Manuel Montoto

4.2K posts

Manuel Montoto

Manuel Montoto

@m6502

Working on games since 1997, ex-associate professor. Actively coding and composing music for old game systems.

Katılım Aralık 2011
2.1K Takip Edilen543 Takipçiler
Andrew Braybrook
Andrew Braybrook@UridiumAuthor·
Bought @RetroGamer_Mag issue 283 and pleased to see Paradroid get an upbeat mention. Also, Rainbow Islands gets a mention in the Amiga 500 Mini booklet. Pleased to add that all of the bonus mechanisms are present in the Amiga version, plus the Graftgold Key.
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baycorps
baycorps@baycorps·
@Lord_Sugar I have had the pleasure of meeting you and enjoying in Amstrad Eterno in Malaga (Spain). Being tenacious and overcoming great challenges. Telling technical data and how he solved each problem with ingenuity and determination. An inspiration for those who have known him.
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Lord Sugar
Lord Sugar@Lord_Sugar·
Roland Perry, one of the fathers of the Amstrad CPC returns to RetCon for 2026!. Roland worked for me at Amstrad to develop the CPC464 and later machines in the lineup. For more details and tickets visit retconfestival.co.uk
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U Shouldn't Care
U Shouldn't Care@UShouldn_tCare·
@m6502 @nafonsopt @sskras @illumosorg No, it won't. The Linux dev community decided that shipping their OS to you in a container is easier, so get bent. They refuse to even entertaint the idea that is is bonkers to run everything in virtualization boxes and you may as well just run those boxes on Windows.
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Nuno Afonso
Nuno Afonso@nafonsopt·
For anybody saying "Just use Linux", you need to realise that Linux is worse than Windows. Windows has all the bloat, and while you can have Linux without any of that you still don't have tools like Remedybg, RAD Debugger and Super Luminal. Once you have such tools, then Linux is a suitable app development environment. But _it is still trash_ because of the whole Linux model of you needing to compile everything. The fact that you cannot run an app built using a newer version of glibc is an insane decision. I shouldn't have to upgrade my whole machine in order to run something built on a newer version. I shouldn't be worried that an upgrade will break my machine. I shouldn't be forced to compile things from scratch to work on my machine. I shouldn't be forced to install N packages, I just want self contained binaries I can just download and run. I shouldn't be forced to develop with an old distro to have "max glibc compatibility". I shouldn't have to worry about X11 / Wayland / Window Managers. I shouldn't have to worry about asking the user to select a folder, display a dialog or show notifications. Linux is such a huge waste of potential, if they got their shit together they would completely obliterate Windows. I first got into Linux in 2000, and even back then there was this "it will take over Windows any time now!". It's been _26 years_! The same way I'd pay quite a lot for Windows without any bloat, I'd be willing to pay for a distro that gives me all this.
Nuno Afonso@nafonsopt

Anybody who thinks that it is ok for telemetry to use 100% of your CPU should be fired immediately.

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Manuel Montoto
Manuel Montoto@m6502·
@TheRoboZ Totally! Three screens is the optimal setup, one for code and debugging, one for testing, and one for documentation! Killer setup.
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TheRoboZ (Andrea Baldiraghi)
Realized the new PC could do triple monitors and I had another spare from the old office. I am now a 300x programmer!
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Manuel Montoto
Manuel Montoto@m6502·
@rohanpaul_ai Just cope with the fact that some people do some things better than others no matter the tools.
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Rohan Paul
Rohan Paul@rohanpaul_ai·
Chamath on how AI agents are making the "10x engineer" distinction disappear because the most efficient "code paths" are now obvious to everyone. Just as AI solved chess and removed the mystery of the best move, AI is doing the same for coding, making the process reductive and removing technical differentiation. "I'm going to say something controversial: I don't think developers anymore have good judgment. Developers get to the answer, or they don't get to the answer, and that's what agents have done. The 10x engineer used to have better judgment than the 1x engineer, but by making everybody a 10x engineer, you're taking judgment away. You're taking code paths that are now obvious and making them available to everybody. It's effectively like what happened in chess: an AI created a solver so everybody understood the most efficient path in every single spot to do the most EV-positive (expected value positive) thing. Coding is very similar in that way; you can reduce it and view it very reductively, so there is no differentiation in code." --- From @theallinpod YT channel (link in comment)
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Manuel Montoto
Manuel Montoto@m6502·
@ElectricAdv I was discussing with a friend the incredible amount of entries this year. May I ask you why you did it this year? Has it been help from AI? The 8/16 bit community being stronger than ever? Or did you just have time for it now?
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Insane Mega-CD Facts
Insane Mega-CD Facts@InsaneMegaCD·
Picked up this Dreamcast at the flea market for $4. Now, only 2 questions to answer: 1) does it work? 2) what's the mystery game?
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
Theory: We don't let LLMs control robots and operate freely in the physical world (yet?) because they'd fall all the time, break everything, and cause massive damage. But in software the falling and the massive damage are invisible, so it's fine. x.com/sama/status/20…
Sam Altman@sama

I have so much gratitude to people who wrote extremely complex software character-by-character. It already feels difficult to remember how much effort it really took. Thank you for getting us to this point.

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🧊 Brant Wedel
🧊 Brant Wedel@bitbased·
I had Claude write fake apps so I could record a demo without leaking anything from my real apps. So here is a demo of UltraSnapper so far! Also, it does all the setup and clicking with an orchestration and records to mp4 and takes all the documentation screenshots unnatended😅
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Manuel Montoto
Manuel Montoto@m6502·
@penpe_net_ This game is so epic. StarFox 64 was epic too but for me they are different. Both excellent, but this has such a unique art style. I also love the music.
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Manuel Montoto
Manuel Montoto@m6502·
@nafonsopt @sskras @illumosorg The really shitty thing is not cross compiling from BSD to Linux but the fact that fragmentation makes it difficult to "cross" compile from Linux to Linux. But that will be sort out in time, I'm sure.
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Nuno Afonso
Nuno Afonso@nafonsopt·
@sskras @m6502 @illumosorg The problem is that I can't compile something in BSD and distribute it to Linux. Regarding the tools, we should _never_ have to adapt to worse tools, we should burn the place down before bowing to worse tools.
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Manuel Montoto
Manuel Montoto@m6502·
@sskras @nafonsopt @illumosorg I understand being reticent because I've been there too. We have too much work already to add the burden of relearning how to do it. In my case my workflow was hurt already by the progressive changes of Windows over the time. Now I have a better "Windows" than "real" Windows.
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Saulius Krasuckas
@nafonsopt @m6502 IMO it's a matter of time & willingness to change / adapt to a different workflow / set of tools. IOW, that's pretty subjective. OTOH for the migration I'd recommend to try distros of the #BSD family. Or maybe even @illumOSorg distros.
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Manuel Montoto
Manuel Montoto@m6502·
@nafonsopt I was in a similar situation a year ago. I was fed up with the forced updates and bugs. Change to CachyOS was painful at first, but the pain lasted less than I expected. In the end everything will sort out, the moment a sizable chunk of us have moved the software will move too.
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Nuno Afonso
Nuno Afonso@nafonsopt·
@m6502 No, in Windows I get bloat. Make no mistakes, with the trend continuing I'll - and I'd recon most - move to Linux, it's just a matter of time. But as a native development platform, it's currently way easier and more pleasant to work with.
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Manuel Montoto
Manuel Montoto@m6502·
@IndieGameJoe I do this in real life and I already have too many to restore. So to answer your question, yes, I would also play this.
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This solo indie dev is making a game where you clean old video game cartridges. - Every cartridge is procedurally dirty - Peel tape, remove stickers, clean grime - No timer and no fail state It's called Cozy Game Restoration. Would you play this?
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David Cramer
David Cramer@zeeg·
Why is it everyone with an absurdly futuristic AI take is someone who - as best I can tell - doesn’t work on (and often never has) real software that has real users and real requirements? More so, why do you trust them?
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Falco Girgis
Falco Girgis@falco_girgis·
Let’s just say that witnessing an iconic scene from a AAA end-of-lifespan PS2 game, FF12, running full speed on a Sega Dreamcast proved to be too much for a few of the commenters on my video to handle… I think they’re going to need PTSD counseling after that one… x.com/falco_girgis/s…
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Falco Girgis
Falco Girgis@falco_girgis·
Someone said that our Sega Dreamcast ports were a pointless waste of time today and that nobody will play them… Meet my son, who was the first kid to ever play Mario 64, Doom 64, Mario Kart 64, Starfox 64, Sonic Mania, Grand Theft Auto 3 and Vice City, and now The Legend of Zelda: Ocarina of Time—some of my all-time favorite games from childhood—on my favorite console, the Sega Dreamcast, for his first play-throughs… and his little sister plays with us as well. Despite the fact that we actually do have a thriving homebrew scene of people playing and supporting us, I could not give less of a shit if anyone else plays them or appreciates the work… This is all the validation I need.
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Manuel Montoto
Manuel Montoto@m6502·
@Shadoff_d This is VERY interesting. Now that you say it, I never gave it a thought about the connector, I assumed it was something that went unused. I didn't know there were any games with support for it. It's going to be a matter of getting one of those games and jump to the disassembly.
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David Shadoff
David Shadoff@Shadoff_d·
There are only a small number of games which support this, and even the lists compiled and shared on the internet disagree on some of them. I wonder who will be the first to make a CD-based game that uses the COM port ? (i.e. TurboExpress using a TurboEverdrive Pro)
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David Shadoff
David Shadoff@Shadoff_d·
I was asked the other day about the PC Engine GT (and TurboGrafx) COM cable, and how those two-player handheld games are implemented technically. Probably somebody knows, but I couldn't find any information online about the signalling protocol or the ports which implement it.
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