threecreepio

135 posts

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threecreepio

threecreepio

@threecreepio

6502, NES/SNES tinkerer

Katılım Nisan 2011
170 Takip Edilen129 Takipçiler
Tecate
Tecate@FastIdiotBoss·
this beauty ... I actually could play games on my NES with this ... my version had slightly different button placements, but I could absolutely swap between standard NES controller and this keyboard in the middle of speedruns if I wanted to
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Tecate@FastIdiotBoss

Once upon a time @DashRetroTV made me a keyboard I could plug right into my NES console in the controller port I never used it for my speedruns, but I explored it as a means to play keyboard while not having to deal with emulator input lag Input switching is possible on the NES

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Flightradar24
Flightradar24@flightradar24·
A presumably very light SAS A330 has been scrambled to fly to Goose Bay to pick up stranded passengers. This after last night’s Newark-Copenhagen service (SK910) was forced to divert to the Canadian military airfield. flightradar24.com/SAS9201/3d236f…
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threecreepio
threecreepio@threecreepio·
@TheCoppinger Ah we probably won't have time to meet up before I head out, but hope you're having a great time here!
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Charlie Coppinger
Charlie Coppinger@TheCoppinger·
made it to the big apple! 🍎🗽 hmu if you fancy a coffee 🫡
Charlie Coppinger tweet mediaCharlie Coppinger tweet media
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threecreepio retweetledi
badcop
badcop@badcop_·
super excited to *finally* announce what i've been working on since my departure from @bootdotdev a lot of work has gone into this one, you're not going to want to miss out 🧵
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threecreepio
threecreepio@threecreepio·
@cmuratori Not so sure how realistic any of the initiative is, but I agree with the general sentiment.
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threecreepio
threecreepio@threecreepio·
@cmuratori It could cause pressure to have licenses that adhere to any EU law if gets there, similar to privacy laws. Wouldn't work for say, an Oracle database, but if that could be listed as an external dependency an active community could try to swap in a replacement. Definitely tricky.
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Casey Muratori
Casey Muratori@cmuratori·
Recently I was asked what I thought about "Stop Killing Games". Generally speaking, I do think software should be available for permanent purchase and preservation if the publisher is going to stop supporting the network-only version. However, it's not clear to me how this would work for games where complex (or just messy) server deployments are a required - rather than optional - part of the experience. The developer may never have done the work required to make the server suite deployable and maintainable by end users, and I don't like the idea of forcing developers to release their source code if they don't want to. Furthermore, developers may be legally prohibited from releasing certain server components if those components were licensed from third parties. It is not uncommon for companies to use licensed backend libraries for server-side database, metrics, and management. Some of these may be integral to the functioning of the server executable(s), and could not be removed without rendering it useless. So for something like an on-line only MMORPG, I'm not sure what the fairest requirement is here. Ideally it would be that the server software is released in some way that the public could run, but I can see scenarios where that is not feasible without releasing things they may not want to, or legally cannot, release. In summary, if the server side serves as basically a glorified copy protection and monetization scheme, I fully support requiring publishers to release a version that runs without it once they decide to stop supporting the product. If, on the other hand, the server side is actually a crucial part of the experience, I think the issue is more complicated and needs to be considered more carefully.
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threecreepio
threecreepio@threecreepio·
@Andrewgspeedrun Pretty much any time I was playing games from ~2004 to 2014 was world of warcraft, rest of time was taken up by work.
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AndrewG
AndrewG@AndrewGspeedrun·
It confuses me in a way how speedrunning wasnt more popular in like 2005 and I kind of thought it had to do with the games being retro (SMB1 was 20 years old). "Oh nobody cares about the old games" I just wonder where all you guys were (for those older than me) I guess.
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threecreepio
threecreepio@threecreepio·
@RandalLinden Yeah the only downside to Mesen is that when you're used to it, it really hurts to work on consoles with worse dev tools. :) Fantastic emulator, and the CC/CA65 debugfile support is also very nice.
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threecreepio
threecreepio@threecreepio·
@40wattrange It's funny, or maybe sad, I find games that run using the proton/wine thing have worked better than games with native linux support.
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threecreepio
threecreepio@threecreepio·
@DBMandrake @itsDanBull Yeah Dear Lily has been stuck in my head for the last 15 years, or however long it's been now. Good times.
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Simon Byrnand
Simon Byrnand@DBMandrake·
@itsDanBull Some of your early stuff is great. The Hey Lilly one is one of my favourites and I only heard it for the first time a few months ago.
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Dan Bull
Dan Bull@itsDanBull·
This was the first proper song of my career. Written recorded and mixed in my parents attic in 2006... Nearly 20 years ago! I'm my own worst critic, but I think for a debut release it's aged pretty well. youtu.be/IesPUXw4M8s?si…
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threecreepio
threecreepio@threecreepio·
@BenSlabak @gamesweplayed was just thinking about this, if you're releasing YT1, the version I bought way back when had a bug where the 'Demonacus' character doesn't appear, softlocking the game. I made a little patch for it here: github.com/threecreepio/y… - should probably make sure a fix is included!
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threecreepio
threecreepio@threecreepio·
@jtregunna @DarrenBaldwin03 And any experience gained in SQL has stayed consistently and constantly useful over the decades I've worked with it, at least, which I can't say for any ORMs I've had to put up with.
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Jeremy Tregunna
Jeremy Tregunna@jtregunna·
@DarrenBaldwin03 I prefer to raw dog SQL these days, full circle. I adopted ORMs in the mid 00s, and abandoned them in the 20s. More hassle than they're worth.
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darren
darren@darrenjr·
Since when was SQL so hard that we decided gigantic abstractions like ORMs were a good idea?
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AndrewG
AndrewG@AndrewGspeedrun·
@threecreepio Hey! I might need to pick your brain for Excitebike stuff and finally getting the speed tracker thing. I was messing around on emulator with @TwinstarMD and I couldn't figure out where the bike's speed was with memory watch. Just having trouble finding it.
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threecreepio
threecreepio@threecreepio·
@Andrewgspeedrun If you're able to hide strats by not letting others see your gameplay (other than judges) then someone stumbling upon a useful glitch could also make it impossible to compete against them.
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AndrewG
AndrewG@AndrewGspeedrun·
Ancient history but I don't think a lot of players (nor did I) really understand why Twin Galaxies was anti-glitch. I finally understood that their intention was always pro-player rather than it being about the games. So it's a skill test. Within these set of rules, who is best?
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threecreepio
threecreepio@threecreepio·
@lzsthw could be, i just think promsify is the equivalent of db.exec.call(undefined, sql, fn); instead of db.exec.call(db, sql, fn); which can lead to weird issues since it manages to call the native code but in a bad 'context'. not using promisify sounds smart.
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Zed A. Shaw, Writer
Zed A. Shaw, Writer@lzsthw·
No idea, but it shouldn't segfault in that case. And if I write my own "promisified" version it works just fine. It's just something I've ran into with promisify and C extensions that I've never investigated further. I suspect C code might be attaching memory pointers to the JS function which is probably being replaced by promisify and getting GCed? Just a guess.
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Zed A. Shaw, Writer
Zed A. Shaw, Writer@lzsthw·
Fresh with some coffee I'm testing a few ways to solve the "lots of callbacks into promises" problem. First up is a neat bit of code I stole from Lea Verou: #L398" target="_blank" rel="nofollow noopener">git.learnjsthehardway.com/learn-javascri… Which "externalizes" the Promise API so you can use it outside the callback. Ugly? Yes, stop using callbacks.
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threecreepio
threecreepio@threecreepio·
@lzsthw Hm are you sure it's not failing because it's losing access to "this"?
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Zed A. Shaw, Writer
Zed A. Shaw, Writer@lzsthw·
Of course, you're probably thinking, "Why not just use util.promisify?" Well my dear friend, because for some bizarre reason util.promisify causes segfaults in a lot of code using C extensions. Here's the update, which looks great, but segfaults.
Zed A. Shaw, Writer tweet mediaZed A. Shaw, Writer tweet media
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threecreepio
threecreepio@threecreepio·
@Andrewgspeedrun There are videos on his YT channel of him doing DK-NES runs in 2017 with over 1k attempts. My guess is that his current WR was 900-some attempts into that particular grind, not total? I know some people like to clear their counter after pbs.
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AndrewG
AndrewG@AndrewGspeedrun·
How did the WR do it in less than 1000 attempts? Well, it's kind of easy but also very hard. So I guess I get it.
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AndrewG
AndrewG@AndrewGspeedrun·
Donkey Kong NES speedruns are so frustrating. lol
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threecreepio
threecreepio@threecreepio·
@miniciv @dancer_ve @unormal Oh haha, I was playing through some of my old 90s dos games lately and thought it'd be fun to see if anyone in the world remembers Yendorian Tales. :) Turns out, not really!
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