Niko Gozali retweetledi

A -> B -> C -> D.
Ellipse, Noise, Colour/Distortion, Vertex Caustics.
This shader has so many properties, I figured it would be a useful feature to introduce filtering options that only show which variables are the same or only the ones that are different when multiple materials are selected.
Especially useful for figuring out how to get similar results from the included basic templates/examples.
Mirza Beig@TheMirzaBeig
This shader is massive, and has over 100 properties you can play with to get anything from wispy trails and lit smoke, to a fully 3D flamethrower (and more): I've created a custom ShaderGUI/editor to improve the UX. 🤓 Foldout groups, info boxes, tooltips... still a work in progress! #unity3d #gamedev #realtimevfx
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