John of Progress

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John of Progress

John of Progress

@JohnOfProgress

Technology, artificial intelligence, aviation, theme parks, advanced manufacturing, and new technology. Singularities and sasparilla. No Disney affiliation.

Katılım Eylül 2023
419 Takip Edilen82 Takipçiler
Boz
Boz@boztank·
Seems like this is pretty much an annual tradition now so putting this here so I can tap the sign later...
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John of Progress
John of Progress@JohnOfProgress·
@DillonLoomis Let’s hope this update provides real-time intelligence from fleet aware information sharing. I would sincerely appreciate if FSD would stop perfectly lining up to go head-to-head with every pothole and sinkhole wanna be on the road.
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TonyVT SkarredGhost
TonyVT SkarredGhost@SkarredGhost·
2Sync lets you build #VirtualReality and #MixedReality experiences that can adapt to every environment they are run in. The system scans your room and then is able to spawn virtual elements that replicate exactly the layout of your room. The result is a virtual experience that transforms your physical environment in something new and magical. Experiences can also be multiplayer, so you can have fun with your friends. I tried 2Sync at the NextReality event. Read all the details about it and my hands-on impressions in my latest article: skarredghost.com/2026/03/19/2sy…
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MrNeRF
MrNeRF@janusch_patas·
Huge update: LichtFeld Studio v0.5.0 🚀 What’s new: • Embedded Python runtime + plugin system makes LFS fully hackable and extensible (isolated uv environments, hot reload) • Integrated plugin marketplace (6 plugins incl. Sharp4D, densification++) • MCP protocol integration (full parity with the user interaction layer) • Mesh rendering + OpenMesh (Python) + Mesh2Splat • ImprovedGS+ (arxiv:2603.08661) • RmlUI-based GUI (HTML and CSS style workflows) • Undo/Redo with plugin integration, Sequencer, PPiSP Huge thanks to our corporate sponsor Core11 GmbH and to all contributors 🙏Enjoy! If you find it useful, consider supporting the project by donating to keep it evolving. Next up: better training quality and smoother editing workflows
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Justin Ryan ᯅ
Justin Ryan ᯅ@justinryanio·
This is big. @nvidia and @Apple just unlocked the next level for Vision Pro with CloudXR. Here’s what you need to know: It streams from a PC or the cloud directly to your Vision Pro. No cables. Up to 4K at 120fps. The technology is called dynamic foveated streaming. Your eyes only see in full resolution at the center of your gaze. CloudXR tracks exactly where you’re looking and delivers maximum resolution there. Everything in your periphery gets optimized. The stream stays efficient without you ever noticing a difference. Why does this matter? Vision Pro is already the most advanced spatial computer ever made. But standalone processing has a ceiling. There are workflows that need more compute than any headset can carry. CloudXR removes that ceiling by connecting Vision Pro to the full power of NVIDIA RTX in real time. This is not a workaround. It is a native visionOS integration. Also worth knowing. Gaze data never leaves your device. Not to the app. Not to the server. Developers get the full performance benefit of foveation without ever touching your raw eye tracking data. Privacy built into the architecture. Three industries are already on this: Kia, Rivian, and Volvo are running 1:1 scale design reviews with photorealistic accuracy. Full size vehicle models evaluated in spatial computing before a physical prototype exists. That is a fundamental shift in how design works. Foxconn is walking factory floors digitally, optimizing facilities before construction begins. Switch is managing data center infrastructure through a full digital twin. Companies using this approach are reporting up to 30% improvement in development processes. And sim enthusiasts finally get to cut the cord. iRacing and X-Plane 12 are the first titles. Full GeForce RTX power, streamed wirelessly to Vision Pro, inside your physical space. For developers: one Xcode template, one codebase, deployed across Vision Pro, iPhone, and iPad. And multiple headsets can share the same streamed environment at once. Some fully immersed, others on a tablet. That collaborative layer is what enterprise has been asking for. Coming this spring with visionOS 26.4. It’s wild to think about what this unlocks. The future of spatial computing is incredibly bright. Live from GTC. More coming soon.
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John of Progress
John of Progress@JohnOfProgress·
I don't know how to get the claw to balance it's effort from local models to cloud models based on complexity.
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John of Progress
John of Progress@JohnOfProgress·
On Day 2, the openclaw software forgot what happened on day 1. I started prompting to build a memory and haven't had time to resume the project. I have Ollama running on network and Claw and generate from LAN hosted Ollama now.
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John of Progress
John of Progress@JohnOfProgress·
I setup openclaw on an old machine, i bought $50 in OpenRouter credits to test with it and used $30 in credits on day 1. @WesRoth How do you run openClaw affordably for your family? I could use an OpenClaw + OpenBrain + Ollama setup.
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HOW THINGS WORK
HOW THINGS WORK@HowThingsWork_·
This creator used a meta quest VR headset to paint a mural using an exact template. Thoughts?
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Secretary Sean Duffy
🚨 Are you ready to ditch your steering-wheel? ⁉️ We just held the first-ever National AV Safety Forum at DOT HQ @NHTSAgov We’re cutting red tape ❌ and empowering our innovators to build big, beautiful, AMERICAN-made AVs 🚘 THE FUTURE IS MADE IN THE USA🇺🇸
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JoshWest247 ⚡️
JoshWest247 ⚡️@JoshWest247·
Huge changes to the Cybercab charge port. • fully integrated • no more weather plug • flexible housing • simplified port door • full surround gasket • simpler design
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MrNeRF
MrNeRF@janusch_patas·
Mobile-GS: Real-time Gaussian Splatting for Mobile Devices TL;DR: Mobile-GS achieves real-time rendering for challenging unbounded scenes on mobile platforms. It easily break through the 120 display FPS limit for fluent rendering Abstract (excerpt): In this work, we propose a mobile-tailored real-time Gaussian Splatting method, dubbed Mobile-GS, enabling efficient inference of Gaussian Splatting on edge devices. Specifically, we first identify alpha blending as the primary computational bottleneck, since it relies on the time-consuming Gaussian depth sorting process. To solve this issue, we propose a depth-aware order-independent rendering scheme that eliminates the need for sorting, thereby substantially accelerating rendering. Although this order-independent rendering improves rendering speed, it may introduce transparency artifacts in regions with overlapping geometry due to the scarcity of rendering order. To address this problem, we propose a neural view-dependent enhancement strategy, enabling more accurate modeling of view-dependent effects conditioned on viewing direction, 3D Gaussian geometry, and appearance attributes. In this way, Mobile-GS can achieve both high-quality and real-time rendering. Furthermore, to facilitate deployment on memory-constrained mobile platforms, we also introduce first-order spherical harmonics distillation, a neural vector quantization technique, and a contribution-based pruning strategy to reduce the number of Gaussian primitives and compress the 3D Gaussian representation with the assistance of neural networks.
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John of Progress
John of Progress@JohnOfProgress·
@chrisman Planning to get the kids signed up this weekend to try it. Hope to see a positive reaction.
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Chrisman
Chrisman@chrisman·
The goal is to be the best tutor in the world, screen-based or otherwise. We are currently running studies in partnership with governments to prove this.
Hannah Ward 👩🏻‍🏫 Mom (x3) | Learning Designer@HannahWardEdu

Hold up. I was just able to get Synthesis Tutor (the absolute best screen-based math program for elementary kids I've ever found) for ALL my kids for only $119 for the year? That just happened? FAMILY PLAN!? @chrisman @synthesischool When did your pricing become so generous?!

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Erick
Erick@ErickSky·
🚨 Alguien creó LO QUE SUNO SIEMPRE DEBIÓ HABER SIDO… y es OPEN SOURCE + 100% LOCAL - Canciones COMPLETAS de 4+ minutos con voz + letras (o instrumental). - Stems reales separados (voces, drums, bass, guitarra… editables en tu DAW). - Multi-track editable, repaint secciones, LoRAs con TU estilo personal. - +1000 instrumentos, control total de BPM/key/estructura. - Corre en tu PC (desde 4GB VRAM), ilimitado, sin cuentas, sin censura. Calidad entre Suno v4.5 y v5… pero GRATIS y tuyo para siempre. Plus de este post: Spotify-like UI incluida. REPOOOS👇
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Chris Koerner
Chris Koerner@mhp_guy·
A 7 figure business teaching 7 year olds how to operate backhoes: - 45,000 customers served per year - $25 per 2 hours, whether you operate or not - On ONLY a 3.5 acre lot in a mall parking lot - 30 pieces of equipment, bought new from Caterpillar - Had to close down on opening day due to overwhelming demand & things breaking Imagine grossing 7 figures doing something as fun as this? To keep the theme of a job site (and keep costs low) their gift shop is in a literal job site trailer. Their unexpected hidden cash cow? Insurance costs? So many nuggets of learning packed into this 47 minute chat! You'll have to watch/listen to my interview with Jacob Robinson, the founder, at the links in the 1st comment below to find out. Enjoy! This was a ton of fun. You'll love it.
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JB
JB@JasonBotterill·
Dude I am fucking crying. I put a Halo ISO file in a folder and told Codex to make it playable on Mac. I left it running and I got jumpscared by suddenly hearing the Halo music theme blast out my speakers
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robot
robot@alightinastorm·
never get high on a banger focus on your next masterpiece
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