Darren | Snowchimp Interactive

8.4K posts

Darren | Snowchimp Interactive banner
Darren | Snowchimp Interactive

Darren | Snowchimp Interactive

@snowchimp

Solo dev, photographer & father of 4 Offworlders - https://t.co/ppzep0Ms34 Shores of Plunder - https://t.co/Tja9aTaLHB https://t.co/IZr9Kztboi

Vancouver, British Columbia Katılım Ağustos 2019
2.9K Takip Edilen1K Takipçiler
Darren | Snowchimp Interactive
@akafaceUS This is the literal reason why my brother and I developed Ranch Power. It's an all natural energy drink with all of the all of the garbage eliminated. We're on the final stretch and should be ready to order in May! ranchpower.com
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aka
aka@akafaceUS·
I recommend that nobody drinks energy drinks anymore.
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Darren | Snowchimp Interactive retweetledi
Fab
Fab@fab·
Middle Eastern Town Gigapack by @Leartes blends palace grandeur, layered city architecture, and PCG-driven layouts into one massive worldbuilding toolkit: fab.com/s/ee41d97df342
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RAW EGG NATIONALIST
RAW EGG NATIONALIST@Babygravy9·
If you had no chance of beating your main geopolitical rival in a conventional war, I guess you'd have to use unconventional means to beat them instead. Video unrelated.
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Unreal Engine
Unreal Engine@UnrealEngine·
Village in the Clouds by @lucasenvs, is a personal, game-ready environment project based on the artwork of 简繁, created to improve his understanding of large-scale environments in Unreal Engine 5. The scene was crafted from scratch, including props, vegetation, textures, VFX, landscape and buildings. In addition to this, the main character was created in VRoid Studio, the modeling and texturing of the Yak was done by 3D Artist Guilherme Miles and the art direction was handled by Concept Artist Dan Vitoria. "I built this project from scratch, using mostly information freely available on the internet. Planning and persistence were crucial to achieving this result. Unreal Engine’s native tools made my work much easier, such as the Vertex Paint tool for texturing the house walls and the Niagara System for creating real-time waterfalls." - Lucas Cavalcanti
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Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
Not sure if it's a little too much art on the walls.😅
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UFO mania
UFO mania@maniaUFO·
What did this Japanese cruise ship ram?🧐🤔🚢🚢🚢🚢🚢🐉🐉🐉🐉🐉🐉🐉🐉🐉🐉🐉
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Darren | Snowchimp Interactive retweetledi
Unreal Engine
Unreal Engine@UnrealEngine·
Ready your projects, the next MegaGrants window is opening in the New Year 📅 The portal will open January 12 through March 20. Get all the info on how you can best prepare your submission here: unrealengine.com/en-US/megagran…
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Kyros
Kyros@IamKyros69·
How did people even learn to code when there was no docs, no YouTube… nothing? Genuinely curious.
Kyros tweet media
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Retro Dave
Retro Dave@1GamewithDave1·
Are you old enough to remember when GTA looked like this?
Retro Dave tweet media
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SuperSisi
SuperSisi@SuperSisi·
You just got this. What is the first game you’re playing?
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The Golden Days
The Golden Days@TheGoldenDays·
Who remembers Encarta?
The Golden Days tweet media
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80 LEVEL
80 LEVEL@80Level·
.@Kripto289's KWS2 Water System for Unity offers a realistic bullet impact that will be perfect for any shooter. Try the demo if you don't believe your eyes: 80.lv/articles/satis…
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