Eugene Griskov retweetledi
Eugene Griskov
4.2K posts

Eugene Griskov
@grisevg
Ex Graphics at R*. Games, roleplay and graphics in all shapes and forms. All opinions are my own and not rated by the ESRB. He/him.
Leeds, England Katılım Ekim 2009
4.2K Takip Edilen652 Takipçiler
Eugene Griskov retweetledi

Demystifying the Nvidia Ampere Architecture through Microbenchmarking and Instruction-level Analysis
arxiv.org/pdf/2208.11174
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@rhysbas Congrats! The impostor syndrome is never going away, is it? :/
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Long vectors for HLSL spec github.com/microsoft/hlsl… and post devblogs.microsoft.com/directx/hlsl-n…
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GPU Programming Primitives for Computer Graphics
gpu-primitives-course.github.io/sa-course-note…
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Eugene Griskov retweetledi

Shader Execution Reordering is one of those things that would have been stellar in the early optimization phase of the Unity GPU Lightmapper, would have saved us tons of code manually reordering paths after each bounce.
devblogs.microsoft.com/directx/ser/
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"Balatro" in 345 chars
#define M max(0.,1.
float i,l,a,b;vec2 v=ceil(FC.xy/r.y*3e2)/18.-8.*r/r.y,u=v*mat2(cos(vec4(4,37,15,4)+.1*t-length(v)/6.));for(v=u+u.yx;i++<5.;l=length(u-=cos(u+u.yx)-sin(u.x*.7-u.y))/7.)v+=sin(max(u,u.yx))+u,
u+=.5*sin(v/vec2(3,1)+.2*t).yx;a=M-abs(l-2.))+.1,b=M-l);o=a/vec4(1,4,4,1)+vec4(0,.4,.7,1)*b+M-a-b)/vec4(17,8,7,1)+M+a-2.)+M+b+b-2.6);
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@iHR4K Helps my impostor syndrome, knowing I'm not the only one who can't memorize these😅 I also used to have it printed at my desk, next to garlic/onion bus lanes diagram, GCN CU and vgpr-waves pressure chart.
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@rfleury @eeuoss VS is a dumpster-fire, hard to argue with that, but the amount of hair I had to pull when dealing with linux' globally installed library dependencies. I'll take VS dumpster-fire any day, and it's gotten way better last few years and now we have 10x, live++ and RADDBG (Thank you!)
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People write C++ on Windows? Poor, unfortunate souls.
GIF
Ryan Fleury@rfleury
Why I don't primarily use Clang:
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New blog post discussing Async Compute, various experiments with pairings and task overlapping and performance impact. interplayoflight.wordpress.com/2025/05/27/asy…
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CMAA2 plugin is released!
It's a new anti-aliasing solution for #UE5 focused on providing good results while retaining the sharpness of the image at minimal execution cost.
Supports Deferred/Forward renderers, Splitscreen, VR and has no ghosting artifacts.
fab.com/listings/74b32…



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