@alattanzio This is really really cool! I have an Unreal project and I think this can really help. Thanks for the awesome work - definitely gonna check this out once open source lands! 👑👑
200ms of simulated network latency. Same test. Different physics engine.
The first half shows Unreal's Chaos physics. Notice the visible corrections and jitter when interacting with overlapping surfaces.
In the second half, I switch to Box3D (debug rendering enabled) under the same network conditions. The corrections largely disappear and the movement remains much more stable.
This is still early research, and I'm sure Chaos has tuning options I haven't explored yet. But Box3D's deterministic simulation and lightweight design are proving to be very promising for networked gameplay.
I've been building these experiments in my spare time, and I plan to open-source the Unreal Engine integration soon so the community can experiment with it too.
Huge thanks to @emptyvesselplay for fostering a culture of pushing technology forward. Working on @playdefect every day inspires a lot of these experiments!
If you enjoy this kind of technical content, a repost or a wishlist for the games my team and I are building is always appreciated. ❤️
#gamedev#unrealengine
Since the Niagara foam is just regular GPU particles, you can color them by speed to get a simple 'bioluminescence' effect. This is a quick bonus lesson I added to Niagara Liquids.
And the most requested feature of my product which I have got a lot of emails about now
Is to get rid of that annoying af mouse following pointer
So I shipped that :D
it's worth deeply studying why no framework dethroned react
it's completely misunderstood and it's why every prediction you see by programmers tends to be wrong
and once you get it, you can apply this understanding to nearly everything you do
@math2mesh Very interesting gotta understand more what you’re cooking there!! Agents express their bodies with math formulas derived by text descriptions of personas? Gotta see that in action
Experimenting with 3D liquid morphing effects in WebGPU. The trick is blending signed distance fields with smooth-min - gives you that organic mercury-like behavior when spheres touch. Add some Fresnel, HDR reflections, and internal ribbons for that classic marble look.
Theres obviously some bugs to work out but the parametric fittings for the clothes is kind of working now!! This is huge. so your clothes will adjust to your characters body shape in real time. There will be full cloth simulations with the animation stuff i built as well.
@mattworkman Yeah I think they can be probably more aggressive and produce more wow demos using gen ai but honestly they did a pretty good job! Also it's on us to push the limits with unreal and produce sick stuff. They are giving us so much to work with in this new era - super exciting.
@iBarakXYZ more Gen AI 😈 my post is just my take on the big takeaways from State of Unreal aren’t the AI features, it’s how competitive attention is for the whole industry. I think they are cooking something interesting
Epic Games integrating GEN AI is honestly a red herring, what Tim said at the END of State of Unreal is a look at just how DIRE of a state the entire gaming industry is in
Consider the BEST UE6 scenario where EVERY game is interoperable, shares players, skins, achievements, payments, fully seamless experience (honestly this is what Roblox is today kind of)
EVEN if the ENTIRE gaming industry combines their force and quality, it’s an uphill battle for attention against TikTok, YouTube, and new forms of entertainment
developers hiding or boycotting AI usage in game development are basically strapping weights to their legs in the global race for attention
@iBarakXYZ That's a lot to unpack in these limited X posts haha -- it's a full end to end production pipeline with a ton of automation. I have an old Pitch Deck here.. i need to update it though.. it's 100x better now -- Demo videos coming soon -- anthonyrisen.netlify.app
I'm getting soooo much closer to having fully parametric skins.. still some problems with UV alignment but heck yeah! I'm getting closer to the parametric fittings too... this is going to be so sick.. I wonder if i can get it done by friday The wardrobe stuff is just beginning