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Vanilagy
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Vanilagy
@vanilagy
It's pronounced vanilla-gee | Author of Mediabunny and Marble Blast Web. Love working on technically challenging projects that bring the best out of the web.
Darmstadt, Deutschland Katılım Temmuz 2014
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@LewisCTech Anecdotally you're right, and I had to learn this. I had always heard "The Rust community is super nice", then I join the Discord server and people were extremely arrogant and smartass about everything.
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I genuinely dislike rustaceans though. Not even lying, you are some of the smuggest, most annoying people in the world. PS "unsafe" is a shitty hack.
Lewis Campbell@LewisCTech
Rust has somehow become my default "I need to quickly code something" programming language. What I would have reached for ruby for in bygone days of yore.
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Yeah that makes sense. I've heard some arguments now and I'm sold on it more than after "we do it to appear more desktop-like". My favorite arguments are:
- Clickability should be signaled by design, not by cursor state
- Clicking on stuff is the default mode of interaction and therefore doesn't warrant a cursor change
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Somebody tell me the part where tweets get nerfed if they contain external links
Elon Musk@elonmusk
The latest 𝕏 algorithm has been published to GitHub github.com/xai-org/x-algo…
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You can build your own "mini-FFmpeg" using @mediabunny/server
Vanilagy@vanilagy
Mediabunny v1.45.0 now works basically everywhere 🚀 With the new @mediabunny/server extension, you get access to super-fast, hardware-accelerated media decoding and encoding on the server. Inspect, process and transform media on the server without ever leaving TypeScript.
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@AndrewPrifer @vanilagy @pablo_bonilla_ @raycast That said, I think there’s a strong argument to be made that a consistent indicator for clickability across an entire OS would be a positive thing for accessibility, and maybe desktop apps should use cursors other than the default arrow!
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Vanilagy retweetledi

@vanilagy This is so unclear. Why isn't it shell runes? ffmpeg clearly better
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@andreintg From his comments, the scope seems to be the main point of the game. It seems the game's biggest contribution is how it explores the combinatorical explosion of game mechanics to the very end.
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@awildnpc @ptr_to_joel Posting the cropped screenshot arguably was more work than posting the link
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