Mika R.

442 posts

Mika R. banner
Mika R.

Mika R.

@iskream_23

Learning how to make money online. Code, mindset, and self-improvement along the way.

Madagascar Katılım Mayıs 2025
818 Takip Edilen182 Takipçiler
Mika R. retweetledi
GuidedHacking
GuidedHacking@GuidedHacking·
💪 Practical Reverse Engineering with IDA Pro This tutorial showcases the typical workflow from ideation, to debugger, to IDA Pro to Visual Studio. Use these practical steps to build a functional project from scratch. 👉 youtu.be/_uHoi041JjQ
YouTube video
YouTube
English
0
17
101
6K
Code Monkey
Code Monkey@UnityCodeMonkey·
"If you have a big idea for a game in your head, when and how would you know its finally time to start working on that project?" Personally I'm always a big fan of small games, so that depends on what is for you a "big" idea. Personally I would never do a 2year+ project, that's just too risky and just way too much time spent on just one single project. However one important factor is what counts as a small game INCREASES as your skills improve. So perhaps your big idea right now would take 2 years to complete, but if you spend some time honing your skills then maybe next year you are able to build that same idea in just 6 months. Based on that logic I would say you are ready for your "big" game when you are skilled enough to make your "big" game in a small timeframe. (up to 1 year)
Code Monkey tweet media
English
2
3
62
2.8K
Mika R. retweetledi
Kenney
Kenney@KenneyNL·
New #gameassets ✨ I've created 150+ light cookies/masks compatible with all game engines that support this feature. Includes white on black, black on white and white on transparent backgrounds for each. CC0, public domain, all free! kenney.nl/assets/light-m…
Kenney tweet media
English
16
76
790
61.6K
Mika R. retweetledi
Defold Engine
Defold Engine@defold·
We’ve prepared yet another Defold example for 1.12.3 release showing how to do texture scrolling ↔️ It's great for background scrolling texture, flowing water, parallax details, glowing surfaces, moving patterns, and more! What would you use it for? 👀 Since 1.12.3 time is now exposed directly to shaders and we have texture transform semantic vertex attributes, so effects like this are much easier to build cleanly. #MadeWithDefold #gamedev #indiedev #shaders #vfx #graphics #solodev #gameengine #tutorial
English
2
13
44
1.1K
Mika R. retweetledi
Defold Engine
Defold Engine@defold·
Defold 1.12.3 has been released: ⏰ Time exposed to shaders - easily create visual effects depending on time variable ↗️ Texture Transform semantic - useful for e.g. scrolling textures 📜 Script Structure - list of functions and variables in the sidebar ✍️ Duplicate text selection in Code Editor 🎮 Filters in Input Bindings - easily assign inputs to actions ⚙️ New Properties API for Editor Scripts 📂 OpenAPI for Editor HTTP Server and many more! #Defold #gameengine #gamedev #indiedev #indiegamedev #solodev #MadeWithDefold
Defold Engine tweet media
English
3
12
63
1.9K
Mika R. retweetledi
Defold Engine
Defold Engine@defold·
We’ve prepared a new example showing how to create billboarding in your games! 🌲 It includes two modes: - always face the camera - like the smoke ☁️ - lock rotation to a vertical axis - trees and rocks🌲🪨 We combined here 3D models by @KayLousberg and 2D screenshots of 3D models by @KenneyNL for trees and rocks! Since Defold 1.12.3, custom vertex formats and improved local-space vertices have made proper billboarding much easier in Defold. #MadeWithDefold #vfx #rendering #gameengine #3D #gamedev #indiedev #solodev
English
2
16
78
14.3K
Mika R. retweetledi
Sunny Valley Studio
Sunny Valley Studio@SunnyVStudio·
Here is how to use Claude Code with Unity 6! 🤝 Unity has a native MCP server to let AI handle the boilerplate code while you focus on your game! 🤩 ➡️ Read more at: @2.4/manual/integration/unity-mcp-landing.html" target="_blank" rel="nofollow noopener">docs.unity3d.com/Packages/com.u… #unitytips #gamedev #unity3d #unity6 #ai
English
13
55
470
32.2K
Mika R. retweetledi
Kenney
Kenney@KenneyNL·
Probably common knowledge but you can hold V to vertex snap two objects together in Unity. Follow me for more tips you already know
GIF
English
15
30
633
22.2K
Mika R. retweetledi
freeCodeCamp.org
freeCodeCamp.org@freeCodeCamp·
If you're into game development, there's one key thing you can't ignore: screen resolution. It affects how your art assets scale, how your UI appears, and how your game feels on different screens. In this guide, @manishmshiva explains DPI, scaling, and texture clarity, aspect ratio, display diversity, and lots more. freecodecamp.org/news/a-game-de…
freeCodeCamp.org tweet media
English
1
34
244
9.4K
Mika R. retweetledi
ETHGlobal
ETHGlobal@ETHGlobal·
It's official... Our newest async hackathon is now live. Introducing: Open Agents 🤖 > prizes: $50,000+ USD 💸 > dates: April 24–May 6 > location: async (build from anywhere) > think: ai agents, infra, onchain execution Applications are now open ↓
ETHGlobal tweet media
English
22
57
510
34.9K
Mika R. retweetledi
Ludonauta
Ludonauta@LudensLudonauta·
Marketing is not hard, indies are just bad at understanding the process from educate an audience to convert them into customers. In this thread for indie game developers, I will show a simple marketing system that led me to 800 customers and ~$10.000 on itch.io.
Ludonauta tweet media
English
7
34
533
32.4K
Mika R. retweetledi
Unity for Games
Unity for Games@unitygames·
Ready to create your own games? The Game Development Pathway guides you step by step through building 2D and 3D games, learning Unity fundamentals, and mastering C#. By the end, you’ll have the skills to pass the Unity Certified Associate Game Developer exam, and a fully playable game built from scratch.
English
4
19
175
14.1K
Mika R. retweetledi
Defold Engine
Defold Engine@defold·
We are getting closer and closer to have the Xbox support 🎮 Here’s our Pixel Line Platformer, built with Defold using awesome assets by @KenneyNL, already running on @Xbox We’re now very close to opening up beta access, and we can’t wait to let more of you try it out. If you want access when it opens, make sure you’re registered as an Xbox developer and contact us. #MadeWithDefold #gamedev #XBox #consoles #consolegames #indiegamedev
English
2
15
114
10K
Mika R. retweetledi
GitHub Projects Community
GitHub Projects Community@GithubProjects·
Odin gamedev is getting interesting. Karl2D is a simple 2D game library focused on minimal dependencies and a clean workflow for shipping games. Definitely worth exploring.
GitHub Projects Community tweet media
English
3
36
463
22K
Mika R. retweetledi
Unity for Games
Unity for Games@unitygames·
Want to build your own node-based tools right inside the Unity Editor? The Graph Toolkit lets you create custom visual tools so your teammates can design game systems without touching code. Check out the full tutorial here 👇
English
8
21
240
28.9K
Mika R. retweetledi
Code Monkey
Code Monkey@UnityCodeMonkey·
If you're making games with the goal of making money, choose your genre wisely! Steam loves "crafty-buildy-strategy-sim" games so if you decide to make one of those then achieving your financial success goal will be much easier than if you go with something like a 2D Puzzle Platformer. Nothing is guaranteed in this industry, but if you make wise choices you can tilt the odds in your favor. Best of luck!
Code Monkey tweet media
English
20
4
132
11.1K