should contain 3x4: row 1 down, row 2 left, row 3 right and row 4 up.Thank you!
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JohnPhamous
JohnPhamous@JohnPhamous·
prompt A pixel art sprite sheet of a cute White Bichon Frise dog. Style: Pokemon Generation 2 (Game Boy Color, Gold/Silver). Palette: 4 colors strictly (White, Light Gray, Dark Gray, Black). Background: Solid Magenta (#FF00FF). ***CRITICAL CHARACTER DESIGN*** - **Overall Shape:** The dog must look like a round, puffy "cotton ball" or "cloud with legs." - **Head:** perfectly round and fluffy (Afro style). ***LAYOUT & GRID CONSTRAINTS*** - **Canvas:** 192 pixels wide x 96 pixels high. - **Grid:** Strict 3 Rows x 6 Columns. - **Cell Size:** Each sprite fits exactly in a 32x32 pixel box. - **Alignment:** All dogs must be ground-aligned to the same baseline. ***DIRECTION RULE: ALWAYS FACE RIGHT*** - In ALL rows, the dog's nose must point to the RIGHT (East). - NEVER flip the sprite horizontally. ***ANIMATION ROWS*** **Row 1: Walk Cycle (Side View, Facing Right)** *Constraint: Dog moves right, but stays centered in the 32x32 cell.* - Frame 1: Right front paw forward (Contact). - Frame 2: Legs gathered under body (Mid-stride). - Frame 3: Right front paw back. - Frame 4: Back legs stepping forward. - Frame 5: Return to neutral frame 1. - Frame 6: Same as Frame 1 but shifted 1 pixel down (Bounce). **Row 2: Sit Idle (Side/Front Quarter View)** *Constraint: Ensure the new cute face is visible.* - Frame 1: Standing neutral (Facing Right). - Frame 2: Rear legs bending, body lowering. - Frame 3: Fully seated, looking forward. - Frame 4: Seated, head tilts slightly. - Frame 5: Seated, small pixel heart appears above head. - Frame 6: Hold pose with heart. **Row 3: Bark (Side View, Facing Right)** - Frame 1: Neutral stance (mouth closed). - Frame 2: Head tilts up slightly, mouth opens 50%. - Frame 3: Mouth fully open (Barking). *No sound text/lines.* - Frame 4: Mouth fully open (Hold). - Frame 5: Mouth closing. - Frame 6: Neutral stance.
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JohnPhamous
JohnPhamous@JohnPhamous·
dog is animated using a sprite sheet - single network request for 57kb image to get animation frames - no 3rd party dependencies
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