Lexie Dostal

2.1K posts

Lexie Dostal banner
Lexie Dostal

Lexie Dostal

@hxLexie

Programmer/Designer & Co-Founder at Gardens (he/him) 🌳 Co-creator of Dustforce.

Portland, OR Katılım Ocak 2013
371 Takip Edilen2.5K Takipçiler
Lexie Dostal retweetledi
Eden Chen
Eden Chen@edenchen·
As an asian kid, my parents refused to buy me a console. I played PC multiplayer games. Social drew me into gaming and working with @GardensChris, Stephen Bell, @hxLexie and Serge Knystautas was my dream. @GardensDevs is building a generational game. bit.ly/3SSu3ed
Eden Chen tweet media
English
0
6
25
12.3K
Lexie Dostal
Lexie Dostal@hxLexie·
@_abinas @unity3d most likely no. There have been some great improvements to rendering API and GI solutions since this implementation. This was pre ray tracing support. while it was still pretty impressive with what it could do. it would be drastically improved by leveraging modern tech.
English
1
0
0
78
Abinash Acharya
Abinash Acharya@_abinas·
@hxLexie @unity3d Assuming you're working on gardens, will this ever see the light of day? Any chance for you to make it's repo public?
English
1
0
0
94
Lexie Dostal
Lexie Dostal@hxLexie·
[WIP] HXGI - Realtime GI solution for @unity3d. Temporally stable Denoiser is starting to look pretty good at 1spp. Ill post a video of it in motion soon.
Lexie Dostal tweet media
English
12
28
198
0
Lexie Dostal retweetledi
Lexie Dostal
Lexie Dostal@hxLexie·
@AggroCrabGames Wouldn't this mean you are in breach of your contract as you are bringing extra expenses microsoft needs to pay as part of the gamepass deal? Talking to your lawyer might be advised.
English
0
0
0
1.3K
Lexie Dostal
Lexie Dostal@hxLexie·
@baavetti Just an example. I only play dota 2, no other games exist to me.
English
1
0
2
213
Baav
Baav@baavetti·
@hxLexie does Dota 2 use unity for servers, or is that just an example?
English
1
0
0
219
Lexie Dostal
Lexie Dostal@hxLexie·
Does headless servers count as a unity install? Dota 2 has 2.2 million games played per day 2,200,000 * $0.01 * 365 days = $8,030,000 per year you would pay unity just to run your servers in the cloud. monetization models are going to get wild, sorry gamers... #unity3d
English
2
2
11
3.8K
Lexie Dostal
Lexie Dostal@hxLexie·
This axios article clearing everything up only makes things more confusing. its saying distributors are on the hook to pay the fee not developers, @Microsoft you going to pay for this meal? bihttps://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten
English
0
0
3
2.4K
Lexie Dostal
Lexie Dostal@hxLexie·
@PCzacD @DMeville was going to suggest the same thing, If you have a homogeneous fog value it tends to wash out unless you implement none realistic extinctions and scattering like more density in sunlight vs shade etc which come with more issues.
English
1
0
1
58
Dylan Meville
Dylan Meville@DMeville·
Foggy. Trying to figure out if/how to get noticable fog/light shafts without having the fog wash out the scene with a white haze. Can't seem to find a middle ground I'm happy with. Getting there though... #gamedev #unrealengine #gameart
English
7
20
150
12K
Lexie Dostal
Lexie Dostal@hxLexie·
Made some more progress on my custom gaming phone over the holiday break, 3D prints just arrive from @JawsTec3D! Switched over to rails for the controllers as the embedded magnets couldn't handle the sheer force. Screen is now held in with end caps, no need for adhesives!
Lexie Dostal tweet mediaLexie Dostal tweet media
English
3
1
17
0
Lexie Dostal retweetledi
maybetta
maybetta@may_betta·
My dream has come true 🤩 2 player dustforce co-op at a marathon! Team Skavenged and team Dukkiez will play 2p 16 reds while Fresh and I commentate, run is Sunday at 13:30 UTC (15:30 CEST, morning US) on twitch.tv/esamarathon Also recommending the whole HEKathon (live now) ♥
English
0
2
13
1.9K
crypticsea.bsky.social
crypticsea.bsky.social@crypticsea·
I'm only half-joking of course, it's really cool that my work helped spark the creation of so many great games and one bad one
English
1
0
19
1.2K
crypticsea.bsky.social
crypticsea.bsky.social@crypticsea·
Over the years I've had quite a few people tell me that one of my games inspired them to become an indie game dev, and to all of them I'd like to say: I'm sorry
English
1
5
203
24.6K
Alex Ameye
Alex Ameye@alexanderameye·
4 texture utilities I'm developing/using right inside of my @unitygames project ✅ Blur Filter ✅ Channel Packer ✅ Gradient to Texture ✅ SDF Baker UI Toolkit + compute shaders ❤️
English
7
17
162
17.1K
Lexie Dostal
Lexie Dostal@hxLexie·
@alexanderameye @thisistehks @unitygames custom SRP is mostly linework related, All linework, interior and exterior supports MSAA and composites with correct depth, fog and lighting. We can also manipulate linework based on parameters so color, linewidth etc.
English
2
0
0
92
Lexie Dostal
Lexie Dostal@hxLexie·
@RaphErnaelsten @AssetStore @unity That's great to hear! As long as everything isn't obfuscated it should be very easy to hook up as our SRP is branched from URP. We have a very unique renderer and require a volume based approach for compositing, we would love to be part of the beta, Look forward to your updates!
English
0
0
1
0
Raphael Ernaelsten
Raphael Ernaelsten@RaphErnaelsten·
@hxLexie @AssetStore @unity Thank you for the kind words! :) You're absolutely right and pushing the boundaries :) ✅ I absolutely intend to leave the sources unobfuscated so people can learn or modify for their custom uses (especially in these srp days!) No ETA but a beta call will probably be announced :)
English
1
0
5
0
Raphael Ernaelsten
Raphael Ernaelsten@RaphErnaelsten·
Aura 3 will be on the @AssetStore of @unity with tons of new features & improvements. I want it to be THE best package so here's the chance to ask for anything in order to achieve that goal. I will answer with ✅->planned/WIP/done 💡->idea ❌->can't be #gamedev #gamedevelopment
Raphael Ernaelsten tweet media
English
9
5
30
0
Lexie Dostal
Lexie Dostal@hxLexie·
@RaphErnaelsten @AssetStore @unity Awesome, I have been hoping Aura 3 was still in the works, I'm guessing its froxel based solution for easy transparency/forward support still? One request is to have the source available, so its easier to hook up to custom SRP. Is there a release/beta data set?
English
2
0
2
0