tingus pingus
23 posts






The fact that CDPR willingly showed this Witcher 4 tech demo as an Unreal Engine 5 showcase means they have already set the expectations accordingly for Witcher 4. If Witcher 4 doesn't look like this or play like this, it will be the same situation of overpromising that Cyberpunk 2077 had and I feel like there's going to be some backlash. It is a "Technical Representation - Not Actual Gameplay" but I struggle to understand what was the point of flexing the engine if the final product wont be identical to this, other than hyping the game up? Witcher 4 is still in development, so of course I expect changes that are visual, map changes, animations and character models, otherwise Witcher 4 should incorporate all the features they showed in this demo like: >multi character motion matching >muscle deformation >high foliage density >realistic NPC crowds >a responsive world >good performance (no UE5 stutters) >seamless NPC interactions and cutscenes I'd be disappointed in CDPR if these features didn't make it to the final product because it would seem that they haven't learned their lesson after Cyberpunk 2077.

Fable will have The Office-style cutaways in the full game:
































