Manuel Montoto

5.5K posts

Manuel Montoto

Manuel Montoto

@m6502

Working on games since 1997, ex-associate professor. Actively coding and composing music for old game systems.

Katılım Aralık 2011
2.3K Takip Edilen642 Takipçiler
Manuel Montoto
Manuel Montoto@m6502·
@NAITOTokihiro Yes, many people are worried about less software being produced because AI... It's the opposite, now it comes an era of building software that you can use to fulfill a task then even throw it away, so it's going to enable building new types of workflows.
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内藤 時浩
内藤 時浩@NAITOTokihiro·
Claudeで色を固定化するコマンドラインツールを作ってもらった。自分で作ったら早くて1時間、おそくて半日くらいの作業量ですが、Claudeで数十分で完全に動作するのが出来てきた。簡単なツールはもう自分で組まなくても問題なさそう。これでこその時短ツールだ。
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Manuel Montoto
Manuel Montoto@m6502·
@STGshmups Multiple cats "owner" here: It's completely normal, leave them to sort their relationship on their own, don't intervene, they may hiss and even get into a few small fights. Taking into account she seems to be sleeping in presence of the other cat I'd say they will end up fine.
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STG Shmups
STG Shmups@STGshmups·
Decided to adopt another cat (or rather, he decided to adopt himself… the cat distribution system works in mysterious ways). Meet Pan, aka “Pancito”. He’s well mannered, but Zelda ain’t liking him that much. She can’t believe it. Her face speaks of treason.
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Manuel Montoto
Manuel Montoto@m6502·
@antoniosarosi Well, it's after C now, and writing assembly is not only fun but still necessary. Time to accept there's a lot of different things to be built out there and it's not always possible to do them in a high level language.
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Antonio Sarosi
Antonio Sarosi@antoniosarosi·
Before C, someone writing assembly would say "hand-writing" assembly is fun. Before Java someone would say manually allocating memory in C is fun. Just accept that coding has been abstracted and it will not come back, the minimum building block now is architecture components.
LaurieWired@lauriewired

I’m convinced that a large % of programmers don’t actually like computers. As a side effect, are also perfectly happy to throw away their reasoning to a model as soon as they can. I don’t get it, at ALL. Don’t you *LIKE* understanding the magic of the machine? You do realize hand-programming (I hate that I even have to specify hand now) is fun…right?

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Manuel Montoto
Manuel Montoto@m6502·
@penpe_net_ The second stage of this game is another of the reasons I became a video games programmer.
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ぺんぺ(ぺんぺねっと)🎮https://raging-blitz.penpe.net
スーパー・アールタイプ やってみた  アレンジされた曲が凄くいいですね!  やられるとステージ最初からやり直しになるので最初の1機のみの動画です。すぐやられちゃうんですけど笑 ㊗ スーパー・アールタイプ /スーパーファミコン/アイレム/1991.7.13発売35周年
ぺんぺ(ぺんぺねっと)🎮https://raging-blitz.penpe.net@penpe_net_

㊗ スーパー・アールタイプ /スーパーファミコン/アイレム/1991.7.13発売35周年  横スクロールシューティング。8方向移動+ショット(タメ)+フォース脱着。  アーケードR-TYPEIIのアレンジ移植。特に難易度が大幅に調整されている。  処理落ちの多さは不評だがゲームの出来の評価は高い印象。

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gfodor.id
gfodor.id@gfodor·
@rfleury doing eg manual memory management when you could avoid it is fundamentally selfish, as you point out. it makes it more likely you are going to cause the user of your software to hit a problem, in exchange for some personal pleasure of solving some extraneous mental puzzles.
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Space ☆ Bruce
Space ☆ Bruce@spacebruce·
@m6502 It's still kinda lame, which is baffling to me as Nvidia are the main server GPU, poor desktop.... I'm too broke to switch out and this card is outdated so doesn't have much driver support, oh the suffering.
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Space ☆ Bruce
Space ☆ Bruce@spacebruce·
I switched my 3 computers over to KDE plasma at the same time as it seemed like a good idea, works like a dream on 2, the third keeps crashing and locking up (nvidia gpu, goddamn it).
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Manuel Montoto
Manuel Montoto@m6502·
@rfleury When I wrote my code editor I thoroughly enjoyed the learning process of testing different methods of storing the text and how to modify it. Very cool!
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Space ☆ Bruce
Space ☆ Bruce@spacebruce·
I wanted to make a general purpose 32X game engine (kinda like sgdk but a bit more opinionated), but it's such a clumsy complicated thing I'm kinda losing my patience with it. Once my game ROM passed 512KB, the 32X stopped booting and I'm really struggling to figure out why.
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ChrisCor
ChrisCor@Jackhead_ASG·
@m6502 i will do, when i have some days off.
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ChrisCor
ChrisCor@Jackhead_ASG·
Some nice Docs from the SCEE Developer Conference 1998. Need to scan them .. Some nice workshops include here..
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Manuel Montoto retweetledi
cats with jobs 🛠
cats with jobs 🛠@CatWorkers·
Helping to deliver the parcels.
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Manuel Montoto
Manuel Montoto@m6502·
@richgel999 Something is true, to work for decades on game development you really have to be determined to sacrifice a lot for it.
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Richard Geldreich 🇺🇸
Making matters worse: each layoff round means you probably have to move across the country. Good luck getting ahead. Most figure it out and leave.
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Manuel Montoto
Manuel Montoto@m6502·
@richgel999 I mean, yes, not all of them were developers, and I've never worked in such a big company like those behemoths. But I know how much work I can do, and I can't wrap my head about the amount of people working at some places.
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Manuel Montoto
Manuel Montoto@m6502·
@richgel999 To be honest they say 10k+ people have been laid off. Are we sure there are enough games to be done in the world by more than 10k people?
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Manuel Montoto
Manuel Montoto@m6502·
@Inglebard4 That was the whole point for ditching cartridges. That optical media was very cheap to produce, which is true, so games would get cheaper for players, which ended up being a lie. Now they could be producing cheap cartridges but they want to compete with the Steam Machine.
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Inglebard
Inglebard@Inglebard4·
Reminder: don't be afraid to block trolls. Like if someone is telling you Blu-Ray disc games cost more than a few dollars to produce... that has to be baiting/trolling and it isn't worth engaging them. You can easily look up what it costs to make them.
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7RAY
7RAY@7RAY999·
皆様から様々なご意見を頂き悩んだ末、スタジオたからのす様(@takarano_su)に相談させて頂いたところ点検を快諾して下さいました 当時想定されていた稼動期間や耐用年数を考えれば、この時代のAC基板が今まで動いていたこと自体奇跡だと思います 行く末は誰にも解りませんが今は只祈りたいと思います
7RAY@7RAY999

先日ついに人生初のノーコンクリアを達成できた究極タイガーの基板が、デモ中いつのまにか画面が消えており、その後二度と起動しなくなりました 製造から38年 初心者レベルから始めた私に初クリアの感動と思い出を与えるという最後の大仕事を終え、満足したかのような安らかな最後でした

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BehindTheCode with Gerry
BehindTheCode with Gerry@_BehindTheCode·
This is IS-ANIMEVIEWER A dev tool for N64 & #Gameboy Advance. 😎🤘 Released by Intelligent-Systems for real-time previewing of animation and image data in PSD, BMP, SGI-RGB and AVI file formats. Used with IS-VIEWER64 & AGB-EMULATOR hardware. #retrogaming #Nintendo #N64 #gamedev
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