Andy Robbins

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Andy Robbins

Andy Robbins

@miniciv

OS & GPU programmer. I like fast code and fast cars.

Melbourne, Victoria Katılım Mart 2010
922 Takip Edilen2K Takipçiler
Andy Robbins
Andy Robbins@miniciv·
Level 60 on Classic Hardcore That was a great experience! I missed MMOs but done now
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Andy Robbins
Andy Robbins@miniciv·
@newincpp Nevermind, I guess they aren't consistent about it. Thanks Vulkan!
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Andy Robbins
Andy Robbins@miniciv·
@newincpp Checks out. Byte 0 for your CPU endianness would be where 0xRR is. You read the hex value right to left, but the Vulkan format left to right.
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Lea - Newin@newincpp·
I feel very dumb today, Did I miss something on GPU endianess or something ? I'm uploading a uint32 buffer to a VkImage and it looks like its 0xaabbggrr instead of 0xrrggbbaa despite a VK_FORMAT_R8G8B8A8_UNORM 🤔
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Kostas Anagnostou
Kostas Anagnostou@KostasAAA·
“Low-level thinking in high-level shading languages” is in my top 3 most influential presentations, one that changed the way I think about shader programming. 2023 was the 10th anniversary so I tried a quick refresh and discussed developments since. interplayoflight.wordpress.com/2023/12/29/low…
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Kostas Anagnostou
Kostas Anagnostou@KostasAAA·
Great explainer of occupancy, also includes some new info I haven't seen elsewhere, eg the 16 waves max occupancy for RDNA2/3 (compared to RDNA's 20) and the inter-wave barrier needed for threadgroup with 2+ waves and how it affects occupancy gpuopen.com/learn/occupanc…
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Andy Robbins
Andy Robbins@miniciv·
Recently bought a PS4 to play Bloodborne. Finally!
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Jiayin Cao
Jiayin Cao@Jiayin_Cao·
Here is a new blog post of mine about fibers. Hopefully, it could be helpful to someone who is interested in learning the topic. agraphicsguynotes.com/posts/fiber_in…
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Adam Sawicki
Adam Sawicki@Reg__·
I’ve written a small library that provides an assert-like macro in HLSL shaders that triggers a GPU memory page fault. Together with Radeon GPU Detective, it may be useful for debugging. github.com/sawickiap/Shad…
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AMD GPUOpen
AMD GPUOpen@GPUOpen·
The @AMDRadeon Developer Tool Suite has a new member: Radeon #GPU Detective (RGD) 🕵️ RGD is a tool for post-mortem analysis of GPU crashes so you can: 🎆 Capture and analyze crash dumps 🎆 Narrow down the root cause of a crash Take a look now! #D3D12 gpuopen.com/radeon_gpu_det…
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Adam Sawicki
Adam Sawicki@Reg__·
The tool that was so much needed finally appeared! Radeon GPU Detective can capture and analyze GPU crashes / TDRs. I am happy and proud to be part of this project.
AMD GPUOpen@GPUOpen

The @AMDRadeon Developer Tool Suite has a new member: Radeon #GPU Detective (RGD) 🕵️ RGD is a tool for post-mortem analysis of GPU crashes so you can: 🎆 Capture and analyze crash dumps 🎆 Narrow down the root cause of a crash Take a look now! #D3D12 gpuopen.com/radeon_gpu_det…

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