pnguin00

682 posts

pnguin00

pnguin00

@pnguin00

3d, vfx and programming sometimes penguin

Katılım Eylül 2018
377 Takip Edilen79 Takipçiler
vy
vy@ghttoyout·
solo trip to london and my airbnb is in hackney
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kris kei
kris kei@theletterkei·
GIF
nick@nicxCS

@WarmupServer my sub ran out can i get legend status back please 🙏 I sent dm already

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pnguin00
pnguin00@pnguin00·
@quackimm @FrozenFragility @DiogoArez @DireRavennn nobody was talking about crit rate? re4 is a fast paced title, does it make sense to you to hinder responsive gunplay for an even worse version of re2r (slower title) sluggish gunplay and then negate the core mechanic with an upgrade? Thats like having an autoparry upgrade.
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bruce
bruce@quackimm·
@pnguin00 @FrozenFragility @DiogoArez @DireRavennn The laser sight makes it pointless because it's an optional upgrade you have to spend spinels on. Plus it's only on 2 handguns. The focus fire is purposely slow so that players are rewarded with more crit rate chance with slow precise aim rather than spamming shots. Skill issue
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Raven
Raven@DireRavennn·
Resident Evil 4 Remake Opening Village section on Hardcore ✅ Haven't played this game since 2023 so I'm quite rusty, but nonetheless it's still great. I really do love this game, but I'm still not a huge fan of Ganado taking up to 3-4 headshots for a stun.
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pnguin00
pnguin00@pnguin00·
@Ren8524 @DireRavennn dumb mechanic, its insanely slow, even when still and you want to switch targets it resets back to wide bloom. The laser sight negates this entire mechanic so theres that.
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Ren
Ren@Ren8524·
@DireRavennn it's because you aren't letting the reticle shrink first. if you stop moving and aim before shooting, they stagger way faster. I love that system because, while you have the option to move and shoot, it's better to stop moving and shoot slowly whenever you can
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pnguin00
pnguin00@pnguin00·
@FrozenFragility @DiogoArez @DireRavennn There is a focus fire mechanic for stuns which is slow for this type of pace in a game and is a separate issue. However this doesn't matter since getting the laser sight means you no longer engage with this mechanic which makes it pointless. Please play ng pro before u talk.
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RavenBeak
RavenBeak@FrozenFragility·
@DiogoArez @DireRavennn So you're upset the games combat is more engaging and actually difficult because you cant stun off first shot, I love original but man it was so easy and the combat wasnt that engaging.
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Krabs
Krabs@theKrabs_11·
@TigoODonnell How does first person feel better though when Grace and Leon both move like they’re in slow motion
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pnguin00
pnguin00@pnguin00·
@northsideidiot @TigoODonnell unironically, re engine fp movement is quite responsive and snappy, tp movement was sluggish especially trying to move away from certain grab anims in re4r and ganados outrunning you, but at least u can deflect that in re9. i wish they implemented fp in re4r with wider fov
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𐌕𐌙𐌙
𐌕𐌙𐌙@northsideidiot·
@TigoODonnell Actually the biggest self report and skill issue ever. The amount of juking you can do in the remakes and 9 is insane.
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pnguin00
pnguin00@pnguin00·
@LM1171839937164 @JJunkWarrior Is that why they added focus fire mechanics (in a fast paced game) that are completely pointless when you have a laser sight added to your pistol? Pistols end up being better than shotguns in this joke of a remake.
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LM
LM@LM1171839937164·
@JJunkWarrior Every single person I’ve seen that complains about RE4 Remake mentions the rng headshot stagger. God forbid the remake have an actual combat system instead of being a roundhouse kick simulator.
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J
J@JJunkWarrior·
nothing has made me realize how much i dont really fw the enemy design of Re4 remake than the cabin fight in this game
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pnguin00
pnguin00@pnguin00·
@MyWolverinenm @KitexKite @itsNemi_ Leon will get outran by a ganado on pro, leons turning speed is slow that ducking is the better option for close grab. Parrying is hitbox based, if you are off position it can deny the parry, ive heard its fps dependent too so idk. there is a grab anim where they reach down too
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RyuYagami
RyuYagami@MyWolverinenm·
@pnguin00 @KitexKite @itsNemi_ 1) In a straight line? Even including his slowdown during encounters, no. You can outpace their lunge. Your reaction is probably late 2) Dude, it’s just stricter timing. A parry shouldn’t be omnidirectional. It’s only for things in a cone in front of Leon 3) 50/50 is a stretch
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pnguin00
pnguin00@pnguin00·
@itsNemi_ @KitexKite I haven’t attempted re2r hard diff yet, but I think it’s the exact same in re4r where the enemy is the same but your weapon dmg multiplier would be based on how well you’re doing.
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Nemi
Nemi@itsNemi_·
@pnguin00 @KitexKite Didn't RE2R do a similar thing where if you played too well, your bullets would deal less damage?
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pnguin00
pnguin00@pnguin00·
@MyWolverinenm @KitexKite @itsNemi_ I guarantee you they’re doing none of this. Mobility wise, remake Leon is slower than ganados. Parry is not omnidirectional and is really unreliable on pro, it’s consistent however with projectiles and Krauser fight. The grab-duck detection is 5050, ganados can push you into it.
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RyuYagami
RyuYagami@MyWolverinenm·
@pnguin00 @KitexKite @itsNemi_ That’s not a self report. He said complaining about it is a skill issue. That doesn’t mean he does or doesn’t get consistent stuns. It could mean he realizes you don’t have to rely on them on a game with that much mobility, a parry, and a duck that allows dodging. Think first.
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pnguin00
pnguin00@pnguin00·
@KitexKite @itsNemi_ professional ng you will notice the most inconsistent/lack of stuns, you will get this on standard too if the game thinks ur doing too well which is a self report by u.
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Kite 🪁
Kite 🪁@KitexKite·
@itsNemi_ The stagger is honestly a complaint I hear constantly and I am afraid it's a skill issue
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pnguin00
pnguin00@pnguin00·
@dmc3lady I use crowd control strat like u do. I just wish gunplay had reasonable feedback, non sluggish movement, no focus fire projectile system. Is your clip on standard? Your parry timing is long. Also Surprisingly RE engine 1st person movement is smooth. I wanna see that in re4r
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rei
rei@dmc3lady·
@pnguin00 I already beat it on pro. I can kinda agree on the inconsistent stuns but I wasn't reliant on them to begin with since I like kiting enemies into a more manageable pattern before I use my stronger guns
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rei
rei@dmc3lady·
You can avoid way more stuff then you can think by just moving instead of relying on stagger
Galvarune@Galvarune

@dmc3lady @poplopilopkilop Say you shoot an enemy 4 times and he doesnt stagger, instead running up on you. Theres nothing can do if the ganado takes a swing. Parry is the only way out because his built in movement inertia prevents you getting out in time. Crouches also sometimes dont work for no reason

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pnguin00
pnguin00@pnguin00·
@nixus237 @dmc3lady This happens on standard too, it depends on how well you’re doing. Responsive gunplay that rewards you for hs and crit areas would be nice instead of a casino.
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pnguin00
pnguin00@pnguin00·
@BluerRazz62 @Zizoplays1 re4r had the same shit, you would get outran by a lot of ganados on professional, i would love to know what re4r would be like in first person.
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Big Squeak²
Big Squeak²@BluerRazz62·
@Zizoplays1 3rd person is super clunky which is surprising with how smooth RE4r gameplay/controls are
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pnguin00
pnguin00@pnguin00·
@MikeHunt1921730 @Dunainq @bellbearinghunt Inconsistent stuns, projectile slow focus fire system in an action based game, sluggish movement/getting outran by villagers, knife durability which kills the design of the merchant being an optional mechanic, relying on exploits at higher difficulty. Yeah, objectively better.
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Mike Hunt
Mike Hunt@MikeHunt1921730·
@Dunainq @bellbearinghunt Playing outdated pixelated games doesn’t make you special. The OG is great and was revolutionary at the time but the remake is objectively better.
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Shiina
Shiina@ShiinaBR·
Happy International Women's Day
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pnguin00
pnguin00@pnguin00·
@LinkVagar @space_canti Regardless, he’s a trauma merchant in remake which doesn’t get explained . Why can 2005 writing demonstrate Leon’s ability for him and his emotions to resonate with Luis words regarding sacrifice for good but modern writing cant despite the OG not having trauma as a focus point
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LinkVagar🐱☠️
LinkVagar🐱☠️@LinkVagar·
@pnguin00 @space_canti Yes, i'm sure some positivity depicted in one single end scene completely erases what he experienced through the rest of the game from his mind.
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Canti
Canti@space_canti·
Remake Leon has an 'arc' from 2 to 4 only because they were developed by mostly the same team while the OG had a messy development and diferent directors
Mikhail J. Clive - Author 📚🐯@Tyras_Mikhail

Hot take: RE4RE Leon is a better character than RE4 Classic Leon. Lots of RE fans lamented Leon being moodier and more serious in Remake, and I get it. Believe me, I do. His constant wisecracks and devil-may-care attitude made RE4 Classic a truly fun experience. However, this really does not fit the established Leon. Think about it: In RE2, he was a boyscout rookie cop. Then in 4, he's a completely different character. He's basically Dante from DMC, with the events of 2 barely being mentioned. In Remake, however, his sass is recontextualized. He still drops quips and one-liners, but this time, it feels more like a coping mechanism to the awful situation he is in. And the trauma of RE2 is more clearly felt, both in a lengthier intro sequence, as well as him clearly having survivor's guilt from failing to save anyone in Racoon City (except arguably for Claire, but she did pretty well on her own). It may be because I became a Resident Evil fan quite late, specifically with RE2 Remake, but I feel that this change fits Leon's continuity far better. And again, I understand the sentiment of missing the old devil-may-care Leon, but from a narrative and characterization standpoint, Remake Leon runs circles around his older counterpart. Thanks for coming to my TED Talk.

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