Interlude

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Interlude

Interlude

@playinterlude

A roguelike dungeon where every room is an entire world. Play, build and connect your own world with our world builder!

Katılım Ocak 2025
29 Takip Edilen410 Takipçiler
Interlude
Interlude@playinterlude·
Explore a dungeon where every room is an entire world. Play now!
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Interlude
Interlude@playinterlude·
@cymbalmonkey115 Normally the rotation lock is removed the first time you click. The game still has a lot of bugs yes, it's a three.js/javascript browser game so it's challenging to make it work on all browsers and OS, plus we're more limited performance-wise. But we'll work to fix them!
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monkey
monkey @cymbalmonkey115·
@playinterlude Would be curious how was this coded, etc? The art design and idea is awesome but the way the game works seems to be weak coded/AI rushed without testing? Need to run through the Z axis and movement. Also Fail safe on entering paintings, as got stuck in frame twice.
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Interlude
Interlude@playinterlude·
@GeneWeigel Yes it's just the first part, we will add more soon. Some features are still work in progress
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Ragapom Propaganda Machine
@playinterlude Doesn't work on desktop FF. Just shows a black screen with a health/res bar at the top left. Failed to load bigint bindings, an invalid URL, request for pointer lock denied, diff errors each refresh.
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Interlude
Interlude@playinterlude·
@geysergod_ Are you on mobile? It only works on desktop browsers
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Interlude
Interlude@playinterlude·
@popmanbrad Thanks, yes it's a simple demo for now, a lot more content to come!
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popmanbrad
popmanbrad@popmanbrad·
@playinterlude Great concept and fun gameplay kinda wish there was settings so you can adjust volume and sensitivity and more weapons and all that but yeah hope it turns out to be a full fledge game
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Interlude
Interlude@playinterlude·
@maxdohme We'll work to improve this, thanks for the feedback!
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Max
Max@maxdohme·
@playinterlude Cool concept, but the performance is simply atrocious.
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Interlude retweetledi
Coco
Coco@Coco2152mcA·
Loving the new update from @playinterlude ❤️‍🔥 A FPS made with their Ai game builder and @theworldlabs Marble worlds 😍
Coco tweet mediaCoco tweet mediaCoco tweet media
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Interlude
Interlude@playinterlude·
Lots of new features have been added to our demo, now available at: moltblox.fun We’ll keep expanding the game with content and features requested by the community, so feel free to share feedback and suggestions!
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Interlude retweetledi
Gossip Goblin
Gossip Goblin@Gossip_Goblin·
The Patchwright (Film)
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Interlude
Interlude@playinterlude·
Update: we've entered @theworldlabs WorldJam hackathon! Remember that you can still play our VibeJam game "Van Gogh's Starry Nightmare". A lot more is coming very soon, stay tuned! Link to the game: moltblox.fun/van-gogh-starr…
World Labs@theworldlabs

Summer vibes ☀️🍃🐱 Built with Marble, Spark, and Three.js. Persistent World Models let you design for cohesive spaces instead of isolated frames. World Jam ends this weekend! There’s still time to build something magical with Marble. More info 👇

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Interlude
Interlude@playinterlude·
Thread on our submission to the VibeJam hackathon! -All worlds build with @theworldlabs Marble API/ -All mesh built with @MeshyAI -Built entirely with Claude and of course @moltbloxfun With the upcoming tools our users will be able to build games like this in a few hours!
Dukeon@_dukeon

A few days late, a thread on my submission for the VibeJam hackathon organized by @levelsio: "Van Gogh's Starry Nightmare", a short FPS-Adventure game with a spooky twist on the painter's iconic style. The goal was to try to showcase what is possible to do by using existing 3D GenAI models, in particular the 3DGS (Gaussian Splat) world generation by @theworldlabs. I also used @MeshyAI, @threejs and @sparkjsdev. Overall, I was impressed by the existing tools capabilities. Although it takes some efforts to get something playable, we can already create very interesting things with the existing models. I think we're not too far from a solo dev being able to build an entire Skyrim-style RPG in a few days/weeks, just by prompting and directing a bunch of agents to generate assets and gameplay. All the pieces are coming together! More details on the process🧵👇

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Interlude
Interlude@playinterlude·
In today’s update: - Object import and rendering, with support for placing objects within the splat scene - NPC AI implementation using NavGraph-based navigation - First-person combat system (shooter) - Fully featured dialogue and quest system, including a node-based editor for dialogue trees and quest design More features coming soon, along with an important announcement, stay tuned!
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goodalexander
goodalexander@goodalexander·
I still haven't seen: 1. An app that I use daily that was entirely made with AI by a non technical user 2. An account I like reading that posts entirely AI posts 3. An AI movie I've watched and enjoyed 4. A financial model built with AI that has correct values still early?
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Interlude
Interlude@playinterlude·
The portal system took way too long to make it work 😅 Apparently this was above Claude's paygrade...
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Interlude
Interlude@playinterlude·
🚀 New update in our world builder: -Marble API v1.1 now enabled, allowing much higher quality world generation -first-person controller with physics, camera bob, sound effects -fully working portal rendering system! 👉 Portals are created automatically when linking two worlds in the world graph A lot more coming this week, stay tuned!
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Interlude
Interlude@playinterlude·
@sirceen That mindset is rare in practice. But that's exactly what makes a good agent!
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ceen
ceen@sirceen·
We’re not here to dream… We got hard work to do and heavy loads to lift Shun not the struggle Face it as God’s gift
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