Danilo Pasquariello

809 posts

Danilo Pasquariello banner
Danilo Pasquariello

Danilo Pasquariello

@theDart76

#WebXR Designer/Developer • #Product Designer • Educator Sharing my learnings and tweeting about web-based #XR experiences and #AI.

Edinburgh, UK Katılım Mayıs 2017
83 Takip Edilen638 Takipçiler
Sabitlenmiş Tweet
Danilo Pasquariello
Danilo Pasquariello@theDart76·
I've just started a series of experiments on #WebXR hand tracking and hand-based interactions using @aframevr 🙌 Special thanks to @AdaRoseCannon for her handy-controls component (an A-Frame module from her Handy Work GitHub repo) 🙏 Stay tuned for more 🧪 #XR #UX #UIdesign
GIF
English
3
4
30
3.5K
Danilo Pasquariello retweetledi
Diego
Diego@dmarcos·
A-Frame 1.7.1 is out with some delicious bug fixes. Enjoy! 🎉 Five A-Framers quickly identified and smashed the bugs after 1.7.0 release. 1M thanks! 🙏 Changelog linked in comments with all the info. @aframevr
English
1
5
27
1.3K
Danilo Pasquariello retweetledi
Vincent Fretin
Vincent Fretin@vincentfretin·
New release of @aframevr physx library that adds support for Revolute (door), Prismatic (slider), and D6 (spring) constraints.
English
1
5
18
1.1K
Danilo Pasquariello retweetledi
Diego
Diego@dmarcos·
A-Frame 1.7.0 is out! 🚀 Post-processing, ES modules and import maps, WebGPU support, @Logitech MX Ink integration and more. 26 A-Mazing A-Framers contributed to this release 🙏 Check the change log, see who they are and thank them! github.com/aframevr/afram… @aframevr
English
6
18
83
4.9K
Danilo Pasquariello retweetledi
Diego
Diego@dmarcos·
WebXR in Android XR from day one! Now Google, Meta and Apple XR platforms all support WebXR Mention to @aframevr in docs 😍 The Web wins! 🏆
Diego tweet mediaDiego tweet media
English
6
25
183
12.8K
Danilo Pasquariello
Danilo Pasquariello@theDart76·
@dmarcos Definitely on my to-buy list 😉👍 BTW, thanks for adding this feature to A-Frame, Diego!
English
0
0
1
51
Diego
Diego@dmarcos·
@theDart76 I think they are for sale now worldwide
English
1
0
1
44
Danilo Pasquariello retweetledi
Jack Soslow
Jack Soslow@JackSoslow·
We believe ARVR is among the most underrated markets today. Most people fixate on past (and current) missteps, leading to assumptions that are simply wrong. With ~30m Meta Quest headsets sold and a favorable industry outlook, we think the time is now. ⬇️
Jack Soslow tweet media
English
41
115
649
255.3K
Danilo Pasquariello retweetledi
Kent Bye (Voices of VR)
Kent Bye (Voices of VR)@kentbye·
It's official! #WebXR will be launched on Safari for visionOS 2.0 in the Fall. New video by @AdaRoseCannon shows Apple's privacy architecture with an @aframevr / @threejs example, as well as hand-tracking implementation. Also mentions the @babylonjs, @WebXREngine, & @playcanvas frameworks as well as the Safari debugging tools. visionOS 2 will also allow the virtual display to overlay immersive environments allowing for real-time coding of WebXR experiences. Check out the "Build immersive web experiences with WebXR" #WWDC24 session that launched today here: developer.apple.com/videos/play/ww… You can also check out the WebXR chess demo on visionOS 2.0 Safari, or also 1.2 by enabling the feature flags: Go to Settings > Apps > Safari > Advanced (At the bottom) > Feature Flags (At the bottom) > Enable “WebXR Device API” and “WebXR Hand Input Module” webkit.org/demos/webxr-ch… Also be sure to check out this webkit blog post with a bit more context: webkit.org/blog/15443/new… And there's one other #WebXR-related video by @zachernuk on "Optimize for the spatial web" from WWDC here: developer.apple.com/videos/play/ww… It will be awesome to see WebXR officially launch on one of Apple's platforms in the Fall, and fingers crossed that it'll also come to iOS, iPadOS, and macOS sooner rather than later.
Kent Bye (Voices of VR) tweet mediaKent Bye (Voices of VR) tweet mediaKent Bye (Voices of VR) tweet mediaKent Bye (Voices of VR) tweet media
English
15
81
354
40.6K
Danilo Pasquariello retweetledi
Diego
Diego@dmarcos·
Build watch style UIs that work both in VR and AR with @aframevr in one line of <HTML> Try now on @Meta Quest Browser a-watch.glitch.me 400 lines of code: glitch.com/edit/#!/a-watch Watch menu intuitive but prone to hand oclussino ⌚️ Palm menu less familiar but robust ✋
English
5
20
123
8K
Danilo Pasquariello retweetledi
Diego
Diego@dmarcos·
New @aframevr enter VR / AR user flow We have to adapt to new devices and the kind of experiences devs are building. What do you think? Old UI still available for those devs that prefer it. Thanks to @theDart76 @dhmackenzie and @msub2official
English
3
3
38
2.3K
Danilo Pasquariello retweetledi
Diego
Diego@dmarcos·
@aframevr support for @Meta Quest 3 controllers is in! Device is not released yet but was able to test functionality without the hardware thanks to @felix_trz Immersive Web Emulator browser extension github.com/meta-quest/imm…
English
2
13
76
6.1K
Danilo Pasquariello
Danilo Pasquariello@theDart76·
Thanks! I added the positionWarpDuration property to the component's schema so the users can tweak it as they want or need. I initially set its default value to 0.5 sec, but after using this locomotion method in immersive mode for a few minutes, I changed it to 1 sec as it provides more comfort. I'll open a PR on your repo early next week.
English
1
0
0
39
Danilo Pasquariello
Danilo Pasquariello@theDart76·
"Pinch Position Warp" is my latest #WebXR hand tracking experiment created with @aframevr 🅰️ 🙌 🧪 🧑‍💻 I edited @JureTriglav's blink-controls component to implement this teleport option listed on the @Oculus_Dev's Techniques and Best Practices 👉 #position-warp" target="_blank" rel="nofollow noopener">developer.oculus.com/resources/loco… 📖 Quoting the documentation: "A position warp effect is experienced when the camera quickly moves to a new position as part of a teleport. It can be helpful for reducing disorientation because it eliminates the visual discontinuity that would happen with an instant teleport." In particular, my prototype implements: 🤏💨 Pinch-based position warp 🤏↩️ Pinch-based snap turning UI and mechanics 🙏 Special thanks to: @AdaRoseCannon for her handy-controls component 👉 github.com/AdaRoseCannon/… @JureTriglav for his aframe-blink-controls component 👉 github.com/jure/aframe-bl… (Jure, I'm happy to open a PR if you'd like to implement this feature!) #XR #UX #UIdesign
English
3
2
13
1.3K