sanj • thinkable

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sanj • thinkable

sanj • thinkable

@getthinkable

I design instruments for thinking by hand - https://t.co/vgXYGgctv5 | plstic studio - https://t.co/4rP2yL9HUF

YYZ Katılım Ağustos 2021
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sanj • thinkable
sanj • thinkable@getthinkable·
Create. Curate. Iterate. // Thinkable Desktop Studio A modular tangible thinking space for creative work. Work on ideas without distraction, stay focused and in creative flow. // How it works To start, throw every productivity rule out the window - it destroys the creative process. Creativity and productivity exist on a spectrum and when you do one, it costs you the other. Welcome to the messy middle. Thinkable is a place where you can visualize your thoughts and ideas and then keep them in sight, top of mind, and in reach. Where you can effortlessly iterate, synthesize and collaborate with yourself, while expanding your mind, creative field of view and explore your ideas. // Why should you listen to me? I’ve done a lot of design, both physical and digital. Everything you see at thinkable I’ve crafted - ID / brand / copy / web / product / artwork / photography / film. Judge the work, it’s opinionated. I even spent a year writing a book on the topic (of Tangible Thinking). // coming soon. Sign up for the Kickstarter announcement. Link in bio.
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internetVin
internetVin@internetvin·
Man, Oakville is fucking banging right now.
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Linear
Linear@linear·
Introducing Linear Releases. Manage software releases directly from Linear. Track the deployment environment, version, and status of every issue to give team members and agents your full deployment context.
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brett
brett@brettmcm·
Just a reminder.
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sanj • thinkable
sanj • thinkable@getthinkable·
Last year I mocked up a spatial folio. This weekend I built the iOS app. A finite gallery for big ideas. c/o Codex + Xcode.
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sanj • thinkable retweetledi
sanj • thinkable
sanj • thinkable@getthinkable·
AI is not responsible for what it builds. You are.
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sanj • thinkable
sanj • thinkable@getthinkable·
Folks that think design is dead have a limited view of design.
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sanj • thinkable
sanj • thinkable@getthinkable·
Every designer today is living their dream - building the things stuck in their heads.
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˗ˏˋ rogie ˎˊ˗
I think at some rate product designers lost the plot. We were meant to be inventors, thinkers, and a bridge between humans and the message or invention. We aren’t meant to merely declutter, simplify, or make things pretty. Designers are meant to make the very thing humans will be working with, in every imaginable way possible. We are not rectangle builders, we are not pixel pushers, we are inventors and builders pushing to communicate to humans or let humans communicate to our inventions.
joshpuckett@joshpuckett

I think this is worth some nuance. In recent history, many companies have employed 'product designers' whose primary activity and output has been the creation of software interface facsimiles, e.g. mockups in a drawing tool like Figma. Those making mockups have of course been doing more than just that, to varying extents leading or more commonly participating in the process of deciding what to build and why. But there was value in that tangible output itself. I think @gokulr is directionally correct that the role of someone whose primary output is the creating of an interface mockup is quickly disappearing. But the role of someone who figures out what needs to exist, why, how it should work, how it should should be positioned, differentiated and made memorable has never been more in demand. I speak with founders on a near weekly basis (many of them in Gokul's own portfolio) desperate for this kind of person. His conclusions though I agree with almost entirely: there will always be an opportunity to specialize in the creation of visual interfaces, but more broadly most product designers who want to be employees (totally fine) should take on more responsibilities that have historically been done by PMs or Engineers, to varying degrees. From my POV, this is just what a product designer is and what we should have been doing the whole time, but that's another post.

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sanj • thinkable retweetledi
Ryan Mather
Ryan Mather@Flomerboy·
you cannot "iteration speed" your way out of a confused product
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Eli Guerron
Eli Guerron@eliguerron·
This gave us a very smooth behavior on the many explorations that we did to transmit intelligence throughout the system
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Eli Guerron
Eli Guerron@eliguerron·
Probably one of my most fun explorations for dictation on Apple Intelligence. (Play it with sound)
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Fahd Ananta
Fahd Ananta@fahdananta·
Let’s do an AMA for the next ~20 mins. Feel free to ask me about the studio, work, family, philosophy whatever Don’t ask me questions I obviously cannot answer
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sanj • thinkable
sanj • thinkable@getthinkable·
@karrisaarinen "You need to launch with a point of view. Something that resonates. Then build enough product to prove that point." completely agree
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Karri Saarinen
Karri Saarinen@karrisaarinen·
This advice is generally right, but for any individual founder the timing of a launch depends on their market: its maturity, dynamics, risk tolerance, and frankly, noise. Today it’s easy to make a professional-looking MVP quickly with AI. That also means people have less time, interest or patience for trying 100 different half-formed products. You need to launch with a point of view. Something that resonates. Then build enough product to prove that point. Where that bar is depends entirely on the company and category. When it’s the last time you’re seen Snap type company being crated? Snap was founded in 2011 when mobile was really taking off. I’d wager most of consumer apps are form that era and we actually hav seen very many attempts but very few breakthroughs.
Big Brain Business@BigBrainBizness

Michael Seibel, Managing Director at Y Combinator, on why shipping a crappy product in under a month beats building a perfect one for a year: Michael starts with a simple challenge: "Do you remember the day Snapchat launched? Do you remember the day Instagram launched? Do you remember the day that WhatsApp launched? Remember the day that Uber or Lyft launched? Most likely you don't." His point cuts against how most founders think about launch day: "It turns out that launching is nowhere near as significant event to your users as it is to you. So, you should move up the launch as soon as possible." The reason comes down to validation. "Until you can get your product in front of customers, you can't validate whether it solves their problem. And so, it's much better to build a crappier product, release it sooner, and get it out there in front of customers, see if they want to use it." @mwseibel acknowledges the approach isn't universal: "There's some exceptions. In some extremely regulated markets like banking, for example, or lending, it's just really hard to launch. You actually have to get one s*** done before you're even allowed to get customers." But for most founders, the bar is far lower than they think: "In most consumer and B2B startups that we encounter, it's actually possible to get some form of MVP built and launched in less than a month. And so, that's what you should be thinking about."

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Dami Dina
Dami Dina@DamiDina·
it is wild how with ai i can think of a concept or a bunch of concepts related to a concept and then have it help me confirm things literally multiple brains in real time if you're fast ;)
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sanj • thinkable
sanj • thinkable@getthinkable·
codex seems so much faster than Claude, easier to work with for iOS apps. damn its good
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