
Revocolor
2.8K posts

Revocolor
@revocolor
Mind over matter | Tech Support @GSG3D | Premium 3D Assets |
Katılım Ekim 2018
1.3K Takip Edilen753 Takipçiler

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Go inside Cargo 3.0!
The founders sat down to explain why we built Cargo 3.0, what’s new, and where the platform is headed next.
From unified libraries and smarter search to faster drag-and-drop workflows, this is the full look at what Cargo 3.0 can do.
Watch the full walkthrough: ow.ly/r6LF50YGJ5L
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Cargo 3.0 is here! 🚀
Finally, Greyscalegorilla and @KitBash3D, together in one platform.
Models, materials, lighting, textures. All in one place and built to work together.
With Cargo 3.0 you can...
▪️ Search the way you think
▪️ Roll the dice to discover new assets
▪️ Drop in a reference image and start there
This is what it looks like when a library finally catches up to how you actually work.
🔗 Explore Cargo 3.0: greyscalegorilla.com/blog/whats-new…
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@FFmpeg @AnthropicAI Leave the lamb in the care of the wolf!! Well played!
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Thank you to @AnthropicAI for sending FFmpeg patches
Anthropic@AnthropicAI
Introducing Project Glasswing: an urgent initiative to help secure the world’s most critical software. It’s powered by our newest frontier model, Claude Mythos Preview, which can find software vulnerabilities better than all but the most skilled humans. anthropic.com/glasswing
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🚨𝘽𝙍𝙀𝘼𝙆𝙄𝙉𝙂: European Commission President Ursula von der Leyen unveiled EU–INC, a new framework that lets you launch a company in 48 hours for under €100
Starting a company across the EU today = 27 legal systems, 60+ company structures 🤯
That might be about to change…
The European Commission just introduced 𝗘𝗨 𝗜𝗻𝗰., a new optional corporate framework designed to make Europe actually function like one market.
Here’s what stands out:
→ Set up a company in 48 hours
→ Cost: < €100
→ Fully online, no minimum capital
→ One single framework across all EU countries
→ Easier share transfers & fundraising
→ EU-wide employee stock options (huge for talent)
Especially the EU-wide stock option plans, taxed only when employees actually sell (instead of when granted) is huge.
This makes it far easier for startups to attract and retain top talent, finally putting Europe closer to the US playbook.
Source/More info: ec.europa.eu/commission/pre…
In short: This is Europe trying to compete with the simplicity of a Delaware C-Corp 🇺🇸
And honestly… it’s long overdue.
For years, European founders had 2 choices:
1. Stay local and deal with fragmentation
2. Move to the US to scale
𝗘𝗨 𝗜𝗻𝗰. is trying to remove that trade-off.
If executed well, this could be one of the most important structural changes for European startups in decades.
What do you think?
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This is gorgeous Arbi Kerimov! 🤩 Arbi is a Motion Designer who mainly works with Houdini, Redshift, Nuke, After Effects, and Cinema 4D. He created "Trace" using #Houdini and rendered it using Octane.
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Under the hood of every gaussian splat lives a point cloud - what this mean is we can do some really cool things!
With points and particles being so relative - you can actually treat them as if they were the same. Here we're using @insydium_ltd X-Particles to drive a nexus particle simulation from the millions of splat points directly.
This opens the doors to tons of creative opportunities for splats via XP with the full stack of modifiers and controls to take your splat assets to the next level!
Rendered with @OTOY Octane 2026
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Blue Girl by Theo Daley (@theothecanuck) exploring Toon stylized NPR rendering with Cinema 4D & Redshift. 🎨 🖌️
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Been seeing a lot of beginners in motion design feeling overwhelmed by all the different software out there. Here's my advice: software is easy to learn (and only becoming easier), but fundamentals are what matter.
Master design & animation principles in After Effects? You can jump to Rive, no problem. Learn 3D fundamentals in Cinema 4D? Blender and Unreal become way less intimidating. Understand storytelling and shot composition? The technical editing skills are just button-pushing.
Software will always change...new tools drop constantly and what's hot today might be irrelevant in 5 years. But the foundational skills remain constant. Focus on those fundamentals and you'll be able to adapt to whatever comes next. Don't stress the tools, build the skills that translate everywhere.
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Heavy scenes just got lightweight!
Meshlets in @OTOY Octane 2026 reorganize dense meshes into GPU clusters with dynamic LOD. This significantly cuts VRAM usage while keeping full detail. This scene saved 4GB with zero visual compromise.
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