Nicolas Perin

53 posts

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Nicolas Perin

Nicolas Perin

@NicoPerin3D

3D Environment Artist & Prop Artist 🏰 -Senior 3D Artist at A NATION - IG @nicoperin3d

Argentina Katılım Mayıs 2026
0 Takip Edilen202 Takipçiler
Nicolas Perin
Nicolas Perin@NicoPerin3D·
@BaronKimble It's built in Unreal Engine 5! As for Fab, I don't have any plans at the moment since this is a personal portfolio project, but who knows in the future. 😊
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Max
Max@_maxmakesgames·
@NicoPerin3D What level design software did you use?
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@GDragonDev I’d recommend gathering lots of references first. If a blank canvas feels overwhelming, start with simple cubes and basic shapes to find a composition you like. Once that works, you can gradually refine the blockout.
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Game Dragon
Game Dragon@GDragonDev·
@NicoPerin3D May I ask what your process is for designing your blockout layout? I have a lot of trouble creating levels from blank canvas, and I get lost trying to figure out where things should go organically. Do you plan your blockouts at all or just go with the flow?
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@AndrewNick21727 Thanks! It took a lot of work, and I still have the whole second sector to finish. 😅
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Andrew Nick
Andrew Nick@AndrewNick21727·
@NicoPerin3D Did you create such a massive scene all by yourself? That’s amazing.
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Brendan
Brendan@EspressoMagi·
@NicoPerin3D Sweet as, looking forward to it. All the best on the next zone. Have a good one. :)
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@ImLocalStranger Haha, I think I'm going to steal your idea of adding benches with some vegetation around them. 😄 Thanks for the suggestion!
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Local Stranger
Local Stranger@ImLocalStranger·
@NicoPerin3D Aesthetic wise like adding sliding doors or hinged folding doors, planter boxes with shrubbery and flowers, benches outside for people to sit, or lower hanging signs it may get more crowded, but yes I love the scaling and how you aren’t running into tables or desks upon entry
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@FSG4566 Thanks! It's inspired by Sea of Thieves, World of Warcraft, Fortnite, Overwatch, Wayfinder. The goal is to create a stylized world that mixes the things I love most about each of those games into its own identity
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FSG
FSG@FSG4566·
@NicoPerin3D Great work. I’m curious, what games or films inspired the interior and exterior environments of this project?
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@Quantum_light_0 You’re right! I meant the blocking stage. If you check the tweets below, you’ll see the context. 😄
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@JorgePedra88 Thanks! Around 6 months so far. Most of that time went into planning, references, and the blockout for the first sector.
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@ImLocalStranger I'm really glad you noticed that! That was actually the goal. Since it's a stylized world, I played with the scale a bit to make it feel more comfortable both visually and from a gameplay perspective.
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Local Stranger
Local Stranger@ImLocalStranger·
@NicoPerin3D A lot of the time in games like this the doors and arches feel too small I love how open this is right now and how you just walk right in with room to breathe
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@duke_nukem_7 Thanks! Nope, it's just a basic lighting setup for now to help guide the blockout. I'll do the proper lighting pass later on.
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Duke
Duke@duke_nukem_7·
@NicoPerin3D The lightning is really something. Is that baked ?
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@EspressoMagi Thanks, man! That really means a lot. I'll do my best to make sure you guys enjoy the second zone just as much as the first. 🏰
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Brendan
Brendan@EspressoMagi·
@NicoPerin3D Far out Nicolas, you seriously cooked here 🔥 This is epic as. I’m in awe of what you’ve created and excited to see what you’ll achieve with another 6 months. Hats off to you.
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Nicolas Perin
Nicolas Perin@NicoPerin3D·
@EspressoMagi Haha, quite a while 😅. I'm about 6 months in, and I've only just finished the blocking stage for the first sector. A lot of that time went into gathering references, figuring out the design, iterating, and building everything from scratch.
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Brendan
Brendan@EspressoMagi·
@NicoPerin3D Damn this is looking heaps good. How long did it take you to put together?
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