Euler Visual Synthesizer

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Euler Visual Synthesizer

Euler Visual Synthesizer

@eulervissynth

Available now for macOS, iOS and Apple TV. More demos on youtube!

NC, USA Katılım Kasım 2023
98 Takip Edilen31 Takipçiler
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
There are no equations to digest... no programming languages to learn... It looks just like an audio synthesizer - with knobs and buttons. It is fully interactive using mouse/keyboard or any MIDI capable device. Twiddle some knobs and enjoy the beauty of periodic generators...
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
@XorDev If only modern browsers supported multi-channel audio devices. My audio driver has loopback channels (which would allow using system audio as input) - but these are channels 11&12 on my interface and not selectable in Chrome or Safari.
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Xor
Xor@XorDev·
Audio input is easy in FragCoord. Go crazy!
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
@jon_harry7 This was made using my own app and a single RGB laser projector... I wish I could have recorded it using that perspective where you get to see the beams as well as the projected shapes - but alas, this was recorded in living room: youtube.com/watch?v=xVUQ0k…
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YouTube
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
@lachamade It is my own app - called Euler Visual Synthesizer. Check profile for link. It is kinda tailored specifically for creating periodic / harmonic / geometric visualizations - with a few non-linear tricks up its sleave.
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François Lefebvre
François Lefebvre@lachamade·
Is there a phenomenon where seeing colors feels like hearing sounds? Quick simulation in After Effects
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
I believe the mathematically correct term for this harmonic pattern is "squigglies"
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fish
fish@fishPointer·
gm if you can do this
GIF
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Math Files
Math Files@Math_files·
Who needs art when math is there.
Math Files tweet media
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
@dmvrg @threejs @Spectacles I ♥ Lissajous curves! Here is an animation morphing between a circle and a (2,4) Lissajous curve with some basic translation modulation thrown in for extra squigglies.
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
Old-school... Oscillators + modulators + LFOs - with modern day rendering.
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
Architectural inspiration (Frank Lloyd Wright) Circle + Square
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Make Noise
Make Noise@makenoisemusic·
Drawing on the scope with QPAS! QPAS looks as great as it sounds! In this video, QPAS is processing a pair of high frequency waves from the DPO (Saw and Square), and blending its Band, High and (left) Smile Pass outputs through X-Pan before heading out to the X-Y display. #qpas
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Interesting AF
Interesting AF@interesting_aIl·
Spirograph art…
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Mark Farina
Mark Farina@djmarkfarina·
1976 Oldsmobile Cutlass Supreme.
Mark Farina tweet media
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
@XorDev Cool as hell - as always, but... the red spot on Jupiter rotates with Jupiter's rotation. Here are two photos taken in my front yard maybe 1 hour apart - you can see the red spot has moved - as has one of it's moons which is casting a black shadow on the surface.
Euler Visual Synthesizer tweet mediaEuler Visual Synthesizer tweet media
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Xor
Xor@XorDev·
"Jupiter" vec2 p=(FC.rg*2.-r)/r.y,c,s;vec3 z=vec3(p,sqrt(1.-dot(p,p)));c=vec2(atan(z.x,z.z),z.y/=-.6),s=vec2(.2/dot(z-.6,z-.5)+sin(c.y*7.),.5*t);for(float f=8.;f<1e2;f/=.7)c+=sin(c.yx*f+s)/f;o+=z.z*.5*(cos(.3*s.x+vec4(.4,.6,.7,0)-sin(c.y/vec4(.34,.32,.3,1)))+1.);
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed standards of USD and glTF. Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions. The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not). Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors. The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.
Tim Sweeney tweet media
Inu Games@games_inu

They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?

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Xor
Xor@XorDev·
Tweet shader idea list: -Saturn/planets -Quadtree -Galaxy -Auroras -Vaporwave -Explosions -Plasma -Tornado -Chromatic Dust -Tunnels -Highways
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Euler Visual Synthesizer
Euler Visual Synthesizer@eulervissynth·
@XorDev Oooh... Thats hard because I am more interested in your general philosophy of finding inspiration - but from a technical perspective - interested in how you got audio data into your shader for "I'm the Boss" - and also if you can do slow-mo of real-time data like in "Waveform"
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Xor
Xor@XorDev·
Which tweet shader of mine would you like to see explained in detail?
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