long bone

65 posts

long bone

long bone

@mega_mateusz

Katılım Mayıs 2022
52 Takip Edilen4 Takipçiler
long bone
long bone@mega_mateusz·
The unsubscribe process on @tripoai is absurd. They open a chat with a bot, and you have to reply few times that you want to unsubscribe... and then you're redirected to Stripe.
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Ojciec z Klasy Średniej
Ojciec z Klasy Średniej@Ojciec_Klasa·
Kilka promptów i ponad połowa tygodniowego limitu spalona. Naprawdę ciężko obecnie traktować Claude jako narzędzie do codziennej pracy, skoro trzeba liczyć każde użycie. Z topowego modelu stali się takim z które w zasadzie ciężko korzystać.
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long bone
long bone@mega_mateusz·
@playguildmaker Looks nice. I’m in the same boat, trying to move away from my web dev habits in game UI, but it’s harder than I expected.
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GUILDMAKER
GUILDMAKER@playguildmaker·
Some UI redesigns underway! Decided to do away with the minimalist GUI design language I've grown too fond of, as someone from web dev. I am making a game after all, and games are supposed to be fun. It only makes sense the UI reflects that! #gaming #indiegames #basebuilding
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long bone
long bone@mega_mateusz·
@shadcn Noticed Card & Sidebar put Header outside Content, while Dialog/Drawer/Sheet keep it inside. Is that on purpose or just vibes?
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shadcn
shadcn@shadcn·
We've added a Composition section to the component docs so you can see what wraps what, which parts belong together, and how to build the right structure faster. This also helps agents: fewer missing wrappers, fewer wrong hierarchies. Included in shadcn/skills via the CLI.
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King Owen
King Owen@KingOwenFYI·
@mega_mateusz Yeah that's what happens to all of us. My advice is to have notes of what you learned and recall it in those notes and repeat.
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long bone
long bone@mega_mateusz·
I've spent hundreds of hours watching someone model or do Blender tutorials, but now when I have to do something myself, I forget all the shortcuts and struggle with a simple raincoat and a sign #Gamedev #blender #IndieDev
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long bone
long bone@mega_mateusz·
@GameDevTV Very early, because I started only a few days ago, I have a great idea but I have no experience, I want to do something fun.
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GameDev.tv
GameDev.tv@GameDevTV·
It's #ScreenshotSaturday once again! Share your latest game dev screenshots! Whether it's a WIP, a feature you're excited about, or something you've just finished. We love seeing what you've been creating! 💪 #GameDev #IndieDev
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Brave Nightly
Brave Nightly@BraveNightly·
we're cooking something... you didn't hear it from me. brave://flags 👀
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Resend
Resend@resend·
What are you building this weekend?
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long bone
long bone@mega_mateusz·
@JustJake Makes sense, we get daily "something's down" alerts
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long bone
long bone@mega_mateusz·
@fab Does anyone except Epic make animation for Motion Matching?
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long bone
long bone@mega_mateusz·
Was @Railway always this unstable? Every day something is broken, slow, or just not working. Now random maintenance with only 30 min notice. Starting to think switching was a mistake, might be time to move somewhere else.
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Sam Lambert
Sam Lambert@samlambert·
am i doing this right?
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long bone
long bone@mega_mateusz·
@DennisAdriaans I hate all combobox/multiselect or whatever. If your manager ask to add grouping, selecting groups, part of groups, fully async etc.
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Dennis Adriaansen ⚡️
Dennis Adriaansen ⚡️@DennisAdriaans·
What’s the most annoying component to build from scratch?
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Meer Habib
Meer Habib@_meer_habib·
expo-dom and expo-router are insane. 3D globe. Interactive maps. Web libraries. All running natively inside @expo. No native modules. No bridging. No ejecting. This took me way less time than it should have, Thanks to expo-skills and @Baconbrix @expo
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long bone
long bone@mega_mateusz·
@HaydenKrider @TheLordGio Ahh okay it's just sphere trace actually. I thought that (because he spawn few of them, even overlapping) that it's some way to debug.
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