My wife is a professional UI artist, and she hates watching me build UI in Blender.
I still don’t see the problem. The couch is pretty comfortable, though
I'm a big fan of Windows 11.
One of my favorite features, which really boosts productivity, is the UI crashes (explorer), and whatever UI element was highlighted is now forever stuck in-memory.
"Copy" is stuck in the middle of my screen. I won't go away.
I love it.
It appears that someone has taken our simdjson library and created the website simdjson dot com from it. This site is unrelated to the actual project.
Our website is simdjson.org or just use GitHub.
What they did is ok because they indicate that they are not affiliated with us at the bottom of the page.
I still have mixed feelings about it.
A leaked video has revealed Copilot OS, an experimental operating system Microsoft was working on in 2024.
The project, called Aion, was designed to put Copilot at the center of the experience. Instead of the normal Windows desktop and Start menu, users would use Copilot to open apps, find files, browse the web, and complete tasks.
The prototype relied mostly on web apps through Microsoft Edge. If users needed regular Windows desktop apps, they would run them through Windows 365 in the cloud instead of directly on the device.
@mykolaharmash I've experienced this quite a few times some time ago. Turned out to be an extension messing with input in a really slow way. This isn't really a vscode issue.
@cadthesilent PhD means you've gone beyond the realm of mastering the art, you've started improving the art, building on it, taking it further. I think that is quite fitting to the whole PhD concept.
This is the modern Windows Run dialog for Windows 11. It has been updated again ahead of the public launch.
It's going to be an optional feature, and needs to be enabled manually from Advanced Settings. When turned on, it replaces the legacy Run dialog.
What do you think? 🤔
At first I found it quite odd that Capcom has added only two difficulty modes in Pragmata; Casual and Standard.
The absence of a Hard difficulty mode threw me off a bit, but watching Philip play this game made me realize why Capcom decided to add the easy mode to it.
Before entering this section here, you literally get the Decoy Generator which shows you that it will attract a group of enemies
This section is intentionally designed for enemies to get in your way so you can use that Decoy Generator and hack the wall
I guess Capcom should've thrown more yellow paint at that decoy gun and have Diana constantly suggest using it during this section
@Aaronontheweb I've fallen into this same trap when I started out as a developer. Licensing is confusing for most and the whole "do as you please" vs "contribute back" summary websites don't help much. Bootcamps and universities should really start adding licensing to their curriculum.