long bone
65 posts


@mxkaske What's up with the name? logs.run but it's data-table.openstatus.dev. Am I missing something?
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@playguildmaker Looks nice. I’m in the same boat, trying to move away from my web dev habits in game UI, but it’s harder than I expected.
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Some UI redesigns underway!
Decided to do away with the minimalist GUI design language I've grown too fond of, as someone from web dev.
I am making a game after all, and games are supposed to be fun. It only makes sense the UI reflects that!
#gaming #indiegames #basebuilding
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@mega_mateusz Yeah that's what happens to all of us. My advice is to have notes of what you learned and recall it in those notes and repeat.
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@GameDevTV Very early, because I started only a few days ago, I have a great idea but I have no experience, I want to do something fun.

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It's #ScreenshotSaturday once again! Share your latest game dev screenshots! Whether it's a WIP, a feature you're excited about, or something you've just finished.
We love seeing what you've been creating! 💪
#GameDev #IndieDev

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Started working on my first game. Got so deep into it I nearly forgot to sleep. #GodotEngine #Godot #Gamedev

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Our org is on track to spend $300k on Claude this month
Zero regrets. We've literally never moved quicker
Jake@JustJake
Only two secrets in life: - Don't doubt your vibe - Don't quit Great things take time
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Missed this drop?
The updated Game Animation Sample for UE 5.7 is live on Fab, packed with new movement modes and 400 animations: fab.com/s/46a85e1ef0c5
Unreal Engine@UnrealEngine
Explore the latest updates to the Game Animation Sample Project in UE 5.7—now available on Fab, featuring: 🎥 400 new animations 🚶♂️ New Movement Modes 🧠 Smart Objects & NPC setups ⛷ Slide mechanic 🦿Foot Placement Control Rig. Get more familiar with the sample project: youtu.be/kmXaVIANa-c
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@DennisAdriaans I hate all combobox/multiselect or whatever. If your manager ask to add grouping, selecting groups, part of groups, fully async etc.
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@_meer_habib @expo @Baconbrix The header with back home and done is a part of expo router or custom made?
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expo-dom and expo-router are insane.
3D globe. Interactive maps. Web libraries.
All running natively inside @expo.
No native modules.
No bridging.
No ejecting.
This took me way less time than it should have,
Thanks to expo-skills and @Baconbrix @expo
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@HaydenKrider @TheLordGio Ahh okay it's just sphere trace actually. I thought that (because he spawn few of them, even overlapping) that it's some way to debug.
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