
Chris Santoro
5.1K posts



Recently there have been so many buggy plugin releases by new developers. It's killing the joy of checking out new apps for me. Some of these things have been vibe coded, others claim to be by 'real' devs. When I say buggy, I don't mean little glitches here and there. I mean, serious deal breakers which are found by users literally as soon as they start playing around with the plugin, right in the first minute or two. These are then reported to the dev and the dev can replicate immediately. Often hours get wasted in correspondence with the dev, reporting bugs. It often seems like the dev didn't do even the most simple testing. Didn't open the app in AUM and just start tweaking the most basic things, like any normal user will do when they first try a plugin. I'm getting really sick of that kinda thing. I'm sure many of you are too, if you're regular app buyers. Devs like that need to start testing stuff better before releasing to the public. Not to do so gives buyers a horrible first experience of the app. It sucks a huge amount of time. It is outsourcing labour to customers and it makes them feel like (unpaid!) beta testers, even though they're paying customers. It's insulting quite frankly, even if unintentionally. #AUv3 #plugin



America is headed for bankruptcy fyi






@ID_AA_Carmack One innovation in input similar to this was back in 1991: Capcom's Street Fighter II made it easier to control by allowing activation of special moves on press and release; timing is more forgiving. Try it, you can hold punch, do the motion and then release do to a fireball.





The software industry is rapidly converging on just three languages: Go, Rust, and JS. It would be smart to learn one of those really well, and have at least a working acquaintance with the other two.



@ResidentMemer The end game would be the ability to login to every Fedora, Debian and Ubuntu box on the internet. If it isn’t a state actor it should be…






