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valwal
164 posts

valwal
@valwalcom
20, design engineer @semanticalhq
Germany Katılım Temmuz 2020
330 Takip Edilen169 Takipçiler
valwal retweetledi

This amazing TODO app that I've been beta testing just dropped!
I use it for everything: daily habits, reminders, my most important things for the day. It helps my wild brain actually focus :)
the dev Jürgen is also just an incredible, talented human.
semantical.com
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valwal retweetledi

What if your whole computer were just pixels streamed to you from a model? I’ve been working with @zan2434 and @drewocarr to imagine a version of generative computing that’s much more flexible and visually rich than the GUIs we have today.
(Video is sped up and edited)
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@Stammy this is a modifier I created a while back inspired by React Wrap Balancer, you can use it with a smaller ratio to mimic text-wrap: pretty (balance would be a ratio closer to 1) gist.github.com/ValentinWalter…
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The button is a lightweight particle system. The shader is the sunburst effect behind the stars. The stars themselves are not vectors, they are 3D meshes.
If it’s specifically the 3D look you want to learn about I would recommend a beginner friendly game engine like @unitygames or @godotengine, or @rive_app for vector based faux 3D.
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@valwalcom Okay so let me see if I understand, to make the button sparkle you use a shader ?
And for 3D movement you draw some vector and place it in scene kit?
Besides the resource you provided where could I start learning all of this?
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@PierPuccini ah gotcha, those stars are actually true 3D rendered with SceneKit (Apple's game engine adjacent framework)
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@valwalcom I was about to ask what a shader is but the book covers that 😛.
I was refering to the whole animation (no idea what thats called) but basically make your 2D stars move in that 3D fashion
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@PierPuccini if you're talking about the shader specifically, thebookofshaders.com is a fantastic resource that got me started
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@valwalcom where did you learn this and how can I learn it?
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@AdamWhitcroft to be fair this did used to be a limitation of early SwiftUI versions
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@Dimillian Sendable is a @ _marker protocol so compile time only, it's impossible to cast a value to it
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@pointfreeco Default main actor isolation was a reactionary bandaid, a stain on Swift's otherwise beautiful concurrency story. Should have been a new language mode if they really deemed it worth the churn or never added at all.
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Move over "to view model or not", the next great debate of our community is slowly becoming "to default main actor isolation or not"…
#discussioncomment-15064335" target="_blank" rel="nofollow noopener">github.com/pointfreeco/sw…
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@samhenrigold I'd be curious to hear more about how you define fussy. Any egregious examples you're willing to throw under the bus?
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How it started: “Hey @MarceloMarfil, can you draw some new icons for the Tahoe update?”
How it’s going: There are 775 new icons in Sketch now.
We’re incredibly close to sharing this update with you! Thanks for your patience while we sweat the small stuff.
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From glass materialize transitions to bright HDR colors, this update makes use of all the latest iOS 26 goodies. Grab the TestFlight invite at semantical.com :)
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@louisagareiss looks like there's still some space for ivy by @semanticalhq 👀
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I normally roll my eyes at "opinionated todo list" but Ivy has some of the most sensible primitives and fluid UI I've seen recently. If you're open to trying a new digital productivity approach, I'd consider starting here:
semantical.com
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