Andy Robbins
11.7K posts

Andy Robbins
@miniciv
OS & GPU programmer. I like fast code and fast cars.
Melbourne, Victoria Katılım Mart 2010
922 Takip Edilen2K Takipçiler
Andy Robbins retweetledi

D3D12 CPU Efficiency
microsoft.github.io/DirectX-Specs/…
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@newincpp Checks out. Byte 0 for your CPU endianness would be where 0xRR is. You read the hex value right to left, but the Vulkan format left to right.

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Andy Robbins retweetledi

I have shared it in the past but it is worth re-sharing this great collection of resources on GPU optimisation: gist.github.com/silvesthu/505c…
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Andy Robbins retweetledi

If you want to learn how to implement a simple shader printf in HLSL 2021 and D3D12, then I've got a new blog post for you: therealmjp.github.io/posts/hlsl-pri…
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Andy Robbins retweetledi

A classic book on radiosity and image synthesis was just freed up by the authors, making two that have recently become available: realtimerendering.com/blog/two-class…

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Andy Robbins retweetledi

Graphics Programming weekly - Issue 319 - December 24th, 2023 jendrikillner.com/post/graphics-…

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Andy Robbins retweetledi

“Low-level thinking in high-level shading languages” is in my top 3 most influential presentations, one that changed the way I think about shader programming. 2023 was the 10th anniversary so I tried a quick refresh and discussed developments since. interplayoflight.wordpress.com/2023/12/29/low…
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Andy Robbins retweetledi

Great explainer of occupancy, also includes some new info I haven't seen elsewhere, eg the 16 waves max occupancy for RDNA2/3 (compared to RDNA's 20) and the inter-wave barrier needed for threadgroup with 2+ waves and how it affects occupancy gpuopen.com/learn/occupanc…
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Andy Robbins retweetledi

Implementing a GPU Voxel Octree Path Tracer enkisoftware.com/devlogpost-202…
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Andy Robbins retweetledi

Here is a new blog post of mine about fibers.
Hopefully, it could be helpful to someone who is interested in learning the topic.
agraphicsguynotes.com/posts/fiber_in…
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@miniciv @PCBWayOfficial It's called a TVS (transient voltage suppression) diode.
On @digikey - digikey.com/en/products/de…
Meant to cut down on ESD effects.
The board design is available here: github.com/JeremySCook/Ki…
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Latest @Raspberry_Pi RP2040 design appears to get power correctly. Now to figure out how to get it blinking some LEDs under @CircuitPython

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Andy Robbins retweetledi

I’ve written a small library that provides an assert-like macro in HLSL shaders that triggers a GPU memory page fault. Together with Radeon GPU Detective, it may be useful for debugging. github.com/sawickiap/Shad…
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I never knew how much I needed this!
Chris Sev@chris__sev
Turn on this VS @code Sticky Scroll setting and never be lost again
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Andy Robbins retweetledi

The @AMDRadeon Developer Tool Suite has a new member: Radeon #GPU Detective (RGD) 🕵️
RGD is a tool for post-mortem analysis of GPU crashes so you can:
🎆 Capture and analyze crash dumps
🎆 Narrow down the root cause of a crash
Take a look now! #D3D12
gpuopen.com/radeon_gpu_det…
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Andy Robbins retweetledi

The tool that was so much needed finally appeared! Radeon GPU Detective can capture and analyze GPU crashes / TDRs. I am happy and proud to be part of this project.
AMD GPUOpen@GPUOpen
The @AMDRadeon Developer Tool Suite has a new member: Radeon #GPU Detective (RGD) 🕵️ RGD is a tool for post-mortem analysis of GPU crashes so you can: 🎆 Capture and analyze crash dumps 🎆 Narrow down the root cause of a crash Take a look now! #D3D12 gpuopen.com/radeon_gpu_det…
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