Amir

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Amir

Amir

@itzamirrezab

enthusiastic thats all

European Brazil Katılım Mart 2026
29 Takip Edilen4 Takipçiler
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Amir
Amir@itzamirrezab·
I have been using @threejs and @spacetime_db to build a project I always wanted to bring to life, which is basically a sandbox FPS shooter. So far it's been a super experience. Instead of going with major engines, I wanted a custom made voxel engine that just fits the bill!
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Amir retweetledi
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🕳@sekurlsa_pw·
IPv8 proposal draft. It’s 64 bits (IPv6 is 128, IPv4 is 32). “IPv4 is a proper subset of IPv8. An IPv8 address with r.r.r.r = 0.0.0.0 is an IPv4 address, processed by standard IPv4 rules. No existing device, application, or network requires modification to participate in an IPv8 network” Also interesting that “Every manageable element in an IPv8 network is authorised via OAuth2 JWT tokens served from a local cache.”
🕳 tweet media🕳 tweet media
🕳@sekurlsa_pw

ietf.org/archive/id/dra…

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Amir
Amir@itzamirrezab·
Rust is the best language for AI codings. Pre validations and growing community, super combo for ai.
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Amir
Amir@itzamirrezab·
@yacineMTB @AIExplainedYT talked about it in details, I think it has more "personality", and is more opinionated than other models.
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Amir
Amir@itzamirrezab·
Its really fun to watch neural net training, especially for a game. I'm a noob at this and its my first time for a real use, but man this part is the most satisfying part of AI/ML. I just hope it works out after many hours later... 😅
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Amir
Amir@itzamirrezab·
Making some bots, training them is pretty fun. Tho still don't know what direction is good especially for a movement heavy FPS game. we'll see
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Amir
Amir@itzamirrezab·
Almost a year ago stumbled upto this super interesting video about raytraced audio. Decided to implement it with @ChatGPTapp for my game. It REALLY does improve the audio! youtube.com/watch?v=u6EuAU…
YouTube video
YouTube
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Amir
Amir@itzamirrezab·
I have been using @threejs and @spacetime_db to build a project I always wanted to bring to life, which is basically a sandbox FPS shooter. So far it's been a super experience. Instead of going with major engines, I wanted a custom made voxel engine that just fits the bill!
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Amir
Amir@itzamirrezab·
- sniper zoom added - tutorial added - improved vfx sizings of explosions and projectiles
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Amir
Amir@itzamirrezab·
@dangreenheck Looks really good, a question tho. how much fps you getting? cuz i'm assuming this is heavy for a normal laptop? or is it the threejs magic?
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Dan Greenheck
Dan Greenheck@dangreenheck·
Been raining a lot here lately, so I was inspired to add some rain to Three.js Water Pro!☔️ Ripples are procedurally generated on the surface (and also work underwater!). The rain is screen space but not really liking it so I might try some other world-space techniques.
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Amir
Amir@itzamirrezab·
added the portal too, ready to submit.
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Amir
Amir@itzamirrezab·
some final touches before making it public. got some interesting design choices when it comes to multiplayer, and i'll explain more about it later. all i can say is @spacetime_db and @threejs are THE goated duos.
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Amir
Amir@itzamirrezab·
entering @levelsio's game jam, a bit late to make it official, but here we go.
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Amir
Amir@itzamirrezab·
claude is down again...
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Josh tried coding
Josh tried coding@joshtriedcoding·
"how do you know I'm using Codex?" oh my god
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Amir
Amir@itzamirrezab·
@FelixCLC_ that made me even buy the dlc, but then it became too complex that i gave up. if i had that brain capacity...
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Amir
Amir@itzamirrezab·
djawdawdj;awkfaw;gjaw;g
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Amir
Amir@itzamirrezab·
codex is just more intelligent, but not as creative as claude.
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