Coco
205 posts






















A few days late, a thread on my submission for the VibeJam hackathon organized by @levelsio: "Van Gogh's Starry Nightmare", a short FPS-Adventure game with a spooky twist on the painter's iconic style. The goal was to try to showcase what is possible to do by using existing 3D GenAI models, in particular the 3DGS (Gaussian Splat) world generation by @theworldlabs. I also used @MeshyAI, @threejs and @sparkjsdev. Overall, I was impressed by the existing tools capabilities. Although it takes some efforts to get something playable, we can already create very interesting things with the existing models. I think we're not too far from a solo dev being able to build an entire Skyrim-style RPG in a few days/weeks, just by prompting and directing a bunch of agents to generate assets and gameplay. All the pieces are coming together! More details on the process🧵👇









