ChaiA.sonic💥
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ChaiA.sonic💥
@schai_a
XE2GZWHH Crypto for year. $S $ONDO $ENA $PENDLE $AVAX $BEAM. Not Financial Advice. DYOR.
Bangkok, Thailand Katılım Mart 2009
2K Takip Edilen116 Takipçiler
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Tencent 4Q25 Earnings
- Rev ¥194.4b +13% ↗️🟡
- GP ¥108.3b +19% ↗️🟢 margin 55.7% +314 bps ✅
- Adj EBITDA ¥83b +19% ↗️🟢 margin 42.7% +238 bps ✅
- NG EBIT ¥69.5b +17% ↗️🟢 margin 35.8% +128 bps ✅
- EBIT ¥60.3b +17% ↗️🟢 margin 31.0% +119 bps ✅
- NG Net Inc ¥64.7b +17% ↗️🟢 margin 33.3% +121 bps ✅
- Net Inc ¥59.1b +15% ↗️🟡 margin 30.4% +55 bps ✅
4Q25 Revenue by Segment
- VAS ¥89.9b +14% ↗️🟡
- VAS (Social Networks) ¥30.6b +3% ➡️🟠
- VAS (Domestic Games) ¥38.2b +15% ↗️🟢
- VAS (International Games) ¥21.1b +32% ↗️🟢
- Marketing Services ¥41.1b +17% ↗️🟢
- FinTech and Business Services ¥60.8b +8% ↗️🟡
- Others ¥2.5b +10% ↗️🟡
- Fair Value (listed investee) ¥672.7b
- Fair Value (unlisted investee) ¥363.1b
Biz Metrics
- MAU (Weixin and Wechat) 1.42b +2% ↗️🟡
- Mobile MAU QQ 508m -3% ↘️🟠
- Fee-based VAS Subscriptions 267m +2% ↗️🟡
- Time Spent (Mini Programs) +20% ↗️🟢
FY25 Earnings
- Rev ¥751.8b +14% ↗️🟡
- GP ¥422.6b +21% ↗️🟢 margin 56.2% +332 bps ✅
- Adj EBITDA ¥336.4b +21% ↗️🟢 margin 44.8% +280 bps ✅
- NG EBIT ¥280.7b +18% ↗️🟢 margin 37.3% +131 bps ✅
- EBIT ¥241.6b +16% ↗️🟢 margin 32.1% +61 bps ✅
- NG Net Inc ¥259.6b +17% ↗️🟢 margin 34.5% +81 bps ✅
- Net Inc ¥229.8b +17% ↗️🟢 margin 30.6% +81 bps ✅
- OCF ¥303.1b +17% ↗️🟢 margin 40.3% +108 bps ✅
- FCF ¥182.6b +16% ↗️🟢 margin 24.3% +45 bps ✅
FY25 Revenue by Segment
- VAS ¥369.3b +16% ↗️🟢
- VAS (Social Networks) ¥127.7b +5% ↗️🟡
- VAS (Domestic Games) ¥164.2b +18% ↗️🟢
- VAS (International Games) ¥77.4b +33% ↗️🟢
- Marketing Services ¥145b +19% ↗️🟢
- FinTech and Business Services ¥229.4b +8% ↗️🟡
- Others ¥8.1b +4% ↗️🟡
1 | VAS grew +14% dragged by slower growth in social network +3%, long-form video +1%, offset by faster growth in Music Subscription +13%, Domestic Games +15% (Delta Force, Valorant, and Wuthering Waves) and even faster growth in International Games +32% (Supercell, PUBG Mobile, and Wuthering Waves).
Value-added service revenue was CNY 90 billion renminbi, up 14% YoY. Our social network revenue grew 3% YoY to CNY 31 billion renminbi, driven by increased revenue from Video Accounts, live streaming, and from music subscriptions. Music subscription revenue increased 13% YoY on ARPU and subscriber growth. Long-form video subscription revenue increased 1% YoY as video subscribers grew slightly year-on-year, benefiting from the drama series Love's Ambition, the variety show Natural High: Season 3, and the animated series Renegade Immortal. Each of these ranked first by video views in their respective genres across all video platforms in China for the quarter. Domestic games revenue grew 15% YoY, primarily driven by Delta Force, the Valorant franchise, and Wuthering Waves. International games revenue increased 32% YoY, primarily driven by Supercell's titles, PUBG Mobile, and Wuthering Waves.
2 | Continue to strengthen Weixin’s commerce with Mini Shops and Mini Programs, saw user time spent grow +20%
Moving to communications and social networks, we strengthened Weixin's commerce experience by upgrading features for users and tools for merchants in the Mini Shops. The upgraded e-commerce gateway page allows users to check their shopping carts, see what friends are recommending, and receive notifications from their favorite shops, and generated substantial GMV during the quarter. Through the new Likes for Discounts feature, users can discover products liked by friends and receive and share discounts via the e-commerce gateway page, chats, and moments.
For Mini Programs, total user time spent increased over 20% year-on-year, driven by workplace productivity tools, mini-games, and novels. We added Tencent CodeBuddy to our developer toolkit, enabling developers to create mini-programs using natural language input, and we provided developers of AI native mini-programs with free compute resources.
3 | Marketing was strong, saw more time spent with Video Accounts, better conversion rates in Mini Shops, and more engagement in Mini Programs.
Entering 2026, we have deepened collaboration with e-commerce platforms, facilitating their merchants advertising within Tencent, and we've increased the inventory for rewarded video ads and Video Accounts, which have contributed to faster year-on-year marketing services revenue growth in the first quarter to date versus in the fourth quarter of last year. At a product level, Video Accounts total time spent increased due to upgrades to the content recommendation algorithm, enabling faster growth in ad impressions while our ad load remained lower than peers. Better conversion rates contributed to more marketing spending for Mini Shops merchants. For Mini Programs, consumers engaging more with mini-games and mini-dramas attracted more marketing spend from the mini-game and mini-drama studios. Weixin Search overall query volume grew at a rapid rate due to AI enhancements to search results, driving growth in commercial query volume, while search pricing also increased.
4 | Fintech remained robust driven by commercial payment and wealth management.
On fintech and business services, segment revenue was CNY 61 billion, up 8%. We grew fintech services revenue by a single-digit percentage year-over-year, and fintech gross profit at a higher rate driven by wealth management and commercial payment services. Commercial payment volume sustained positive year-on-year growth, supported by a higher number of transactions and a narrowed decline in value per transaction. For wealth management, which is the second biggest contributor to fintech revenue, average assets per user and number of users each increased year-on-year.
5 | Saw strong gross profit margin improvement across all business segments.
Overall gross margin was 56%, up 300bps YoY by segment. VAS gross margin was 60%, up 400bps YoY, primarily driven by greater contributions from internally developed high-margin games. Marketing services gross margin was 60%, up 200bps YoY as AI-powered marketing services drove strong growth in high-margin revenue streams, particularly Video Accounts and Weixin Search. Fintech and business services gross margin was 51%, up 400bps YoY,, benefiting from growing scale of cloud services and improved revenue mix in Fintech services alongside enhanced cost efficiency.
6 | Tencent’s franchises are resilient in the age of AI, have network effects, deep supply chain integration, stringent regulatory and licensing requirements, scarce or unique resources, sticky, and private data that is closed and interactive in nature.
First of all, I would like to talk about our key franchises are very resilient in the age of AI. As we know, AI will affect every part of the technology industry, but some products and services are inherently more resilient than others. We believe that some of the characteristics of resilience would include network effects arising from consumer to consumer to content creator, and consumer to business interactions in descending order of strength. That's number one. Number two, deep supply chain integration linking the worlds of bits with the world of atoms. Number three, stringent regulatory and licensing requirements. Number four, scarce or unique resources, including physical and intellectual properties. Number five, tick rates that are low compared to value provided or cost of switching. And number six, private data that is closed and interactive in nature.
7 | Thus see communication services as continuing to remain extremely sticky against non-AI services and resilient against AI-based services.
We believe this need for human interaction, together with the network effects and closed nature of the data arising from these interactions, have resulted in communication services being extremely sticky in the face of competing non-AI services in the past and will continue to be resilient versus AI-based services in the future.
8 | Network effects also apply to their multiplayer games.
Moving on to our games. They are also very resilient as our multiplayer games, especially PVP games, also enjoy network effects. Similar to sports, they are team-based in nature, and players play with and against other players. Just as people prefer to participate themselves or watch the teams they support compete in sports rather than watching AI sports, game players continue to enjoy the interaction with other humans that our games provide. Our games also cultivate strong IPs.
9 | While AI will enable more games to be made faster, the highest quality and the most innovative will be the best, with more time, more games will be played.
While AI will enable more games to be made faster, the game industry is already in a position of excess supply, with 200,000 new games on mobile and 18,000 new games released on Steam every year. The limiting factor is that new games need to be high quality and more innovative than the best existing games, which in turn requires human creativity on top of cutting-edge technology. Game is a natural beneficiary of AI proliferation, also when people have more time at hand.
10 | Fintech services are also resilient to AI as licenses are limited present barriers to entry, and the payment network with partner banks is hard to replicate, and they have the lowest mobile payment take rates in the world.
Our fintech services are also resilient as they depend on difficult to secure and retain licenses which are limited in nature and also set the boundary on how innovations can be introduced in an industry. We have also invested decades building a payment network of difficult to replicate rails into partner banks, merchants, and connecting them with more than 1 billion consumers, which brings its own network effects. Our mobile payment take rates are already among the lowest in the world, which we believe makes competing with us on price highly uneconomical.
11 | Using AI to accelerate in-game content production, and realistic game play, and with better content creation and ad targeting in marketing.
In games, we are deploying generative AI to accelerate in-game content production, enabling us to produce more content within our big games. We're using generative AI to facilitate new user acquisition and existing user retention through measures such as targeted ads and personalized daily highlight reels. We're enriching the core gameplay experience with AI features such as virtual teammates in PVP games and realistic non-player characters in PVE games
12 | Using AI In marketing to serve more relevant and better ads, create more ads to smaller subset of users more efficiently,, allowing marketing revenues to grow at 19% faster than 14% for the industry.
For marketing services, we scaled up our advertising foundation model to provide more relevant ads to more targeted users, boosting ad conversions for advertisers and providing better user experiences at the same time. We provide generative AI-powered ad creative solutions, enabling advertisers to create more ads which are more relevant to smaller set of users and more efficiently. We introduced our automated ad campaign solution, AiM Plus, under which advertisers can automate targeting, bidding, and placement, improving their return on marketing investments and increasing their budget allocation to us. These initiatives contributed substantially to Tencent's marketing services revenue growth of 19% in 2025, outstripping the overall China ad industry growth of 14%.
13 | Video Accounts is now the 2nd largest by DAU in China (after Douyin), and time spent grew by more than 20% in 2025, AI improving content production, distribution, and recommendation.
For Video Accounts, deploying a longer sequence AI model which captures more of a user's signals to enhance content recommendation is boosting user growth, engagement, and content distribution. Total time spent on Video Accounts increased more than 20% in 2025, and Video Accounts is now the second-largest short video service by DAU in China. For digital contents, we utilize AI in content production, improving production workflow efficiency, and providing visually compelling special effects. AI also helps in content distribution through more intelligent content recommendations across music, videos, and literature.
14 | Now using more AI in enterprise software like note-taking, and lightweight AI models to enhance credit-scoring processes and facilitate fraud detection.
We're using AI in enterprise software to provide features such as AI agents that can take notes on and summarize concurrent meetings for users, and AI agents that generate intelligent summaries of customer service history for merchants. Our enterprise software products, WeCom and Tencent Meeting, are leaders in their categories in China in terms of usage and revenue.
For Fintech, we utilize lightweight AI models to enhance credit scoring processes and facilitate fraud detection, contributing to us sustaining better than industry non-performing loan rates. Now that our core businesses are benefiting operationally and financially from integrating AI, we believe we are in a position of strength to add development of new AI products to our priorities.
15 | While Tencent was not a first-mover in LLMs, they are pushing hard with HunYuan 3.0, which is going to significantly better in capabilities and multi-modal.
Although we're not the first mover in large language models, having already revamped our team, improved our data quality, and rebuilt our AI infrastructure for pre-training and reinforcement learning, we're now iterating more intelligent models at a faster pace. HunYuan 3.0 is in internal testing and currently represents a bigger step in capabilities versus HunYuan 2.0 than 2.0 was versus 1.0. For multimodal capabilities, our 3D text-to-image and world models are early category leaders and will increasingly benefit from leveraging our proprietary data and abundant use cases.
16 | Don’t see AI chatbots as the only means to bring AI to users, as it can come through many ways, AI chatbots are largely competing with search rather than every other application, focusing on find PMF and use cases instead.
Some observers in Chinese tech are single-mindedly focused on AI chatbots as the only means for bringing AI to users. We believe this mindset is overly simplistic because AI can help people in a multitude of ways beyond powering an information advice app. We believe that AI chatbot applications are largely competing with search applications rather than with every other application. For Yuanbao, our own AI chatbot app, we're focused on finding product market fit and use cases which belong in chatbot AI app. We're rapidly iterating Yuanbao to enhance its user experience by providing better search integration, improved speech recognition, easier access to multimodal capabilities, and exploration around group chat, which we believe will increase usage and user retention of the app.
17 | OpenClaw allows AI to be decentralized not via a single point, the browser, or the chatbot, but now allows many companies to have their Claws with different models.
I think OpenClaw is actually a very exciting concept, right? You know, it actually sort of presents a decentralized model or a decentralized regime for, you know, how AI works in this world. You know, so there's some parallel to sort of how the internet evolves, right? You know, in the very beginning when internet first appears, right, you know, there seems to be sort of, you know, there is one entry point, which is the browser. You know, there is sort of one distribution point, which is the search engine. Over time, you know, it, you know, there are different services which evolve, right?
The chatbot being sort of, you know, the single entry point. Now with Claw, you can see, you know, it opens up a completely decentralized regime where, you know, many companies can have their own Claw, and the Claw can be using all kinds of different models, right?
18 | Excite with OpenClaw and see opportunities with personal agents, improving HunYuan will allow them to offer new unique agentic capabilities through Weixin and QQ
The excitement around OpenClaw illustrates that people recognize AI can unlock computer use capabilities to improve their daily lives but also illustrate the risks around unleashing unsupervised AI. We want AI agents in Weixin to deliver AI productivity that's beneficial to the general public as well as early adopters, and which will boost ecosystem activity and naturally generate revenue. AI agents are currently powered by a multiplicity of foundation models, and we expect that users at the application level will continue to have access to a range of models. However, improving the performance of HunYuan will enable us to offer new, unique to Weixin agentic capabilities.
Users control this new generation of AI tools through command line interfaces in their existing communication apps, which generally means Weixin and QQ in China, as it's the most efficient for users to interact with digital agents in a place and format where they are already interacting with human contacts. The new AI products that I described above require substantial and increasing investment, which we believe will generate significant return for us over the long run.
19 | Spent CNY 7bn and CNY 18bn on HunYuan and Yuanbao in 4Q25 and FY25, and expect to 2X these investments in 2026, and these exclude external GPUs via Tencent Cloud, and will be funded from earnings.
Our spending on our two biggest new AI products, HunYuan and Yuanbao, was CNY 7 billion in the fourth quarter of 2025 and CNY 18 billion for the full year. These figures are only for HunYuan and Yuanbao and exclude AI initiatives supporting our existing products and services, as well as exclude costs arising from providing GPUs to external customers via Tencent Cloud. We expect to more than double these investments in HunYuan, Yuanbao, and other new AI products in 2026, which we intend to fund from increasing earnings from our core businesses.
20 | Breaking out these investments, as they see them as upfront lumpy rather than ongoing recurring expenses and thus prefer to separate the reporting, confident of monetization of the usage from these new AI products.
In this transformational period, we are breaking out our investment in new AI products because we view these strategic investment conceptually similar to investment in an affiliate or to CapEx. These are upfront investments required to build the necessary foundation to unlock new value as opposed to ongoing operating expenses. As such, we believe the impact of these investments should be viewed separately from the profits generated by our existing businesses. Over time, we're confident that monetization will follow usage for these new AI products.
21 | Expects Tencent Cloud, which is #2 to follow games, payments, and long-form video to be #1, and similarly, its new AI products. Tencent Cloud’s choice to focus on high-quality rather than high-revenue, low-value-add activities has allowed it to achieve EBIT breakeven in 2024 and RMB 5bn EBIT profitable in FY25.
Lastly, I would like to present a case study on Tencent Cloud as the latest example on how we develop our services into market leaders with economic returns over time. That would follow games, payments, and long-form video. We expect it will be the same for our new AI products. Tencent Cloud was a relative late entrant in cloud services. However, we committed to a patient and long-term investment strategy, believing that it had scale from the start due to Tencent itself being the biggest single end user for a range of technology infrastructure in China, and that it could provide differentiated services arising from Tencent's unique insights, ecosystem, and capabilities.
After a period where Tencent Cloud prioritized the revenue growth somewhat misguided by other industry participants, in 2022, we aggressively restructured Tencent Cloud to focus on high-quality services rather than chasing high revenue but low-value-added activities such as reselling and customizing projects. This pivot cost us several quarters of revenue growth, but it enabled Tencent Cloud to achieve operating profit breakeven in 2024, up from significant losses in prior years. During 2025, although Tencent Cloud continued to face revenue headwinds due to limited availability of GPU for external customers as we prioritize our internal needs, it grew revenue and sharply improved earnings, achieving RMB 5 billion adjusted operating profit.
22 | Tencent Cloud is growing faster and higher compute will drive even faster revenue growth, initial losses were incubating the business that will generate strong profitability.
In recent months, we're seeing a better pricing environment, especially for memory and CPU, which, along with robust AI demand and overseas expansion, allowing Tencent Cloud to grow revenue at a faster rate. Moving through the year, we have ordered a substantially higher volume of compute, which should also facilitate revenue growth.
Overall, we think Tencent Cloud is becoming another example of how Tencent competes on our own terms and pace and how our incubation investment cycle works. We view the initial losses in Tencent Cloud as a fixed sum of cash investment necessary to incubate a successful new business, but ultimately generating good economic returns. We view the initial investment in new AI products, code-named MAP, in the same way.
23 | China Cloud Service Providers struggled historically with low margins because they can source directly, but now it is becoming a monopsony, where the suppliers are priortizing the biggest and most regular customers, the hyperscalers, and finally can raise prices and be profitable.
for years the industry has suffered because the cloud services providers in China were operating at very low margins. One of the reasons they operated at very low margins was because, you know, if there was a new entrant or if the customers wanted to source infrastructure directly, they were able to telephone the supplier and, you know, order the infrastructure that they wanted from the supplier of, you know, CPU or GPU or DRAM. You know, that's no longer the case. You know, now, the supply is booked out months, quarters, in some cases, years in advance. You know, the supplier is prioritizing the biggest, most regular customers, which are the hyperscalers such as ourselves.
Therefore, you know, the smaller cloud providers no longer have certainty that they can source supply, and they need to come to the hyperscalers. You know, the hyperscalers have been operating at low margins and so, you know, when the demand picks up, then, you know, we almost sort of as an industry have no choice but to pass through higher prices. You have seen a number of price increases in China cloud in the last 24 hours as a result. In terms of, you know, how we sort of value capture, you know, in this dynamic environment, then, you know, one broad principle is, you know, we seek to deliver, you know, more value through, you know, enrichment.
24 | Tencent chose not to focus on low-value, low-margin bare metal compute but higher-value, higher-margin compute instead.
Enrichment means that, you know, at a minimum, if you have, you know, compute, you can rent it out bare metal and you get a certain low price and low margin. You know, preferably you rent out. You subdivide it and virtualize it into tokens, and then you get a higher price and higher margin per unit of compute. Ideally, you bundle it into a platform as a service or software as a service. Then you can get, you know, the best pricing and the best margins. That's part of the journey that we've been on, and that's part of, you know, how Tencent Cloud has moved from a very substantial losses four years ago to pretty substantial profits last year. We'll continue on that journey of, you know, moving from bare metal to token to platformization and to software.



Indonesia
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ROIC is one of the biggest drivers of quality factors.
But yet it is not just high ROIC alone that one should seek, but also if it can keep rising and stay high, and if there are sufficient opportunities to reinvest.
visioninvesting.substack.com/p/return-on-in…
Nice chart shared by @ReneSellmann.

Rene Sellmann@ReneSellmann
This is my favorite chart from last year ⬇️ In a nutshell, clearly not all "Quality" is created equal. Since 1985, the "most alpha" has been found in two places: ✅ Capital Efficiency: ROIC, ROE & ROA ✅ Solvency: Interest & Debt Coverage Buying "High Gross Margin" sounds sexy, but the market rewards those who actually generate returns on their capital.
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Chinese battery makers had 70% of the global EV battery market in 2025. South Korean battery makers are struggling to remain profitable.
Top 5 battery makers:
1. 🇨🇳 CATL 39.2%
2. 🇨🇳 BYD 16.4%
3. 🇰🇷 LG Energy 9.2%
4. 🇨🇳 CALB 5.3%
5. 🇨🇳 Gotion 4.5%
Chart: asia.nikkei.com/business/autom…

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$BABA right in the middle of an AI cloud market set to grow 72% a year until 2030 according to $MS.
DZ@dyz_ob
$BABA : Morgan Stanley: China’s AI Cloud Market to Achieve a Five-Year CAGR of 72%, with Alibaba Poised to Be the Biggest Winner
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$TCOM @Trip Solid beat on revenue, adjusted net income and EPS. Assume lots of questions on SAMR investigation on the call.

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Just published my latest deep dive:
Alibaba, Meituan and JD's Quick Commerce War and How Grab and Sea Will React
Co-written with @the_zack_zhu after months of work. China is the clearest preview of what’s coming to Southeast Asia and understanding that dynamic is crucial.

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🇨🇳China Targets 5-Fold Increase in Advanced Chip Production to Fuel Domestic AI Growth
China’s top chipmakers, led by Huawei and SMIC, are expanding production of advanced semiconductors to meet growing domestic AI demand, aiming to increase output from under 20,000 wafers to 100,000 within one to two years, with a long-term goal of 500,000 wafers by 2030. SMIC is producing 7-nm-like and 5-nm-like chips despite U.S. export restrictions, while Hua Hong Semiconductor and Huawei-linked firms also ramp up capacity. Analysts note local production remains key to sustaining Chinese AI chip developers, though equipment limits constrain rapid scaling. Beijing supports domestic AI chip development to reduce reliance on Nvidia.
#CHINA #TECH #AI #SMIC #HUAWEI #NVIDIA $NVDA
(mktnews.com/flashDetail.ht…)

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The real growth for $PATH in the near term isn’t going to come from winning thousands of new clients. They already have 10,680 clients and 65% of the Fortune 500. Currently, NRR is at 108% meaning for every $100 a customer spent last year, they are spending $108 this year.
$PATH is boasting 98% gross retention as nobody is walking away from their core RPA bots. Once a company has PATH automating payroll, or other processes like invoices or claims, they become very sticky infrastructure. The next stage is upselling with Maestro.
Here’s the core thing to understand. Enterprises are now deploying many AI agents at once - think $MSFT CoPilot, Salesforce, $GOOGL Gemini, Open AI, Claude etc etc. This creates very challenging integrations.
There has been two new standards (MCP and A2A) which fix this chaotic integration and $PATH is one of the very few platforms to support both. What does this mean?
It means Maestro turns $PATH into the operating system that lets all of these 3rd party agents integrate with each other and hand off work to each other without endless code.
This means $PATH is not competing against these AI agents. They’re the layer that makes all of them together. It means the more $MSFT Copilot is used, or Gemini, the more $PATH is needed.
Few understand this.

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This is the clearest map I've seen of how AI infrastructure constraints move in sequence. Every time one wall falls, another appears. I've watched this pattern since 2020: first it was "can we get enough GPUs," then "can we get HBM attached," now it's "can we plug it all in without melting the grid." By the time the market recognizes a bottleneck, the margin seems to have already moved.
스케치@Tesla_Teslaway
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"The future energy system, to my mind, can be defined by three words: distributed, intelligent, circular."
Dr. Robin Zeng spoke at the jointly held World Laureates Summit (WLS) & @WorldGovSummit (WGS), outlining how CATL is actively building the infrastructure to support this vision.
As distributed power systems expand globally, ensuring the stable operation of power systems becomes the new challenge. CATL has addressed this by developing innovative high-voltage grid-forming technology that acts as a stabilizer for zero-carbon energy systems. In China, CATL is applying this technology to build an off-grid industrial park powered entirely by wind, solar, and storage to supply a 40GWh battery plant, showcasing exactly how a net-zero power system operates at scale.
Beyond being distributed, future energy systems will be more intelligent. They will be able to handle vast amounts of data and adjust to fluctuations in renewable power generation and consumption.CATL is currently employing advanced AI-driven scheduling to balance supply and demand for SenseTime's AI Data Center in Shanghai, helping manage the fluctuating energy demand of computing tasks.
Finally, circular economy is crucial for achieving zero-carbon energy. Unlike fossil fuels, materials for zero-carbon systems can be recycled, and CATL is leading this effort with the highest recovery rates in the industry—99.6% for nickel and cobalt, and 96.5% for lithium. This capability is fundamental to securing a stable, sustainable supply of critical raw materials for the future.
#CATL #FutureEnergy #SmartGrid #CircularEconomy
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3. $JD - JD,com
Among Chinese companies, JD remains one of the few major stocks that has yet to fully recover, but that may soon change.
JD operates China's largest self-owned logistics network, covering 99% of the population, with 90%+ of urban orders delivered within 24 hours. This unmatched fulfillment moat continues to anchor JD’s dominance in customer experience and reliability.
JD Health is scaling rapidly in telemedicine, AI-powered prescription management, and rare disease support, expanding well beyond traditional e-pharmacy.
JD Logistics global footprint now spans 130+ warehouses in 23 countries, with new hubs in the U.S., UK, France, and Saudi Arabia.
JD plans to onboard 1,000+ international brands into JD Super over the next three years, strengthening its global commerce strategy.
Despite these advancements, JD trades at near all-time-low NTM P/E levels, with a near all-time-high FCF yield, a rare combination signaling deep undervaluation relative to earnings potential.

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Snowflake and OpenAI signed a multi-year $200M deal to run OpenAI models inside Snowflake’s data platform.
It lets teams build agents and analytics that stay close to governed enterprise data.
Before this, many enterprise LLM rollouts meant copying data into separate AI stacks, wiring custom retrieval, and then trying to bolt security and auditing back on.
This partnership puts OpenAI as a built-in model option inside Snowflake Cortex AI and Snowflake Intelligence, so model calls happen where the data already lives.
Snowflake says this lands across its 12,600+ customers, with examples like Canva and WHOOP planning to extend internal agents while keeping governance in place.
The next step is deeper workflow support using OpenAI’s Apps SDK, AgentKit, and APIs, plus Snowflake continuing to use ChatGPT Enterprise internally.
This looks most useful for teams that already standardized on Snowflake and want fewer moving parts between data, permissions, and model execution.

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This year, there has been a strong pivot to using the ISM to predict where the price of Bitcoin will go, especially after many of the supercycle narratives coming into this year seem to have failed.
I want to show a clear example of why the ISM does not *necessarily* have to impact the price of Bitcoin.
First, let us take a look at 2014, which was a midterm year, and also a bear market for BTC.
Jan 2014
ISM: 52.5
BTC Price: $737
Dec 2014
ISM: 55.7
BTC Price: $302
So the ISM went *up* from 52.5 to 55.7 in 2014, but BTC went down from $737 to $302.
Imagine watching the ISM each month in 2014 and seeing it go higher, but then watching the price of BTC go lower. It must have been maddening (if anyone was doing that back then, but I imagine most people were not looking at these two things together).
Now let's look at 2015. The bear market ended in January 2015.
Jan 2015
ISM: 54
BTC Price: $322
Dec 2014
ISM: 48.8
BTC Price: $429
So the ISM went *down* in 2015, but the price of BTC went up.
If you used the ISM to tell you where BTC was going to go in 2014, you would have assumed BTC would have gone up in value because the ISM was going up. But in fact the opposite happened.
If you used the ISM to tell you were BTC was going to go in 2015, you would have assumed that because ISM was dropping, BTC was also dropping. But in fact the opposite happened.
A single data point does not make a trend.
But relying on a single indicator like the ISM to predict the price action of BTC in order to confirm a supercycle does not seem to be a wise decision either.
There are absolutely scenarios where they could both go up or both go down together in 2026 (as they have many times), but I think it would be unwise to rely on this single indicator to tell you where the price of BTC was going to go.
What is interesting is this:
The ISM in Jan 2014 was 52.5.
The ISM in Jan 2026 was 52.6.
There exists a scenario where the ISM goes up in 2026 (like it did in 2014), but the price of BTC still goes down.
In fact, I would argue that the more likely scenario is that 2026 is a red year for BTC while the ISM goes up, exactly like how it played out more than a decade ago.
I hope that the people using the ISM to bet on a supercycle can view this post as educational and not trying to attack anyone.
I have just seen a lot of people lose a lot of money relying on single economic indicators, and sometimes the price action of risk assets like BTC does not always make sense when compared to what is actually going on in the economy.
As the famous saying goes, "the stock market is not the economy."
But in this case we can say "Bitcoin is not the economy."
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