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Elliott Mitchell 🎥 🎮 🧀
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Elliott Mitchell 🎥 🎮 🧀
@Mrt3D
@mrt3d.bsky.social - Co-Founder Vermont Digital Arts & Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter
The Matrix Katılım Mayıs 2009
3.9K Takip Edilen3.4K Takipçiler

It seems we can not buy the Steam Frame... only the devkit can be requested if you are a Steam Partner... am I wrong?
store.steampowered.com/sale/steamframe
#VirtualReality #VR
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Oh FFS, is the Unity Editor Archive borked for anyone else looking for Unity 2022 installers? @unitygames
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@slukas Congrats, Steve! Always happy to chat, and I suspect you have a ton of insights the average dev going indie lacks.
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UploadVR's @Heaney555 has tested and confirmed that Meta's OpenXR middleware is indeed blocking non-Quest HMDs and "currently only work for Quest Link and Rift headsets, not any other PC VR headset."
UploadVR@UploadVR
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it: uploadvr.com/metas-unity-un…
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Elliott Mitchell 🎥 🎮 🧀 retweetledi

There are allegations Meta has been deliberately undermining the @OpenXR standard with their OVRPlugin blocking non-Meta headsets not on PCVR, or if they're not using Oculus Link. I spoke with @VRDesktop's Guy Godin who corroborates the main claims that were originally made in a technical write-up by Matthieu Bucchianeri on February 8th and 11th.
@thekhronosgroup also made a rare public statement on Feb 21 implicitly recommending folks not use Meta's plug-in, but rather one of the game engine OpenXR plug-ins if you want "support building OpenXR applications that are compatible with multiple vendors' OpenXR conformant devices."
I have received no comment from Meta yet, and more details can be seen in my write-up with links to more of the technical details as well as corroboration from Godin. Godin tells me that he started hearing complaints of non-compatibility starting with Meta's Integration SDK v51 released on April 25, 2023, and he believes that these are deliberate actions. Bucchianeri also claims to have confirmation from Meta in private communications when he says, "This is not an accident: this concern was reported to Meta early in 2024 via official means in the Khronos group. Meta acknowledged purposedly blocking other platforms from running OpenXR content at that time."
Hopefully we'll see some official statement from Meta soon, and even better yet an acknowledgement of this issue with course corrections. cc @boztank
voicesofvr.com/1526-allegatio…
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I created a small add-on for Unity VFX Graph to adjust mouse wheel zoom speed. github.com/keijiro/Rcam3/…
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Elliott Mitchell 🎥 🎮 🧀 retweetledi






