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Dream9studios
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Dream9studios
@dream9studios
Developing a twin-stick arcade racer, with an emphasis on drifting, in Unreal Engine 🚂
Katılım Haziran 2024
63 Takip Edilen157 Takipçiler

@oldyzach How do you get first person view?
Dumb question but I didn't even know it had one
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@projotw @RPM_PlayStation Red Paul!
You disappeared but now you're back 👏🏼👏🏼👏🏼
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@RPM_PlayStation I just took it out of the shelf because of this tweet. Damn, just look at that...

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Dream9studios retweetledi

The Pre Race Sequence is up and running! Also shout out to my Homie @PrintedLeander who is now the Race Announcer, and my lil brother who made the intro sound. Now to work on the scene transitions to a menu system. Or at the very least a similar prerace music selection menu similar to type 4.
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@dream9studios @PixelCNinja Artistic taste and skill matters more than how modern is the technique used.
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Power Drift (1988) by Sega took the Super Scaler formula of Out Run and cranked it to eleven, throwing players onto rollercoaster-like tracks filled with massive jumps, steep drops, and impossible banking turns. Designed by Yu Suzuki and running on Sega's powerful Y-Board hardware, it remains one of the most visually impressive sprite-scaling racers of the arcade era.
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Dream9studios retweetledi

@PixelCNinja These games look gorgeous even today. I like this aesthetic more than real 3D to be honest.
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ULTRA WIDE 🏁
Track 15/48 - racing through the Coliseum in Rome!
#SuperPolygonGrandPrix v0.819
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Dream9studios retweetledi

"As more of our cultural heritage moves online, a troubling question is emerging: what happens when the things we create, share, and cherish simply disappear?"
From our 1st episode of the 6-part series on Vanishing Culture, out today on Future Knowledge. futureknowledge.transistor.fm/episodes/vanis…
PlayStation@PlayStation
Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX
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Dream9studios retweetledi

@GamerLXXXVI @BeanJuiceStudio I wasn't saying you couldn't, I was asking how...
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@GamerLXXXVI @BeanJuiceStudio How can one make enough sales without being available on Steam?
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@BeanJuiceStudio That’s why my games are not going on Steam. Not going to allow retards to have a voice.
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